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#1 2/2/14 5:46

SrDanielPonces
Member
From: Portugal
Registered: 25/4/13

Can I rip the animations?

Is there any way to RIP Konoko's animations to 3ds max? smile

Last edited by SrDanielPonces (2/2/14 5:46)

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#2 2/2/14 13:01

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Can I rip the animations?

Well, you can look at the beginning of this page for the OniSplit commands to use: http://wiki.oni2.net/XML:TRAM.  There may also be a good GUI for this, but I haven't extracted animations much, myself, so I just use the command line when I've needed to do it.  I assume 3ds max can open DAE files?


byproducts are fine, but where's the beef?

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#3 2/2/14 13:53

SrDanielPonces
Member
From: Portugal
Registered: 25/4/13

Re: Can I rip the animations?

Yup, 3ds max can open DAE files.

EDIT: I don't mind If I have to use Konoko's body too big_smile

Last edited by SrDanielPonces (2/2/14 14:15)

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