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So i download the Character Variant Fix so i could get a lot of the chars to work, so i put it in the folder specified
install>Packages>Globalize>Oni>level0_final>level0_characters>Globalization
and i re globalized my AE, then i installed the new characters, but they still won't pop up D:
(feel like a noob asking this considering i was here for 2 years lol)
Changes topic cuz i don't want to make a new one
Last edited by Lithium (01/29/11 21:01)
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Why hasn't this been made into a normal package?
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Iritscen: it's amazing this program even works
Gumby: i know
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Cuz it was done ages ago and forgotten by us? O.o
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You guys aren't helping me? o.O
I fixed i had to reglobalize twice cuz i screwed up on something
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did u rush and installed all those new characters? coz it crashed me once when I did tat before
You can fool some of the people all the time and all of the people some of the time, but you can't fool all the people all the time
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Hai didn't want to make a new topic >.>
So i messed around with some textures and uh how would i import them into a package or a similar thing. Tried OniSplit but i don't know what to do with the formats and such
Sorry for asking this noob question
Crap: Forgot to search the wiki first <.<
Last edited by Lithium (01/29/11 21:01)
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If you export the Oni texture as xml, then you can see the formats used and if you are replacing the texture use the same xml to import to create the .oni file
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Hmm what if i exported it as a png, and i edited in photoshop, what would i do there ^_^'
Edit: So i see tga is a better supported image type
Whoops
Last edited by Lithium (01/29/11 22:01)
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For example here is the xml:
<?xml version="1.0" encoding="utf-8"?>
<Oni Version="0.9.54.0">
<Texture>
<Flags>HasMipMaps</Flags>
<Format>BGRA4444</Format>
<EnvMap>TXMPstrikerarmor</EnvMap>
<Image>TXMPTextures%2Fbabapelvis.png</Image>
</Texture>
</Oni>
You would edit the png in Photoshop, save it in the same folder as the xml, then import the xml file not the png file.
once you have the .oni file, you can put it in some existing package, same folder as the other TXMP files and use AE Installer to rebuild the data files
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Ok lost you at the end, but thanks if it looks good i might share it
(it's probably crap )
Edit: Ok i see what you mean
Last edited by Lithium (01/29/11 22:01)
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I forgot to mention, if you get an error when trying to import your modified texture, remove the "%" from the name of the xml file and image file like this: TXMPTextures2Fbabapelvis.png, then once it is converted to TXMPTextures2Fbabapelvis.oni, add the "%" back: TXMPTextures%2Fbabapelvis.oni
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Oh that might be my problem, thanks Edt
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Hey oxe, if you can't manage to import the textures, just keep working on them, and when you're done, I can give a shot at importing them.
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*uploads to mediafire*
I'll put the link tomorrow, Wii doesn't support links D:
I was gonna get Nitr0 to do it since i'm the equivalent of 2009 oxe and proper English when it comes to this
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OK i put them into the game using a package, so he worked (missed the biceps)
but he has a lot of white around him, so i have 2 questions
What do i do to get transparency?
Or would i have to color that black so it doesn't stick out? D:
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You need to have an alpha channel with your texture. When the texture is exported from Oni, it has an alpha channel, but, you need to make sure that your image program supports alpha channels and you save your modified texture with that channel.
Last edited by EdT (01/31/11 09:01)
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Lol so it turns out 0, 0, 0 was actually the transparent color, whoops
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