You are not logged in.
With great help from Iritscen ( whose request this was ) I present THIS little modification of empty shells from w1_tap weapon.
With this mod, empty shells bounce off walls as well as characters ( originally shells don't have interaction with characters ) and stay on the ground for 3 minutes before they fade away.
Also, again with big thanks to Iritscen, shells are no longer sprites but extremely low-poly 3D models. That is not because I don't like sprites ( in fact it is opposite - whenever possible, I go for 2D as it saves memory ) but because when left on the ground, sprite-powered shells look weird.
Try it, use it, mod it, claim it yours - I don't care. Have fun with tons of shells on the ground ^_^
Loser
P.S.: but don't overdo it ( roughjustice + superammo ), otherwise Oni starts lagging. Be kind to this old engine....
P.S.2.: Some wicked fun -
Pic #1 - How does it look ingame from close distance
Pic #2 - "Yes sir, I took him down, but it was heck of a job to do"
Pic #3 - Once Oni, always Oni...
Pic #4 - Spray n' pray !!!!
Last edited by Loser (09/04/09 04:09)
"I am just a mere reflection of what I would be."
Offline
Nice effect but it seems like the shells are a little too big. Oh, and I just had to try roughjustice + superammo! Had to stare at the ceiling because it was lagging so much
Last edited by Koshirro (09/04/09 06:09)
Offline
09/04/2009 EDIT !!!
Download link updated with smaller version of said particle. Thank you Koshirro, bigger size was relict from beta testing and I completely overlooked it.
Loser
Last edited by Loser (09/04/09 06:09)
"I am just a mere reflection of what I would be."
Offline
Okay, I made it a package for all you lazy guys who want an easy installation I replaced the "THIS" link in Loser's post with the link to the Depot's package.
Check out the Anniversary Edition Seven at ae.oni2.net!
Offline
I haven't downloaded this mod yet, yet I already love it. Thumbs up !
That's the kind of details I care about.
Offline
Looks good. Though the AE bullet casings already bounce off walls. But a modeled version is appreciated, and will make it muuuuch easier to do different sized casings.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
Offline