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anibody think it would be possible to make a black overpower for mukade i think that would be pretty cool since i play him all the time think it would be possible?
Awol
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Of course it would be possible. I think a deep dark purple would be better, myself. Hmm, I'll see what I can do, ok?
EDIT: Maybe a reddish purple, to match his attacks. Who knows? Also, if someone wants to do this instead, speak up, I won't get to it for a week or so. : /
EDIT2: Or you could do it yourself, if the tutorial exists. But it might be a little complicated for a first mod though
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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What do you mean by "And off gumby goes."? Hmmmmm?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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ya redishh purple does sound cool and ya im a bad modder i really cant do much with mods >.<
Awol
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Not a huge fan of that texture myself, but it could work. Looks good.
If you want a challenge, make him dark blue on low overpower, to purple on high overpower.
Also, are you giving him any fist particles? Though it might be more appropriate to have a back particle, like the one that activates on special moves.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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ya that does look quite good
Awol
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If you want a challenge, make him dark blue on low overpower, to purple on high overpower.
Well, you could give me a hint how to do that.
No, actually I don't plan to give him hand particle. The first tries looked ugly.
Back particle. Maybe after your health-related idea.
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combine
<SuperParticle>
<Variable>blend</Variable>
<VaseValue>0</VaseValue>
<DeltaValue>0.5</DeltaValue>
<MinValue>0</MinValue>
<MaxValue>1</MaxValue>
</SuperParticle>
with
<ColorInterpolate>
<Target>tint</Target>
<Color0>255 0 0</Color0>
<Color1>255 0 255</Color1>
<Amount>blend</Amount>
</ColorInterpolate>
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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ty u guys for attempting to ake this mod for me btw i cant make mods i can just give idea's >.O
Awol
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Anyone can make a mod. Tell you a secret: I only started modding a year or so ago. August, I think and it was a pain because we could only use Hex files.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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ya i guess i should try understanding the tutorials a little more i never really pay attention to em aniway
Awol
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And you can always ask for help...
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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mkay, i was the one who requested this in thefirst place, as my fav character is Mukade... I asked him to put it here, but since im here now...
So yeah, about the pics that were shown i love it!! looks great so far, but again, there were some good suggestions. Make it start a Dark blue, mixed with dark red (if possible that is, i dont want to ask too much of you) and when higher up, make a dark purple mixed in with more dark red ( a darker purple then the one you had in the pics above)
But it looks epic dude!! thx alot for this!
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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i gave u the idea noob >.<
Awol
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it was a joint effort sorta, but i was the one who wanted it done...
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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fine w/e
Awol
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Don't worry, Paradox is cool, he will make it look good.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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and i'm sure he will, he's already shown he's able too
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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And here I come to tell you that you had too much trust in me. >_<
I don't got to work the "health connection". The color didn't accurately change for Konoko. It started from first color and then became mixed with the other. And the ninja completely refused. Looks like you must wait for Gumby.
Here is the current stuff as plugin plus a snapshot.
Also, here is a collection of "lensflares" if you need a few new. (TXMPmukade2chenille2 and a bit tinting was used in the first snapshot.)
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http://stashbox.org/531206/TXMPrb2.oni
http://stashbox.org/531209/BINA3RAPmuka … ow_p01.oni
Replace these paradox. You may need to adjust the tint.
In my opinion a bright red to a shadowy blue works best. Kind of a transition from Sneaky Ninja to "Does your blood burn when you kill? Mine does!"
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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i dunno, if you wanted that mentality wouldnt it be Dark Blue - Sneaky to Bright Red - BloodyBerserk work better not vice versa? Either way, the colors could be played... I dont like the idea of a beight red personally, at least by itself, mixed with a darker color maybe, just his style is sneaky, and bright red just stands out too much
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Yeah, that's what I meant.
His style is _not_ always sneaky. Devil Star and glowing teleportation might be sneaky, but they are also flashy.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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When it come to an actually fight then scare tactics (demonic glowing ^_^) might sometimes better than being sneaky.
Anyway, I change to red to violet matching the request.
BTW remember the starcraft vs oni cartoon? I think someone wanted to let it appear after the next AE release.
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