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not anymore with the 0.8.7 only with the 0.6
what is the animation for ?????? what should i do for the animation name ?
and it said it can't find the C://onisplit.exe ....so i put a onisplit in the c:// and nothing happen after i press covert
Last edited by dream996 (08/30/09 09:08)
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huh?
look this http://slil.ru/27939342
you can uncheck "Extract with animation". you'll just get model in default pose.
Last edited by demos_kratos (08/30/09 09:08)
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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what version is your xsi ?>
you can uncheck "Extract with animation". you'll just get model in default pose
what about the names?>??
and by the way....where should i put the GUI and the onisplit ????is it in C:// and should i have the level0 folderthat you have ?
Last edited by dream996 (08/30/09 10:08)
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and should i have the level0 folderthat you have ?
no, but you have to move all required instances for ONCC in one folder (ONCC, TRBS, (TRAC, TRAM)*, TRMA, TXMP's)
* - if yer going to extract it with animation.
where should i put the GUI and the onisplit ?
anywhere
what about the names?>??
TRAM<name of anim>.oni => TRAMKONOKOendpowerup.oni's name is KONOKOendpowerup
what version is your xsi ?>
7.0 I think.
Last edited by demos_kratos (08/30/09 10:08)
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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TRAM<name of anim>.oni => TRAMKONOKOendpowerup.oni's name is KONOKOendpowerup
can i not write the names ?????
it still doesn't work !the folder is empty !?
Last edited by dream996 (08/30/09 10:08)
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be sure that all textures, animations, models, and animations collections are in level0 folder.
P. S. is it traditional chinese? didn't know that "size" is 大小... I thougt it was 纖度...
Last edited by demos_kratos (08/30/09 10:08)
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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thank you so so so much demos_kratos ...i got it working and thank you for being patience
but do i actually need the images folder ? can i delete it .....or is there any other use for it ?
Last edited by dream996 (08/30/09 20:08)
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four question about the xsi !( after i export it)
where is the track-dolly-orbits ????(in the general navigation)
why is her head blue ?
when she do the move in the xsi her leg will gona wired ( u hve to see it first !
some of the model is overlapping
Last edited by dream996 (08/30/09 21:08)
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don't ask me 'bout XSI, I'm noob in 3D.
model overlaps if you entered name of animation that doesn't exist (if I know what you mean)
p.s. not "wired" but "weird"
Last edited by demos_kratos (08/31/09 09:08)
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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why is her head blue ? anyway ?
how do u move the camera in the xsi ?
when i export that dae (its without the texture !)
can i export motoko from the package folder ????because i can't find her in the level0 folder
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why is her head blue ? anyway ?
dunno
how do u move the camera in the xsi ?
press S+leftclick and move mouse to move camera in XY
press S+rightclick and move mouse to rotate camera
when i export that dae (its without the texture !)
I don't understand your question...
can i export motoko from the package folder ?
you can. just copy all files in package in level0 folder.
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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I don't understand your question...)
well i have used the severED texture for ONI ...but when i extract it ...the dea is without! texture
you can. just copy all files in package in level0 folder.
can i just put the folder into the level0 folder ???? (the txmp file in a folder then put into level0 folder .....without the txmp outside the txmp folder
her head isn't blue ...is x-ray (i think) but still....i can't find the way to solve it
Last edited by dream996 (08/31/09 10:08)
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well i have used the severED texture for ONI ...but when i extract it ...the dea is without! texture
still don't understand...
can i just put the folder into the level0 folder ?
you should put all !!FILES!! (except Mod_Info.cfg) from motoko's package into level0 folder and then extract.
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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you should put all !!FILES!! (except Mod_Info.cfg) from motoko's package into level0 folder and then extract.
so there shouldn't not be any folder in the level0 ...all of them should be the TRMA ONCC etc....
well i have used the severED texture for ONI ...but when i extract it ...the dea is without! texture
ok .....i have used the new texture in ONI ( it show up in the GAME )....but it doesn't show up in the xsi !
her head isn't blue ...is x-ray (i think) but still....i can't find the way to solve it
by the way .....
i you saying that ,the overlapping things can be fixed ( every character )with the KONOKOendpowerup ?????
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so there shouldn't not be any folder in the level0 ...all of them should be the TRMA ONCC etc....
yes, you got it right
the overlapping things can be fixed ( every character )with the KONOKOendpowerup ?
not really... I don't know why, but you'd better use those animations, that are written in ONCC's TRAC.
Or not use anims at all.
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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i think i might need EDT for the question you don't know
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not anymore with the 0.8.7 only with the 0.6
what is the animation for ?????? what should i do for the animation name ?
and it said it can't find the C://onisplit.exe ....so i put a onisplit in the c:// and nothing happen after i press covert
i bit late to answer this i guess, but the way i did it was simply copy the Oniplit.exe from my install file directly to the C: directiory by itself, that way, C:/Oniplit.exe became a valid path and it ran for me. I dunno, just seems simpler then the other fix for it lol.
Last edited by Mukade (08/31/09 20:08)
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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i got that problem fixed ages but anyway thanks for helping
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actually, if your OniSplit.exe or C:\ is not read-only GUI will automatically copy OniSplit.exe to C:\. And after you close GUI it will delete OniSplit.exe from C:\.
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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Oni Split GUI v0.8.8
- Fixed some minor issues
- Added Debug.log for AEPackage creating (turn on the Debug mode (CTRL+SHIFT+ALT+D) and create a package, Debug.log will be in package folder). It contains information about files types, that were moved.
- Added some tasty things like "Check for updates" and "Downloading progress bar".
- Maybe something else I've already forgotten.
Source Code - http://drop.io/demos_kratos/asset/onisp … -0-8-8-au3
Last edited by demos_kratos (05/01/10 03:05)
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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Oni Split GUI v0.8.9
- Fixed some minor issues
- Reorganized 3D export. Now you can finally convert *.obj to M3GM. (I had to add this much earlier though )
You can update it by clicking Right_Click->Check for updates.
Source Code - http://drop.io/demos_kratos/asset/onisp … -0-8-9-au3
Last edited by demos_kratos (05/01/10 03:05)
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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Oni Split GUI v0.8.10
- Added console window. all info from OniSplit will now be displayed. (DebugMode still there, just for logging AEP's creating, you can now avoid using it at all)
You can update it by clicking Right_Click->Check for updates (probably ).
or
Source Code - http://drop.io/demos_kratos/asset/onisp … 0-8-10-au3
Last edited by demos_kratos (05/01/10 03:05)
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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wow =] cool you can make a new one if few days =]]
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You can update it by clicking Right_Click->Check for updates (probably ).
mmm no update didn't work on 0.8.9 ... but thank u for this tool demos it made things for us newbies much, much easier .
Added console window. all info from OniSplit will now be displayed
been hoping for this it usually just disappears so quickly before i even read anything :\
Last edited by Samer (09/24/09 16:09)
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oh, really? Crap, I gonna fix it. Thanx for reporting.
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
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