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Yes, its coming...just finished sorting out all the nasty bugs...now a few small ones, such as the Mars and Venus special being off by default yet the menu showing it being on...I think that was in the origional code though...
Why 1.25? Well...1.2 was the latest version released...and I'll add a few features...do you think it merits a 1.3?
New:
Creeping forward will make the menu go accordingly...I may make it the normal rotation direction, and make backwards...backwards ^_^Ignore the previous message...you will be able to go forward and back...on everything BUT the bot selector...which is where I wanted to put it in the beginning D: (unless there is a way to abort\update wait functions...[b]
Tron view mode (it's really odd...and probably confusing) (if anyone knows a way to make teamnames display above players heads it would be nice)[b]Never mind...it looks horrible
Health display option (maybe)if you want...
Bugs that need geyser's help:
For some reason, there is a green goo texture over the whole level...I'll post a screenshot in a bit...Fixed
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Right now, this is 1.11 (I added another fog mode, but thats it D:
I still need to improve the menu system...
Also, all the headers need to be updated, but I will do that after I do the menus
Fixes to the origonal DL:
Removed Acid
Fixed teams (Syndicate doesn't need 3 ninjas -_-
Took away 3 ministrikers that seem to have messed up melee profiles
Changed outro_konoko to evilkonoko, which does have a melee profile
geyser, is there anything that needed to be implemented that I could do?
Last edited by Gumby (12/16/07 03:12)
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Who's brilliant idea was it to put acid in the room? I don't remember it being there -_-
Well...thats fixed now! Now for the new features...yay!
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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geyser? you there? -_-
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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gumby: Either he is working hard on the Anniversary Edition, or the Syndicate has taken him captive!
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Your right about the second thing, they just posted a blog about the kidnapping on their myspace.
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http://blog.myspace.com/index.cfm?fusea … =338802773
Yeah, and Muro needs to keep his private intresests to himself...
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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We might need to send a rescue team to the nearest Atmospheric Processor at this rate
But then that raises the question: Is geyser really an SLD?
TCTF SWAT: Striker, you're under arrest.
Striker: H4h, y0u c4n'7 570p m3!!!
TCTF SWAT: Damn it, learn to spell!!!
CURRENT PROJECT - 'Nemesis' V1.0 Released
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Well...that avatar of his is mighty suspicious...hmm...
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THIS JUST IN: I have snuck in to where Muro was holding geyser and...took a picture!
He is an SLD!
Last edited by Gumby (12/17/07 02:12)
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
Offline
Well...that avatar of his is mighty suspicious...hmm...
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THIS JUST IN: I have snuck in to where Muro was holding geyser and...took a picture!
http://img158.imageshack.us/img158/1954 … opyuv2.jpg
He is an SLD!
looool.
That's really funny.
Send troops to rescue him.
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You were almost right about captivity. I'm in Estonia right now.
The internet is located on the corner of the dinner table here
I got it to work today and will likely post some more tomorrow.
I'm definitely looking forward to making yummy scripts, folks.
Gumby: one feature is the naming system you suggested...
There were other features, some of them not so Mac-friendly.
More, later.
Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.
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Ok, I can do that naming system...give me a day or two...gotta date tonight
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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wher does this go?
Konoko:Im Kicking ur @ss
Barabus:Never....ahhhh help me im falling *pulls his string to trust his jetpack*
Barabus:*SNAP!* noooo
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In your dream lab folder...but soon I'll have a better quality one coming out...
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Sometimes I feel like I'm not doing anything useful...I mean, updating OTA is good, but not...worthwile? -_- thats not quite what I mean...
I think what I need is a good project to keep me busy...or some of the unincorporated OTA code (tag, rugby?) to mess with...
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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or some of the unincorporated OTA code (tag, rugby?) to mess with...
Well, Tag is sorta public (it was part of OTA 2).
I'll look for my test OTAs and hand them over to you.
Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.
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hand them over? You sound reluctant
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Gumby: What about adding some randomness to a level script. Currently, we know what to expect, which enemy will appear and when. So having something unexpected happen at random times and locations would add more fun to the game.
Your follow script gave me an idea. How about some code or a script where the enemy "hunts" down Konoko. So instead of the usual go after the enemy, the enemy comes after you.
Just my thoughts.
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Okay...randomness coming up...maybe having a godly Barabus spawn and kick the crap out of everybody or something
Hmm...other modes that might be fun (and easy to make )...David and Goliath mode?...all vs one might be cool...
About that hunting mode...we would give Konoko a low amount of hp, or giving the opponent(s) "omnipotent = 1"?
All of these could be easily implemented after making the teams code easier to read...
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Now about randomness in the level...we could have somebody spawn on no side at all (or even better, have them mutate)...and switch the teams to allyies...so that they all go after this godly monster...
Actually...a Daodan factor might be good...I g2g now, I'll think more later...
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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hand them over? You sound reluctant
Not reluctant, but damn busy and disorganized.
Have you located Tag in the OTA2 release, BTW?
I'll look for my unreleased OTA stuff tomorrow.
Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.
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I won't be able to work on this at all until after Christmas...:( computer is disconnected.... sorry
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Oh, fine, I'll focus on other things too, then
Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.
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Am I allowed to have a life?
>_> Even though I just spend 3 hours trying to beat Sonic the Hedgehog 2 >_>
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
Offline
Ok geyser...
I'm looking at your OTA2 scripts...
Is there only 1 function that needs to be added for tag? (and a few arguments...)
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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OTA2 (IIRC) has a working Tag on SP0. No need to add anything.
Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.
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Ohh...so you're saying I shoul just edit that one
I can't think today...but now what am I supposed to work on?!
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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It would be nice if there's a port of OTA (regular OTA, no Tag) to every level of Oni.
Keep in mind that you'll be able to use "any" character Soon(TM), even on the Mac.
So, basically, look up nice spots and flags and such. It's boring, but it's worth it
Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.
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