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#1 21/2/15 17:19

JohnSmith
Member
Registered: 21/2/15

How to land a throw 100%?

Does anyone know how to land a 100% throw? First I thought they are cooldown based, but then I checked on a civilian - they are not. Then I thought they are yaw angle based - not this one too. Sometimes they will proc alot, sometimes not a single time. I cant see any pattern. I REALLY want to know this.

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#2 21/2/15 19:47

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: How to land a throw 100%?

Hmm, what's a "100% throw"?  You mean successfully throwing an enemy 100% of the time?


byproducts are fine, but where's the beef?

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#3 22/2/15 1:54

JohnSmith
Member
Registered: 21/2/15

Re: How to land a throw 100%?

Iritscen wrote:

Hmm, what's a "100% throw"?  You mean successfully throwing an enemy 100% of the time?

Yes. That's exactly what I want.

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#4 22/2/15 11:07

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: How to land a throw 100%?

Ah.  Actually they are supposed to be doable 100% of the time.  There's no random chance or cooldown involved.  That being said, some moves are hard to pull off.  If you give an example of one you're having trouble with, we can try to give advice.


byproducts are fine, but where's the beef?

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#5 22/2/15 15:01

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: How to land a throw 100%?

You just have to figure out how the frames in each animation works. There're certain animation states that doesn't allow throws. Train in the rooftop fight with Barabas a lot and you'll get an idea of when and how you can throw. For example, when Barabas is blocking your attacks while crouching and making ready to do an earthquake you're pretty much out of luck in terms of grabbing him.

I don't know how long you've played, but after a good handful of hours of experience with the combat mechanics it shouldn't be that hard to know when and where you're able to do a throw.

Practice, practice!

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#6 22/2/15 15:07

JohnSmith
Member
Registered: 21/2/15

Re: How to land a throw 100%?

TOCS wrote:

You just have to figure out how the frames in each animation works. There're certain animation states that doesn't allow throws. Train in the rooftop fight with Barabas a lot and you'll get an idea of when and how you can throw. For example, when Barabas is blocking your attacks while crouching and making ready to do an earthquake you're pretty much out of luck in terms of grabbing him.

I don't know how long you've played, but after a good handful of hours of experience with the combat mechanics it shouldn't be that hard to know when and where you're able to do a throw.

Practice, practice!

Ah I see now, that's exactly what I was looking for.

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