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Is there a command that can teleport a character relative to the main character's spot? (Besides chr_teleport)
"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin
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chr_location?
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Noo...I don't believe so. To do that you would need to get the character's location, and then modify the individual parts (x,y,z,r) to reflect the distance from the character, and then pass on those numbers to the chr_location function.
Given the lack of functions to edit strings, and convert strings to and from other data types, it is impossible.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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soooooo in english,,,, it is very hard???
EDIT:
when I use ai2_chump, a syndicate striker spawns at my location and a grid forms... any idea how I can change a syndicate striker to another character?
Last edited by Barneyhater (05/18/08 08:05)
"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin
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EDIT:
when I use ai2_chump, a syndicate striker spawns at my location and a grid forms... any idea how I can change a syndicate striker to another character?
chr_set_class
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dang it only works on pc =/ any other commands?
"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin
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Use
ai2_spawn classname
Insert the name of the dude you want to spawn there. Unfortunately, I don't have the list of characters bookmarked. Does anyone have a link?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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I have a link its ok thanks.
EDIT:
I have another question, I checked the wiki for moves and it isnt there, does anyone know the names for the taunt move? (is it like KONOKOtaunt) or something?
Last edited by Barneyhater (05/18/08 21:05)
"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin
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Wow, that's a good question. The taunt animation is referenced in the wiki in places like this: http://wiki.oni2.net/OBD:BINA/OBJC/MELE/MoveList
...but I can't read that table at all. No clue what it means.
Check out the Anniversary Edition Seven at ae.oni2.net!
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That table contains animation ID and action types for MELE files. Barneyhater, if you want to execute
chr_animate *name* *some_animation*, then the best way how to check name of animation is to execute chr_debug_characters=1 (it should bring out a table in upper-left corner with some info about character). Then turn on carousel cheat, shapeshift to a character who has required animation, execute animation and write down name of that anim from developer table. Beware, chr_animate it is case-sensitive (correctly type big/small letters)!
I hope it will help you.
Loser
P.S.: Wednesday 21st...at 13³°...the long awaited battle will begin. Wish me good luck, as my work here with this wonderful community depend on results of it.
P.S.II: And if I pass, I have some ideas in my head which are crying to be fulfilled. ^_^
P.S.III.: And sorry for this flame once again-just write and I will delete it.
Last edited by Loser (05/19/08 12:05)
"I am just a mere reflection of what I would be."
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Awesome, you made a poster for it, like it's a movie. :-) You can do it, Loser! Ganbatte!
Check out the Anniversary Edition Seven at ae.oni2.net!
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you mean exams? what grade r u in? and good luck!!!
EDIT: I tried putting that code into developer mode and it doesn't work. Mabye its only for pc? (I have a mac)
Last edited by Barneyhater (05/19/08 16:05)
"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin
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Yeah, chr_debug_characters doesn't work on a Mac. Uh, Ed, any ideas? I know you hacked the Mac app to show some debug messages, but that doesn't work for showing specific moves being executed, right?
Check out the Anniversary Edition Seven at ae.oni2.net!
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The only thing close is in Dev Mode: Cntl+Shift+b Shows current opponent's logic
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And that shows the name of the animation being used?
Check out the Anniversary Edition Seven at ae.oni2.net!
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No I dont think so. It only shows what the opponent is going to do next i think
"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin
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