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Perdon for the ignorance but i have a point! -
Does anybody already attempted to invade
Shinatama hangar after it exploded?
How its look like?!
Is she still there in a
fine mood or what??
Last edited by JohnnyHGT (05/04/10 00:05)
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Not much to see there except for a boom.
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Really!? Is there any code in knowledge to get there?
And what about Shinatama, simply disapear? Sad!
PS: Thanks for the reply, this is a nice
pic you've got from "this" boom!
Last edited by JohnnyHGT (05/04/10 01:05)
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"Really!? Is there any code in knowledge to get there?"
Uhm, ingame you can see this only if you're willing to die there... There isn't real damage but the script will delete Shinatama after she "died" and kills you if you are in the room. (So, yes, she disappears for now.)
If you just want to see the explosion from near distance you can use the developer mode. AE cheat "x". Find the key to open the console and type "particle ShinBomb explode".
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I load the savepoint after Shinatama's explosion, when you're at the control room for the first power conduit, enable Developer Mode ("x" or "thedayismine"), type 'chr_nocollision 0 1' at the Console, and walk back through the door into the previous area. Shinatama is sitting there like nothing happened, and when you approach her, the farewell scene will restart. You can then stand and watch the explosion, although it will kill you.
So in other words, you don't see anything by going back that you wouldn't if you just stood there the first time, but I'm usually not in a mood to die before reaching the next savepoint
Check out the Anniversary Edition Seven at ae.oni2.net!
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Thanks so much you both for explaining this question,
tough i've got a "dejavu" from last night of already have
done these posts in other times or maybe in a other life!
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It's actually quite simple to go in and delete a couple lines of code, or even just change a number from 1 to 0 and you will not die when in that room. If you are really dying to find out, i can show you what to change
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Well Mukade, any help or tutorial
will be very welcome; Thanks!
Last edited by JohnnyHGT (05/05/10 16:05)
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Johnny, if you want to survive the room, look in
Oni -> Edition -> GameDataFolder -> IGDM -> power_II -> powerII_spawn.bsl
look for these lines of coding about a third of the way down
func void shin_dies(void)
{
dprint KABOOM
particle ShinBomb do explode
fade_out 1 1 1 30
if (inroom eq 1)
{
chr_set_health 0 0
}
trigvolume_kill 64
chr_delete ShinShin
fade_in 60
door_lock 3
particle Shindoor_locklight01 do stop
set_objective_3
}
See the code that says
chr_set_health 0 0
?
Delete that line. That code , if the condition is met (you are in the room) it sets character 0 (thats you) health to zero, so
chr_set_health <character number> <amount of health>
Theres your first lesson in BSL coding
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Yeah, it worked! I had a lot of fun in this exercice!
Oh My Gosh..... Poor "ShinShin"!
Nice lesson, Thank you!
Last edited by JohnnyHGT (05/08/10 19:05)
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Yeah, theres alot you can do with just chr_set_health and spawning characters. Thats the joy of BSL, alot of it is quite simple
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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