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Just something I came across...
Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today announced that the company will offer the PC version of its award-winning physics and animation software product – Havok Complete – for download free of charge.
Available for non-commercial use, Havok Complete for the PC will be freely downloadable in May 2008.
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Hmm! I wonder if Pierre would like to incorporate this into his KP work, or would find it useful.
Check out the Anniversary Edition Seven at ae.oni2.net!
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Pierre's Flexine is supposed to beat the crap out of Havok. Whether or not it actually does,
he was very committed to recode his own physics and animation engine for Konoko Payne.
I've been recently revisiting my physics code, so here are two snapshots including physics (well, ok, you can't really see it...) Looks like Havok, moves like Havok.... but that's not Havok, that's my own code. Basically, here you can kick and punch boxes and they react as expected. Got the idea (and the MAX warehouse mesh) from a Havok video and a Havok demo, respectively....
That's from the time when he released the very first playable demo, with stencil shadows and lots of crates.
Last edited by geyser (02/26/08 10:02)
Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.
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Oh yeah, I forgot he was doing his own thing.
Check out the Anniversary Edition Seven at ae.oni2.net!
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What might happen is that Flexine/KP will go public at about the same time as Havok does.
That said, the release of Havok is probably good news for the rest of us wannabe coders.
Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.
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hmmm...that reminds me, didn't Valve say that anyone can use Source to make their own video games (and seel them)?
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"anyone can use Source to make their own video games (and sell them)"
Heh, allowing 3rd-party development is the obvious thing for Valve to do.
The question is, as always: how much do you have to pay for a license?
If you want more than an SDK, you have to be prepared to pay for it.
If you want full support from Valve, you'll have to pay some more.
And if you want to sell your product, of course you'll have to pay.
That's a non-negligible source of income for Valve, after all...
Then again, seeing as Source has nothing we can use apart from Havok...
(Source uses Havok for physics, and all the rest is rather FPS-oriented)
Last edited by geyser (02/26/08 23:02)
Behold the power of that which is yet unborn! For the swirling images that flow forth from the Chrysalis are only a shadow of the sleeper's true power.
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