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Hi Upal, sorry, I tried to test your level on my Mac but it crashed. Not sure if it had to do with the fact that I had to convert the files to our .sep format, or what. I'd like to know if it crashes for any Windows users.
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It loads for you, oxe?
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yeah, i'm uploading a video so you can see it, not much to look at
Ok Video's Up!
http://www.youtube.com/watch?v=Dg-7VmiWMpQ
Last edited by Lithium (01/12/11 21:01)
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That reminds me a whole lot of Mirror's Edge.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Same here
I might be uploading people's creations from now on
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Oni combat + Mirror's Edge movement = best game ever.
That's all I got lol. But awesome to see new levels becoming more and more tangible.
If we don't change the direction we're going, we'll likely end up where we're headed.
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Speaking of levels, what would you guys make as a level? I would add a BGI level
off topic: what command do i use to get ai to ignore me or something like that i wanna make a video
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Enter ai2_ignore_player=1 either in the console or BSL.
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Hey srry for not being able to answer
this but...
man that looks great! i love the statues there, great progress
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Hey srry for not being able to answer
this but...
man that looks great! i love the statues there, great progress
my poor knowledge of English can not evaluate your joke, srry
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There is already an invisible texture TXMPINVIS that you can use.
For your info there are 3 formats that have an alpha channel, this allows for transparency or reflectivity.
bgra32 (16,777,216 colors, alpha channel 256 levels of gray), bgra5551 (32,768 colors, alpha channel 2 levels black or white) or bgra4444 (4,096 colors, alpha channel 16 levels of gray).
Not sure what you mean by set draw distance on map?
Edit:
Having fun I see: http://img138.imageshack.us/i/image6t.jpg/
Last edited by EdT (01/18/11 18:01)
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I could be wrong (Edit: I was wrong), but I don't think Oni has a finite draw distance. All visible objects are always drawn. However, you can add fog to obscure distant objects.
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Oh, so that's what you mean actually there is a BSL command called gs_farclipplane_set. If you set it at a high number everything will be visible, a low number and only a few things in front of you will be visible.
This page is informative: http://wiki.oni2.net/Gs_farclipplane_set#Frustum
Edit:
One thing you might want to try is adding object from Oni to your level.
Like this:
You will need to extract the M3GM of an object along with its texture then import that into your 3D program.
Last edited by EdT (01/18/11 23:01)
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EdT, thank you very much, the argument bgra5551 works perfectly, i would like to add a few trees.
Having fun I see: http://img138.imageshack.us/i/image6t.jpg/
I use your arena script
Iritscen, yes you heard me correctly, this is exactly what I needed, thanks for the clarification.
One thing you might want to try is adding object from Oni to your level.
Like this:You will need to extract the M3GM of an object along with its texture then import that into your 3D program.
I plan to add some original objects from Oni after the completion of the main walls (buildings).
Thanks for great help.
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Sorry, and one more question, can i make the "water", polygon with a texture can see but he has no collision?
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Regarding the "water" polygon, I don't know the answer, but you might want to look at the lab level and the acid pool.
When I have some time, I'll try to look into that too.
Why don't you start a thread about your new level and post work in progress screen shots of it. And when you have more questions we can discuss it there.
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I'm not sure if flagging polygons works yet.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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I asked Neo, and there's no way to trigger that no-collision flag right now (aside from hex editing, I guess...). He sounded interesting in making it possible in the future, though.
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Hmmm swimming would be cool. Underwater fighting anyone?
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Just polygons with animated texture, maybe attach this texture to anyone polygon and watch result, i try it tomorrow.
I'm still collecting information and trying making something usable.
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Like Iritscen said above, you currently can't do that.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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why cannot we import an empty collision model?
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There's no means for indicating in your 3D model that a certain poly should have no collision in a way that OniSplit will understand when converting the DAE. But again, I think it would be possible by hex-editing AGQGs. It probably wouldn't be too hard because you'd only have to change a few polys. Of course I say that as someone who never does any hex-editing.
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