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#1151 7/5/14 3:53

6opoDuJIo
Member
From: Ukraine
Registered: 18/3/13

Re: Screenshots

Looks cool, isn't it?
b7d346831eb3.jpg
34cddb88a7c1.jpg
686562061d3d.jpg


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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#1152 7/5/14 9:55

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Screenshots

6opoDuJIo:  That is awesome work!  Please make a demo video of the animations.

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#1153 7/5/14 11:47

6opoDuJIo
Member
From: Ukraine
Registered: 18/3/13

Re: Screenshots

Sure thing. Here you go:
[video=480,360]http://www.youtube.com/watch?v=D9yJFDn4jOY[/video]


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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#1154 7/5/14 14:31

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: Screenshots

How much effort would it take to make Konoko a playable character in Unity?
Or, for the start, can you make her constantly move forward and left/right with keys?
Plains should be no problem, but how about ramps?

Last edited by paradox-01 (7/5/14 22:48)

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#1155 7/5/14 21:13

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Screenshots

Thanks for the video, perhaps we can continue the discussion at this thread: http://oni.bungie.org/community/forum/v … hp?id=2286  since this is the Screenshots thread tongue

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#1156 8/5/14 0:47

6opoDuJIo
Member
From: Ukraine
Registered: 18/3/13

Re: Screenshots

Okey then. I'l answer there.


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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#1157 8/5/14 12:13

6opoDuJIo
Member
From: Ukraine
Registered: 18/3/13

Re: Screenshots

On a halfway to deal with OBAN:
lDyhK_JWZIE.jpg


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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#1158 14/5/14 23:58

6opoDuJIo
Member
From: Ukraine
Registered: 18/3/13

Re: Screenshots

f961ade09c51.jpg


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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#1159 9/8/15 10:55

Delano762
Member
From: Poland
Registered: 29/12/10
Website

Re: Screenshots

Hey everybody, I've got a little present for you people:


pEgwJmI.png


Importing animations into Blender is still a work-in-progress, thanks to the messed up texture mapping as you can see. But the animation itself is working just fine.


Circus Afro, Circus Afro, Polka Dot, Polka Dot!

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#1160 9/8/15 13:33

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Screenshots

That is great!  Hopefully, you can start a thread on how to import animations in Blender

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#1161 26/11/15 5:49

Loser
Member
From: somewhere in da Czech Republic
Registered: 14/1/07

Re: Screenshots

"Looking for a job"
Alias slacking and doing some Oni AI research instead.
At least all this is going to help me in the future...hopefully ^_^

AI-research


"I am just a mere reflection of what I would be."

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#1162 26/11/15 10:30

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Screenshots

What on Earth?  Flying heads?!


byproducts are fine, but where's the beef?

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#1163 26/11/15 17:20

Delano762
Member
From: Poland
Registered: 29/12/10
Website

Re: Screenshots

Loser's Flying Circus


Circus Afro, Circus Afro, Polka Dot, Polka Dot!

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#1164 17/2/16 17:16

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Screenshots

When you realize that BSL is even more limited than what you imagined:

Oni_2016_02_17_22_32_21_05.png

Last edited by s10k (17/2/16 17:17)

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#1165 17/2/16 17:47

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Screenshots

Haha, oh boy.  Never saw that one before.


byproducts are fine, but where's the beef?

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#1166 27/3/16 21:05

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Screenshots

These girls are glowing smile
daodanglow_3.jpg

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#1167 4/5/16 23:55

Lithium
Member
From: Colorado
Registered: 17/10/08

Re: Screenshots

d75e7c05b0.png
holyyyy shit

Last edited by Lithium (4/5/16 23:55)


Oni IRC | Kumite! Kumite! Kumite!

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#1168 5/5/16 12:19

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Screenshots

Haha, what.  I'd love to know how that happened.


byproducts are fine, but where's the beef?

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#1169 5/5/16 13:52

Lithium
Member
From: Colorado
Registered: 17/10/08

Re: Screenshots

I don't remember what happened exactly but I know it involved him rolling, part of me says he landed on the black part and did that weird 180 + roll thing the AI likes to do and landed in there.


Oni IRC | Kumite! Kumite! Kumite!

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#1170 5/5/16 15:45

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Screenshots

Aha, interesting.  So it's the classic bug where the AI does not check for danger zones while performing evasion moves.  That's still one in a million, glad you caught it.


byproducts are fine, but where's the beef?

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#1171 30/8/17 19:52

SomeGuy
Member
Registered: 29/8/17

Re: Screenshots

Basically my experience so far xnGhu.png

Last edited by SomeGuy (30/8/17 19:52)

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#1172 30/8/17 22:14

SomeGuy
Member
Registered: 29/8/17

Re: Screenshots

Sorry for two screenshots in a row but this game just keeps on giving xnMeL.jpg

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#1173 31/8/17 3:58

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Screenshots

SomeGuy wrote:

Basically my experience so far

Oh yeah! That was funny! big_smile Mr. Robot!

Sorry for two screenshots in a row but this game just keeps on giving

Reminds me when I was playing with blood particle! smile Seems you have an infestation over there!

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#1174 9/12/17 17:01

s10k
Member
From: Portugal
Registered: 14/1/07
Website

Re: Screenshots

oni_maxpayne.png

An Oni's Max Payne dream sequence!

gs_fov_set 500

Last edited by s10k (9/12/17 17:02)

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#1175 10/12/17 5:25

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Screenshots

Hah, I always figured the FoV was hard-coded. tongue What's the default FoV?

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