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#1 1/7/09 15:04

TOCS
Member

Retexturing Project

I think the textures of the standard characters, are a bit... messed.
So I got the idea to retexture all the classes (strikers, furys, tankers etc.).

Here's a screenshot of an easy striker which shows before and after: difference1.png


T0CS.png

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#2 1/7/09 15:07

Gumby
Member

Re: Retexturing Project

Tip: Increasing the texture size to 512x512 will make it look even better.

But this sort of project is greatly appreciated.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#3 1/7/09 15:11

TOCS
Member

Re: Retexturing Project

Thanks.

I think if you just rezize the picture to 512x512 it won't make any difference.. Or will it?


T0CS.png

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#4 1/7/09 15:20

Gumby
Member

Re: Retexturing Project

You can add more detail.

A la:
a2c866ed6a2d.png

There is a guy from Onimia who has been doing faces.

Of course, it takes much longer this way (you have to pretty much remake the texture from scratch)


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#5 1/7/09 15:28

TOCS
Member

Re: Retexturing Project

This looks incredible, according to Bungie, they have been to lazy. lol

I guess it will take years for me just to get a little close on making from scratch.. But anyways, I'll continue my little project..


T0CS.png

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#6 1/7/09 15:32

Gumby
Member

Re: Retexturing Project

You wouldn't be really making it from scratch.

1. Open the texture in Photoshop\GIMP
2. Resize it to 512x512
3. Create a new layer, with 75% opacity
4. Trace over the lines with better looking lines. smile
5. Do other...erm...texturing stuff.
6. When everything is done, set your new texture to 100% opacity and save as TGA or PNG

My recommendation is to focus on the body textures for now, they are an easier place to start out on.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#7 1/7/09 17:03

EdT
Moderator

Re: Retexturing Project

One way to deal with the dithering is to enlarge the original image to 256 or 512.  Then duplicate the layer.  Use gaussian blur on the bottom layer to smooth out the dithering.  On the top layer, use a layer mask.  On the areas that needs to be smooth, paint with black on the layer mask, to reveal the blurred layer underneath.

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#8 2/7/09 7:04

TOCS
Member

Re: Retexturing Project

Can you show an example?


T0CS.png

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#9 2/7/09 18:14

EdT
Moderator

Re: Retexturing Project

Here is an example using the Striker's head, enlarged to 256x256.  On the left you can see the dithering.  On the right I used 2 layers, 1 layer had Gaussian blur until the dithering was gone, then I used the layer mask to reveal the areas I wanted to keep sharp.

TXMPSTR_HARD_STRhead.jpg

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#10 2/7/09 20:09

Gumby
Member

Re: Retexturing Project

EdT, can we get an ingame shot of that?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#11 3/7/09 3:48

Pierre
Member

Re: Retexturing Project

WOW, that Shinatama face is gorgeous!
Are the new textures available anywhere? I would love using them in KP!!

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#12 3/7/09 7:46

Iritscen
Moderator

Re: Retexturing Project

I only have the TXMP for Shinatama:

shinatamatxmp.jpg

At some point I might be writing the artist, so maybe we can get the other TXMPs he's done.


byproducts are fine, but where's the beef?

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#13 3/7/09 20:10

Severed
Member

Re: Retexturing Project

Iritscen wrote:

so maybe we can get the other TXMPs he's done.

Of course...

Hi, I'm the "guy from Onimia who has been doing faces" ) .
Sorry, but i did't know what no one in OCF community can't use my textures, attached from Onimia.
Otherwise, i'm repost it here immediately...

This is last version of textures at the moment. Included:
Konoko: Heads and necks for each bodies, full retexture TCTF dress of chapter 2.
[http://img132.imageshack.us/img132/6627/beforeafter.png - warning, ~500kb]
Shinatama: Head, neck.
[http://img9.imageshack.us/img9/9097/shinatama.png]
Griffin: Head.
[http://img210.imageshack.us/img210/4024/griffin.png]
Barabas: Head.
[http://img44.imageshack.us/img44/4513/barabas.png]
Muro: Head, neck.
[http://img27.imageshack.us/img27/9238/murob.png]
Furies 1 (green, blue, red): Heads (3 different faces), necks, wrists.
[http://img32.imageshack.us/img32/8822/furygreen.png]
[http://img18.imageshack.us/img18/1166/furyblue.png]
[http://img17.imageshack.us/img17/571/furyred.png]

You can download it and next updates here - http://drop.io/SeverED

Pierre wrote:

WOW, that Shinatama face is gorgeous!
Are the new textures available anywhere? I would love using them in KP!!

Glad to hear it smile .

p.s.: and sorry for my english, it's no so good as i wanted. for the time being ) ...

Last edited by Severed (19/7/09 17:59)

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#14 3/7/09 20:50

Iritscen
Moderator

Re: Retexturing Project

Hey, Severed!  I have been admiring your work from afar for a while.  I am amazed at how professional it is.  I hadn't seen Muro before, very nice work.  If only the 3D models had smoother lines in the faces, eh?  Your textures deserve better models ^_^


byproducts are fine, but where's the beef?

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#15 3/7/09 21:18

EdT
Moderator

Re: Retexturing Project

Severed:  Those are absolutely great textures. Can we have your permission to use them in AE?

Last edited by EdT (3/7/09 21:18)

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#16 3/7/09 21:20

Gumby
Member

Re: Retexturing Project

Lol, EdT beat me to it. Even though I read the topic about 30 minutes before him. smile

Indeed, we will credit you and everything.

EDIT: I'm curious, do you have a Fury varient with the headband?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#17 7/7/09 18:04

Pierre
Member

Re: Retexturing Project

Are the new textures available in a standard format like BMP or JPG? tongue

In any case they look fantastic...

EDIT: don't bother, extracted them myself

Last edited by Pierre (7/7/09 18:23)

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#18 7/7/09 18:31

Pierre
Member

Re: Retexturing Project

Raaaah this is so gooooood !!! smile I've been waiting for new textures like this for a LONG time, man!

Ok, to use them in Konoko Payne: in windowed mode:
- run the game
- open the console, type "developer" to enable developer mode
- now press F1 to get back cursor control and enable texture viewer
- select "Textures->Select texture" in the menu
- choose the image you want to change, for example Konoko's head (ignore all the warnings/errors you get). It should appear in the corner.
- select "Textures->Load picture". Choose the new picture. Enjoy.

This is just amazing. Happy smile

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#19 7/7/09 23:31

guido
Member

Re: Retexturing Project

They look absolutely gorgeous. You did an amazing job, SeverEd!


What if this is as good as it gets?

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#20 8/7/09 1:52

Ire Yosuke
Member

Re: Retexturing Project

Put it in Oni AE big_smile!


"There are two things that cannot be ignored in life. One is a cannon, the other, a cannon ball." - Commander Patrick "Bombard" Bomba

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#21 9/7/09 14:17

Pierre
Member

Re: Retexturing Project

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#22 19/7/09 18:00

Severed
Member

Re: Retexturing Project

EdT wrote:

Can we have your permission to use them in AE?

Sure, I made them for everyone who wants to use them.

Iritscen wrote:

If only the 3D models had smoother lines in the faces, eh?  Your textures deserve better models ^_^

Perhaps someone will ever make a new character models for game.
Maybe even me, but I am a little slowpoke, so it's all in the far, far future -_- ...

Gumby wrote:

I'm curious, do you have a Fury varient with the headband?

Not yet, but I hope to make the individual faces for each of the nine.

Something of the following update:
konoko.png

Pierre wrote:

Ok, to use them in Konoko Payne: in windowed mode:
- run the game
- open the console, type "developer" to enable developer mode
- now press F1 to get back cursor control and enable texture viewer
- select "Textures->Select texture" in the menu
- choose the image you want to change, for example Konoko's head (ignore all the warnings/errors you get). It should appear in the corner.
- select "Textures->Load picture". Choose the new picture. Enjoy.

Thanks a lot, always wanted to look at it in the KP j .
[http://img514.imageshack.us/img514/6622/63208421.png - 565 Kb]
[http://img98.imageshack.us/img98/8448/52231089.png - 477 Kb]

And thanks to all, I am glad that you liked the new textures, this is a good incentive to next work ) ...

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#23 21/7/09 17:35

Lil
Member

Re: Retexturing Project

these retexture characters are truly amazing. they look much more realistic and smooth. great job! and nice to see they are in use in a game!

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#24 22/7/09 4:54

Ire Yosuke
Member

Re: Retexturing Project

What software was used to make Models for Oni ?


"There are two things that cannot be ignored in life. One is a cannon, the other, a cannon ball." - Commander Patrick "Bombard" Bomba

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#25 22/7/09 7:07

Iritscen
Moderator

Re: Retexturing Project

I believe it was 3D Studio Max.  At least, that's what was used to make the levels.  Nowadays in the community, any program that can handle the Collada (.dae) format is used to make models.


byproducts are fine, but where's the beef?

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