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paradox that's not severed textures that's hd konoko, i want the face textures of shinatama muro and griffin that severed posted last he was here: http://oni.bungie.org/community/forum/v … id=998&p=3
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Ah sorry, I misunderstood you.
I searched for the 2011 update on my machines but it seem it never got installed there, only 2009/2010 version. Hopefully someone has the data. It would be sad if we lose them.
Last edited by paradox-01 (01/23/12 16:01)
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This is strange, I don't have the 2011 textures either. Talk about bad timing, if we looked for theses textures last week, Megaupload was still around...
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edt weren't u using them for the hd muro and barabas ? Or which version was that if u could post the ones u were using back then, that would do ( i need shini and griffin and muro in particular) if u no longer have these ones either, then i hope severed sees this soon and reposts them.
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Found them! Here are the textures Severed release on July 7, 2011: http://edt.oni2.net/files/SeveredTextures9_7_11.zip
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thx EdT
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Bozzman did u release or still have those tctf textures .. In particular the black ops swat, if u don't plan to release them, i'd like if i may to include ur blackops swat outfit in the character retexure package.
(of course i'll say it's ur work )
Last edited by Samer (07/26/12 12:07)
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Still have them... somewhere. I'll look for them. I'm leaving for a convention today so I won't be back for about three days.
Here take this hypo!
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ok bozzman, i appreciate it.. Post them whenever u have the time, no rush.
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bozzman any luck ?
EDIT : I received the files from Bozzman
Last edited by Samer (08/04/12 16:08)
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Oh God, it's been so long, but I still remember my login and password from that account, hehe.
Hello guys, I hope you are all in good health!
It's time for me to go back to Oni again and I found that my old textures no longer meet my quality requirements. I had to remember all the necessary skills for modding, dust off the old hard drive and get to work. A pleasant feeling, as if back to ten years ago, in the days when I just started doing all this stuff on Onimia's forum.
Well, turning off nostalgia. Here's the remake of my old textures, faces for Konoko, Muro, Griffin, Shinatama, Kerr, Barabas and few Furies. I'm not sure I packed it totally right, but it seems to be working. (AEInstaller2 and other tools are really amazing!)
[►Download◄] - Only heads textures.
It turned out that I promised Samer to draw a texture for Kerr.
So, i have to keep my promises, even after 8 years, hah.
Also, one more thing. Once I had the idea to make an animated face texture for Konoko, but then my skill in modding was not enough.
Not that it is any better now, ha, but maybe you can do something with it. So I'm just leaving the extra textures here.
Well, the job is done, and I can finally playing the Oni. Hehe.
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Oh these are really amazing! Nice to see older members coming back!
I don't think I ever seen any character with animated textures, but it may work if they are just textures like the others in the game. Actually I have made a tutorial video already how to create this animated textures. This tutorial is not supposed to be released yet, but I can send it to you if you want to try to animate the Konoko face.
Your works are amazing, I am sure everyone is delight with this one too.
P.S. I really love those Furies textures.
Last edited by s10k (05/05/19 14:05)
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Wow, impressive work, Severed! It's great that you still have an interest in Oni. I like the different expressions on the Furies' faces. Stronger = angrier? :-) I will review and upload the mod to the Mod Depot as soon as I can.
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Hey man, nice work there! And yeah, come check the Discord - thanks to it, we've got plenty of interesting things and projects going on, and we're working on them as best as we can.
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Severed, your work is absolutely stunning.
However, I have experimented with animated character textures back in the HEX era (blinking Konoko as well, what a coincidence ^_^), and if I recall correctly, characters unfortunately keep blinking even after they die (TXAN keeps looping even on corpses).
And that does not look good.
Has anyone ever tried it as well? Maybe there is some trick to stop the TXAN from looping once the character dies.
Last edited by Loser (05/06/19 13:05)
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An equally big problem, if not bigger, is that you can't have variable timing in TXANs, so the only way to have Konoko blink once every few seconds is to run a series of identical non-blinking frames for 99% of the time. Each of those frames consumes a serious amount of space, so hundreds of MB of disk space and RAM will probably be required (on top of any other mods someone has installed).
We've been discussing this on Discord. The only way I can see it working is by using the Daodan DLL to occasionally swap out the normal, static TXMP for the two blinking ones in order to perform the animation periodically. It would also be trivial to stop doing this (or even close the eyes) when the character dies.
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However, I have experimented with animated character textures back in the HEX era (blinking Konoko as well, what a coincidence ^_^), and if I recall correctly, characters unfortunately keep blinking even after they die (TXAN keeps looping even on corpses).
And that does not look good.
Oh that's interesting. I did not think about that. Maybe with a combination of scripting that would be possible to fix. Like if the character dies we would replace it with the exact same class but that has the difference of having static textures.
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A couple issues I noticed, Severed:
1. Not all Fury models use your new textures. For instance, here's two variants of the medium Fury:
The problem models that need your textures applied appear to be red_easy_2, red_med_2, red_med_3, red_hard_2, and red_hard_3.
2. Does anyone know why some (actually, most) of Konoko's models have a polygonal appearance to the face with this texture? Here's a model that looks good:
And for contrast, one of the other models:
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Unlikly a tex problem per se, much more probable unpolished vertex normals. Not fixable with free XSI.
@ Severed: How long does it take to create such face textures?
Last edited by paradox-01 (05/07/19 12:05)
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Thank you all, it's nice that you enjoy it.
Care to join us on Discord?
Perhaps I'm too rare visitor even to the forum, but I'll keep in mind that i will always be able to find you in discord, if necessary.
Not all Fury models use your new textures.
Yeah, there are three types of head for each color of furies, and I made the texture for only one. Perhaps I will need to finish the rest options too.
I like the different expressions on the Furies' faces. Stronger = angrier? :-)
Haha. It was accidental. I just wanted to make new facial expressions, something different from neutral. For other furies, I can do the opposite and they will be happy because they are a high level red type.
How long does it take to create such face textures?
About two days. But I did not make them from scratch, just simply corrected my old textures. Most of the time i was spent on Kerr, because he was the least complete.
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I just stumbled upon this thread and wanted to say you did an amazing job, Severed!
The new textures add an astounding amount of detail, and yet they represent a perfect blend with the original game art direction, thanks to their superbly polished minimalism. Chapeau!
What if this is as good as it gets?
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Iritscen wrote:Not all Fury models use your new textures.
Yeah, there are three types of head for each color of furies, and I made the texture for only one. Perhaps I will need to finish the rest options too.
Iritscen wrote:I like the different expressions on the Furies' faces. Stronger = angrier? :-)
Haha. It was accidental. I just wanted to make new facial expressions, something different from neutral. For other furies, I can do the opposite and they will be happy because they are a high level red type.
Sorry, didn't mean to make more work for you ^_^; Should I upload your mod as-is to the Depot, or wait for new faces to come in?
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@ guido:
Should I upload your mod as-is to the Depot, or wait for new faces to come in?
I think it would be better to put it as-is, and update later. To make textures for new models, I will need to remember how to get a UV map for new textures. It is difficult for me to say when I will be able to do it.
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Okay, I finally found the time to upload your new mod! It's available under 24002. I hope you don't mind, I kept the old version (24000) as well as an augmented version of that mod (24001) that someone else produced. Severed, I noticed that your v2 has significantly fewer files than v1:
Version 1 Version 2
-- TXMPIteration001%2FBRAIN_DOC2.oni
TXMPIteration001%2FGF_head.oni TXMPIteration001%2FGF_head.oni
TXMPIteration001%2Fk4_head.oni TXMPIteration001%2Fk4_head.oni
TXMPIteration001%2Fk4_neck_jkt.oni --
TXMPIteration001%2Fk4_neck.oni --
TXMPIteration001%2FKO_bicep1.oni --
TXMPIteration001%2FKO_bicepL.oni --
TXMPIteration001%2FKO_calf.oni --
TXMPIteration001%2FKO_chest.oni --
TXMPIteration001%2FKO_foot.oni --
TXMPIteration001%2FKO_hand_fist.oni --
TXMPIteration001%2FKO_mid.oni --
TXMPIteration001%2FKO_neck.oni --
TXMPIteration001%2FKO_pelvis.oni --
TXMPIteration001%2FKO_shoulder.oni --
TXMPIteration001%2FKO_thigh.oni --
TXMPIteration001%2FKO_wrist.oni --
TXMPIteration001%2FKS_face.oni TXMPIteration001%2FKS_face.oni
TXMPIteration001%2FKS_neck.oni --
TXMPIteration001%2Fmo_rev_neck.oni --
TXMPIteration001%2FREV_MO_head_01.oni TXMPIteration001%2FREV_MO_head_01.oni
TXMPIteration001%2FSH_chest.oni --
TXMPIteration001%2FSH_face5.oni TXMPIteration001%2FSH_face5.oni
TXMPIteration001%2FSH_neck.oni --
TXMPIteration002%2FGF_head.oni TXMPIteration002%2FGF_head.oni
TXMPIteration002%2Fk4_head.oni TXMPIteration002%2Fk4_head.oni
TXMPIteration002%2Fk4_neck_jkt.oni --
TXMPRED_EASY%2Fr_head_C.oni TXMPRED_EASY%2Fr_head_C.oni
TXMPRED_EASY%2Fred_neck.oni --
TXMPRED_EASY%2Fred_wrist.oni --
TXMPRED_HARD%2Fr_head_C.oni TXMPRED_HARD%2Fr_head_C.oni
TXMPRED_HARD%2Fred_neck.oni --
TXMPRED_HARD%2Fred_wrist.oni --
TXMPRED_MED%2Fr_head_C.oni TXMPRED_MED%2Fr_head_C.oni
TXMPRED_MED%2Fred_neck.oni --
TXMPRED_MED%2Fred_wrist.oni --
TXMPTextures%2Fbabahead.oni TXMPTextures%2Fbabahead.oni
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