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#1 12/15/07 20:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

OTA 1.25 ported to DreamLab

Yes, its coming...just finished sorting out all the nasty bugs...now a few small ones, such as the Mars and Venus special being off by default yet the menu showing it being on...I think that was in the origional code though...

Why 1.25? Well...1.2 was the latest version released...and I'll add a few features...do you think it merits a 1.3?

New:

Creeping forward will make the menu go accordingly...I may make it the normal rotation direction, and make backwards...backwards ^_^Ignore the previous message...you will be able to go forward and back...on everything BUT the bot selector...which is where I wanted to put it in the beginning D: (unless there is a way to abort\update wait functions...[b]

Tron view mode (it's really odd...and probably confusing) (if anyone knows a way to make teamnames display above players heads it would be nice)[b]Never mind...it looks horrible

Health display option (maybe)if you want...



Bugs that need geyser's help:

For some reason, there is a green goo texture over the whole level...I'll post a screenshot in a bit...Fixed

---


Right now, this is 1.11 (I added another fog mode, but thats it D:
I still need to improve the menu system...
Also, all the headers need to be updated, but I will do that after I do the menus

Fixes to the origonal DL:
Removed Acid
Fixed teams (Syndicate doesn't need 3 ninjas -_-
Took away 3 ministrikers that seem to have messed up melee profiles
Changed outro_konoko to evilkonoko, which does have a melee profile

geyser, is there anything that needed to be implemented that I could do?

Last edited by Gumby (12/16/07 03:12)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#2 12/16/07 00:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OTA 1.25 ported to DreamLab

Who's brilliant idea was it to put acid in the room? I don't remember it being there -_-

Well...thats fixed now! Now for the new features...yay!


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#3 12/16/07 16:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OTA 1.25 ported to DreamLab

geyser? you there? -_-


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#4 12/16/07 21:12

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: OTA 1.25 ported to DreamLab

gumby: Either he is working hard on the Anniversary Edition, or the Syndicate has taken him captive!

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#5 12/16/07 22:12

LastmanSAC
Member
From: Land-down-under,VIC, Ballarat
Registered: 09/01/07

Re: OTA 1.25 ported to DreamLab

Your right about the second thing, they just posted a blog about the kidnapping on their myspace.

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#6 12/17/07 00:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OTA 1.25 ported to DreamLab

http://blog.myspace.com/index.cfm?fusea … =338802773

Yeah, and Muro needs to keep his private intresests to himself...


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#7 12/17/07 00:12

ItemfinderDeluxe
Member
From: Canberra, Australia
Registered: 11/12/07

Re: OTA 1.25 ported to DreamLab

We might need to send a rescue team to the nearest Atmospheric Processor at this rate wink

But then that raises the question: Is geyser really an SLD? tongue


TCTF SWAT: Striker, you're under arrest.
Striker: H4h, y0u c4n'7 570p m3!!!
TCTF SWAT: Damn it, learn to spell!!!
CURRENT PROJECT - 'Nemesis' V1.0 Released

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#8 12/17/07 02:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OTA 1.25 ported to DreamLab

Well...that avatar of his is mighty suspicious...hmm...

---

THIS JUST IN: I have snuck in to where Muro was holding geyser and...took a picture!

droidcopyuv2.jpg

He is an SLD!

Last edited by Gumby (12/17/07 02:12)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#9 12/17/07 03:12

s10k
Member
Registered: 01/14/07
Website

Re: OTA 1.25 ported to DreamLab

Gumby wrote:

Well...that avatar of his is mighty suspicious...hmm...

---

THIS JUST IN: I have snuck in to where Muro was holding geyser and...took a picture!

http://img158.imageshack.us/img158/1954 … opyuv2.jpg

He is an SLD!

looool.

That's really funny.

Send troops to rescue him.

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#10 12/17/07 18:12

geyser
Member
From: beyond the veil
Registered: 01/14/07
Website

Re: OTA 1.25 ported to DreamLab

You were almost right about captivity. I'm in Estonia right now.
The internet is located on the corner of the dinner table here smile
I got it to work today and will likely post some more tomorrow.
I'm definitely looking forward to making yummy scripts, folks.
Gumby: one feature is the naming system you suggested... wink
There were other features, some of them not so Mac-friendly.
More, later.


Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.

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#11 12/17/07 19:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OTA 1.25 ported to DreamLab

Ok, I can do that naming system...give me a day or two...gotta date tonight tongue


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#12 12/18/07 00:12

Im_New
Member
From: Singapore
Registered: 12/15/07

Re: OTA 1.25 ported to DreamLab

wher does this go?


Konoko:Im Kicking ur @ss
Barabus:Never....ahhhh help me im falling *pulls his string to trust his jetpack*
Barabus:*SNAP!* noooo

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#13 12/18/07 01:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OTA 1.25 ported to DreamLab

In your dream lab folder...but soon I'll have a better quality one coming out...

---

Sometimes I feel like I'm not doing anything useful...I mean, updating OTA is good, but not...worthwile? -_- thats not quite what I mean...
I think what I need is a good project to keep me busy...or some of the unincorporated OTA code (tag, rugby?) to mess with... tongue


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#14 12/18/07 04:12

geyser
Member
From: beyond the veil
Registered: 01/14/07
Website

Re: OTA 1.25 ported to DreamLab

or some of the unincorporated OTA code (tag, rugby?) to mess with...

Well, Tag is sorta public (it was part of OTA 2).
I'll look for my test OTAs and hand them over to you.


Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.

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#15 12/18/07 18:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OTA 1.25 ported to DreamLab

hand them over? You sound reluctant tongue


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#16 12/19/07 14:12

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: OTA 1.25 ported to DreamLab

Gumby:  What about adding some randomness to a level script. Currently, we know what to expect, which enemy will appear and when. So having something unexpected happen at random times and locations would add more fun to the game.

Your follow script gave me an idea.  How about some code or a script where the enemy "hunts" down Konoko.  So instead of the usual go after the enemy, the enemy comes after you.

Just my thoughts.

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#17 12/19/07 18:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OTA 1.25 ported to DreamLab

Okay...randomness coming up...maybe having a godly Barabus spawn and kick the crap out of everybody or something

Hmm...other modes that might be fun (and easy to make tongue)...David and Goliath mode?...all vs one might be cool...

About that hunting mode...we would give Konoko a low amount of hp, or giving the opponent(s) "omnipotent = 1"?

All of these could be easily implemented after making the teams code easier to read...

---

Now about randomness in the level...we could have somebody spawn on no side at all (or even better, have them mutate)...and switch the teams to allyies...so that they all go after this godly monster...

Actually...a Daodan factor might be good...I g2g now, I'll think more later...


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#18 12/22/07 18:12

geyser
Member
From: beyond the veil
Registered: 01/14/07
Website

Re: OTA 1.25 ported to DreamLab

Gumby wrote:

hand them over? You sound reluctant tongue

Not reluctant, but damn busy and disorganized.
Have you located Tag in the OTA2 release, BTW?
I'll look for my unreleased OTA stuff tomorrow.


Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.

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#19 12/23/07 12:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OTA 1.25 ported to DreamLab

I won't be able to work on this at all until after Christmas...:( computer is disconnected.... sorry


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#20 12/23/07 15:12

geyser
Member
From: beyond the veil
Registered: 01/14/07
Website

Re: OTA 1.25 ported to DreamLab

Oh, fine, I'll focus on other things too, then tongue


Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.

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#21 12/24/07 00:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OTA 1.25 ported to DreamLab

Am I allowed to have a life? tongue

>_> Even though I just spend 3 hours trying to beat Sonic the Hedgehog 2 >_>


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#22 12/31/07 02:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OTA 1.25 ported to DreamLab

Ok geyser...

I'm looking at your OTA2 scripts...

Is there only 1 function that needs to be added for tag? (and a few arguments...)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#23 12/31/07 03:12

geyser
Member
From: beyond the veil
Registered: 01/14/07
Website

Re: OTA 1.25 ported to DreamLab

OTA2 (IIRC) has a working Tag on SP0. No need to add anything.


Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.

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#24 12/31/07 05:12

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: OTA 1.25 ported to DreamLab

Ohh...so you're saying I shoul just edit that one big_smile

I can't think today...but now what am I supposed to work on?!


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#25 12/31/07 06:12

geyser
Member
From: beyond the veil
Registered: 01/14/07
Website

Re: OTA 1.25 ported to DreamLab

It would be nice if there's a port of OTA (regular OTA, no Tag) to every level of Oni.
Keep in mind that you'll be able to use "any" character Soon(TM), even on the Mac.
So, basically, look up nice spots and flags and such. It's boring, but it's worth it smile


Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.

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