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some custom moves for hayate .. i made them by modifying existing moves.
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Looking good!
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Niiice
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Love them! A suggestion, make the animation for the third kick in the combo a bit faster. And the weird back corkscrew then kickup looks really cool, but when he hits the ground give it a few frames extra, since he doesn't actually bounce off the ground, he has to hit the ground, then push off. But they look really cool
Last edited by Mukade (03/04/11 15:03)
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Excellent job samer
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thanks for the feedback
mukade thanks for the advice, do u have any tips on how i can make the move faster besides removing frames ?
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:OOO, isent the dagger from power rangers lost galaxy!?!?!?... well dont blame me, i USED TO watch it when i was younger
Last edited by Stevinlewis (03/04/11 22:03)
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mm no
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Hurry up a bit Samer I can't wait to see him finished and ready for download
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Removing frames is the only to make it faster.
Liking the new moves.
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mmm lately I'm not having any free time to work on hayate anymore or on new animation, so if someone has any free time I would appreciate the help :$ .. he still needs a super kick ( http://www.youtube.com/watch?v=61VoaZNVVp4 ) and some custom throws .. if someone would like to attempt some animations for him I can sure use them.
he uses com guy's idol pose.
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Thanks to paradox hayate now has a unique super kick
thanks a lot paradox
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Can we see some new, longer video, I'm hungry for him
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I'm hungry for that TCTF Ninja...that didn't sound suggestive at all
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ehmmm.... you are going to wait for a long time oxe to see TCTF ninja released... I have a lot of problems and unfinnished business with him, but I don't think this is the right place where we need to discuss about him...
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new video Hayate Sword Play : http://www.youtube.com/watch?v=S3GF02tOuLQ
the plan is to make Hayate have different moves when carrying the sword than when it's holstered. this is a demo of possible sword moves and other new moves including the heavy kick paradox made with the sounds made by the Creature. I've also modified the new moves i made before, the heavy punch (dragon claw) and the bk_fw_kick and the k_k_fwk
Now I'm not sure exactly how I'm going to make the sword moves work ...
there are COM moves and RIF moves and PIS moves ... the sword is considered a rifle, so I can use HAYRIF TRAMS ,, however that will apply also to all other rifles .. is there any way i can only apply it to the sword ?
is there a way to add a new type of weapon besides RIF and PIS ? i noticed there's unused PAN moves.
is there a way with bsl to make those moves only apply to the sword and not other rifles ?
for the sword whirlwind m planning to make first move HAYRIF_p which links to another whirlwind HAYRIF_p_p
and a third , that way when carrying the sword each time he punches he does another sword whirlwind up to 3 times
Last edited by Samer (04/16/11 10:04)
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Dude those moves look awesome. If you get the AI to handle him like that I'm stoked to fight him haha.
Wish I could help you on the questions.
Oh, don't you think just punch for a whirlwind is a little easy? Shouldn't he at least be able to do a slash with it? Like slash-slash-whirlwind? P_p_p? Or p_p_fwp or somethin? I dunno what the possibilities are in that realm actually.
If we don't change the direction we're going, we'll likely end up where we're headed.
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mm u have a point there ... it's a little easy to just do a punch and make a whirlwind. but i kinda want to make a longggg whirlwind ... in some games as long as u press the button the whirlwind continues ... that's not possible here so linking 3 of the same move is the second best thing but maybe i'll make them a super_punch or a k_k_k .. i still don't have an option for the second slash the first one was tanker's p_p_p
i'm actually not sure either about the possibilities of RIF if i can make them as regular moves as well .. if there's a RIFp_p_p possible.
in game the only RIF variants are : heavy_kick .. and RIF forward punch and punch.
I don't know if i can make rif variants of other combos. but in theory it should work :\
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If you can in someway make him act like he's not holding a gun (Like when AIs doesn't have any more bullets), it would be pretty cool.
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@ sword/nosword moves:
I think a proper switch bewteen sword/nosword moves require an engine update.
Gumby has already developed a fuction to detect and display the status of a weapon (including name) when it is in pick-up range. Maybe that can be re-used to create a bsl command, let's say "chr_tell_me_weapon_name ai_name". But since he has so much to do this idea might only get onto the big list.
A work-around of your problem could perhaps look like this:
func submain { spawn ONCChayate_with_TRAChayate }
func waitforsword { chrwaitanim hayate_sword_reload; chrgiveweapon sword; fork shapeshift_A_B }
(* 1-frame-animation)
(We we know that normal weapon have to run out of ammo before mouse clicks result in melee attacks.)
(So, in theory, the sword requires a "zero-ammunition-barrel" to allow melee attack to begin with.)
(But I don't know if Oni allow the zero-thing in ONWC.)
func shapeshift_A_B { chrsetclass 0 ONCChayate_sword_with_TRAChayate_sword; fork waitfornosword }
func waitfornosword { chrwaitanim/type knockdown thrown blownup holster; fork shapeshift_B_A }
func shapeshift_B_A { chrsetclass 0 ONCChayate_with_TRAChayate; fork waitforsword }
So far this idea requires a ammo clip to work. Not very elegant, but it was the only thing that came to my mind. Maybe this can be of help nonetheless.
Last edited by paradox-01 (04/16/11 12:04)
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http://www.youtube.com/watch?v=zJv5qLsLYoo
Looks pretty good, Creatures voice fits pretty well too
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thx for the idea paradox. though having 2 onccs and 2 tracs seems a bit too complicated.
oxe thanks .. i didn't get the relevance of the link u posted at all though.
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"You spin me right round baby right round" and uh Hayate was spinning a lot in the beginning so that's the first thing that popped into my head
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Those sword moves look great! When he sheaths the sword that looks realistic.
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Creature... The new voice of Oni. hehehe... I'm glad it fits.
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