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#176 17/10/12 16:02

EdT
Moderator

Re: Old China Level Mod - Final - Oct 17 2012 Update

Package updated, see first post or get it here: http://mods.oni2.net/node/208

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#177 17/10/12 16:25

Samer
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

Wow thanks Ed, I asked Script cz i didn't want to trouble you with it.


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#178 19/10/12 17:48

Lithium
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

Everytime I run the level it crashes upon loading. I updated both Hayate and the level itself, not sure if anything else could conflict with it?

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#179 19/10/12 20:31

EdT
Moderator

Re: Old China Level Mod - Final - Oct 17 2012 Update

Did the crash occur after you downloaded the updated version?

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#180 19/10/12 20:32

Lithium
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

Yes. Downloaded both updated versions and then crash.

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#181 20/10/12 14:00

s10k
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

Lithium I've uploaded a new package with more minor fixes. It works here on Windows. EdT's version seemed to crash because of a new AKEV file, so I've just used the last that worked fine.

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#182 20/10/12 16:18

Lithium
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

It worked now. Thanks.

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#183 20/10/12 20:14

EdT
Moderator

Re: Old China Level Mod - Final - Oct 17 2012 Update

Script_10k:  Thanks for finding and fixing the crash.  Not sure what went wrong, I merely added more polygons to Mukade's room to prevent the falling through floor bug.

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#184 21/10/12 5:49

s10k
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

Oh he falls? You can always try again, I will test it before you upload.

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#185 21/10/12 7:34

Samer
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

When i played mukade only fell once .. I played it several times, player never fell for me so i don't think it's worth the trouble, i also thought it's due to mukade's teleportation rather than the room, sometimes when playing rooftops he teleports to the roof of another building and gets stuck there.


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#186 22/10/12 5:04

Samer
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

Ed you should add this to your post in the offical mod list ... I'm directing people on the facebook group to the offical mod list page and it's not included.

Edit : ouh and can you mention the junkyard ozg update under the junkard level ?

Last edited by Samer (22/10/12 5:05)


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#187 22/10/12 13:23

EdT
Moderator

Re: Old China Level Mod - Final - Oct 17 2012 Update

Done

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#188 5/11/12 20:05

Samer
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

guys who's the character that you used for casey's avatar .. i'm trying to find something similar for the conversion pack.


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#189 5/11/12 20:31

EdT
Moderator

Re: Old China Level Mod - Final - Oct 17 2012 Update

Script made it.

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#190 5/11/12 22:59

Samer
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

oh i see it's from the intro cinematic i didn't recognize it at first.


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#191 9/11/12 11:53

RuK
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

Today i decide to explore the Old China level(i dodged two ranked games at LoL,so i had a lot time until i could join a game:P).
I had played the whole level only once,it's not that i don't like it but the stealth parts are so hard for me.
So those was my discoveries while i was messing around at Save Point 2:

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#192 9/11/12 13:00

Samer
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

I find the stealth part too hard too .. They spot me a mile away .. And in the get the datapad .. Even if i hide behind furniture he sees me .. I'm thinking maybe we have another package installed that updates the AIs senses too much .. I'm thinking upgraded onccs.

As for ur vids .. I think the first is easy to fix .. As Edt taught me for the dream lab .. To turn the trigger volume off and on when the second bot or when mukade is spawned.

For the second .. China is a magical place big_smile


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#193 9/11/12 14:31

RuK
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

In the first video,i wanted to show that you can just skip the whole jomp-kill bots part by simple going where the Mukade spawns when you kill the second bot

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#194 9/11/12 15:15

Samer
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

I know .. That shouldn't happen .. To fix it the trigger volume has to be turned off (trigger volume unlike what the name implies it's an area if u want to call it that, that triggers an event when you enter it, the event here being mukade cinematic showing  and advancing to next save pt)

Last edited by Samer (9/11/12 15:16)


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#195 9/11/12 15:18

RuK
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

Oh sorry,i misunderstood what you was saying in the first post tongue

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#196 9/11/12 15:43

s10k
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

Time for some bugs fix I guess. Thanks for reporting.

And in the get the datapad .. Even if i hide behind furniture he sees me ..

I agree that's a bit buggy. But for hide behind the furniture, make sure you don't touch it (so ais see you), especially at the dragon furniture. That way you shouldn't be spotted.

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#197 9/4/13 15:44

TheCreature
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

I just want to say:  This is a fun level, but damn.  I (barely) got to the sniper training and all I can shoot is the floor.  The guys just run around and kick and flip, and my shots just kinda go anywhere but in the guys.


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#198 9/4/13 16:01

paradox-01
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

If you can't win ... cheat.   wink

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#199 14/4/13 9:15

s10k
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

Or reduce the difficulty at oni menu options. The level although was all beat on hard before the release.

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#200 2/6/13 16:55

Samer
Member

Re: Old China Level Mod - Final - Oct 17 2012 Update

I have a question .. when you fight hayate and hanako on the bridge .. if they fall down they teleport back up. how did you do that ? I need to do something similar ... did you have it wait for a fall animation and then teleport them back ?


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