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#76 6/11/10 16:45

godzfire
Banned
Registered: 4/6/08

Re: Oni Intel-native build for OS X

How about 2 months? Oh wait.....nothing.....

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#77 6/11/10 16:54

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Oni Intel-native build for OS X

godzfire: Be patient just a little longer.  Be assured that work is currently being done on Intel Oni.

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#78 13/12/10 13:46

godzfire
Banned
Registered: 4/6/08

Re: Oni Intel-native build for OS X

1 month later.........and......yep nothing

7+ months and counting since Edwin's last reply.

0 seconds I believe anything will ever be released.

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#79 13/12/10 18:11

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Oni Intel-native build for OS X

Edwin doesn't browse these forums. Complaining about things here won't do you any good.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#80 22/1/11 19:23

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Oni Intel-native build for OS X

Impressive, this thread has broken 20,000 views.  Here's a little something to tide people over, an article on the Intel build:

http://www.macgamer.com/features/hello- … ni-returns


byproducts are fine, but where's the beef?

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#81 22/1/11 21:08

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Oni Intel-native build for OS X

Other than that the unique looks and controls in the game make it stand out along with the potential for cool mods has made the game retain a core group of people who would not let the game die, this core group help keep the game active and attract new fans of the game.

That's us! smile

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#82 22/1/11 21:13

Dirk Gently
Member
From: Boston, MA
Registered: 12/6/09
Website

Re: Oni Intel-native build for OS X

wooo!

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#83 22/1/11 22:22

Lithium
Member
From: Colorado
Registered: 17/10/08

Re: Oni Intel-native build for OS X

I have a question...what do you press to kick in the Mac version?
I always wondered that, but never asked hmm


Oni IRC | Kumite! Kumite! Kumite!

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#84 22/1/11 22:24

Dirk Gently
Member
From: Boston, MA
Registered: 12/6/09
Website

Re: Oni Intel-native build for OS X

mouse 2

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#85 23/1/11 2:04

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Oni Intel-native build for OS X

Ugh, he could have asked for a few new screenshots. tongue


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#86 25/1/11 1:52

dpny
Member
Registered: 13/1/11

Re: Oni Intel-native build for OS X

Any more news on a possible release date? Even a beta would be nice.

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#87 25/1/11 3:23

Dirk Gently
Member
From: Boston, MA
Registered: 12/6/09
Website

Re: Oni Intel-native build for OS X

Soon™

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#88 25/1/11 7:39

Ultimatum479
Member
Registered: 29/8/07

Re: Oni Intel-native build for OS X

Yay, I'm only a couple years late.

I've beta-tested multiple products for Feral Interactive in the past and would love to be in on this beta, if you're still accepting new people. Or if you're not but feel like making an exception, I guess. Whatever works.


Work in progress...

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#89 25/1/11 10:18

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Oni Intel-native build for OS X

Soon you can play this:

Oni_FSAA.jpg

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#90 25/1/11 11:39

Leucha
Member
From: France
Registered: 20/9/10

Re: Oni Intel-native build for OS X

I can't help to think I made ugly textures when I see this screenshot.

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#91 25/1/11 11:59

Sharoduinn
Member
From: UK
Registered: 8/6/10

Re: Oni Intel-native build for OS X

Leucha wrote:

I can't help to think I made ugly textures when I see this screenshot.

Rest assured that everybody else thinks they're epic big_smile

Oh, and a quick question (I don't want to bump an older topic):
Are the blue streaks in Konoko's HD heads' hairs intentional? I just noticed in the Mac 1.1 version all the other Konokos' hairs have blue in them except the TCTF uniform and cop models hmm


"Sorry about the mess"

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#92 25/1/11 12:15

Leucha
Member
From: France
Registered: 20/9/10

Re: Oni Intel-native build for OS X

Ho shit, no, that's not normal. It means these heads don't use the right mapping coordinates. These blue streaks are meant to be the texture for her glasses. I had the problem and I thought I had fixed it before the release. Can someone tell me if it happens on PC too ? (it didn't when I was working on it)

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#93 25/1/11 12:55

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Oni Intel-native build for OS X

Once the Intel release is out, you can use the PC version of the textures. :-) 
Note: the platform flag in the mod config for the PC version, needs to be changed, so the Mac AE Installer will use it.

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#94 25/1/11 13:29

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Oni Intel-native build for OS X

Yes, we're on top of that.


byproducts are fine, but where's the beef?

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#95 30/1/11 17:21

godzfire
Banned
Registered: 4/6/08

Re: Oni Intel-native build for OS X

No offense, but you can post articles and screenshots about the project till the cows come home. Unfortunately, until there is an actual PLAYABLE beta to use given to the fanbase and not a selective group of 4-5 whatever people, it's no closer to being finished than Duke Nukem Forever. Just my opinion, of course.

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#96 30/1/11 18:11

TomeOne
Administrator
Registered: 7/1/07
Website

Re: Oni Intel-native build for OS X

godzfire wrote:

No offense

Too late.


Harry | oni.bungie.org

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#97 30/1/11 18:17

Dirk Gently
Member
From: Boston, MA
Registered: 12/6/09
Website

Re: Oni Intel-native build for OS X

godzfire wrote:

No offense, but you can post articles and screenshots about the project till the cows come home. Unfortunately, until there is an actual PLAYABLE beta to use given to the fanbase and not a selective group of 4-5 whatever people, it's no closer to being finished than Duke Nukem Forever. Just my opinion, of course.

lolk

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#98 30/1/11 22:31

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Oni Intel-native build for OS X

godzfire wrote:

No offense, but you can post articles and screenshots about the project till the cows come home. Unfortunately, until there is an actual PLAYABLE beta to use given to the fanbase and not a selective group of 4-5 whatever people, it's no closer to being finished than Duke Nukem Forever. Just my opinion, of course.

Your opinion is pretty wrong. You have to realize that we are doing all we can to get it released, but getting any gaming company to do something for you when you are just lowly modders is hard. Especially when said company is constantly busy doing conversions they actually get paid for. smile


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#99 31/1/11 14:20

godzfire
Banned
Registered: 4/6/08

Re: Oni Intel-native build for OS X

Gumby wrote:

Your opinion is pretty wrong.

That's the great thing about opinions; they aren't wrong unless it's disputing a fact of certainty like 2+2 not = 4.

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#100 31/1/11 15:02

Delano762
Member
From: Poland
Registered: 29/12/10
Website

Re: Oni Intel-native build for OS X

godzfire wrote:
Gumby wrote:

Your opinion is pretty wrong.

That's the great thing about opinions; they aren't wrong unless it's disputing a fact of certainty like 2+2 not = 4.

2+2 = 3.99 (WalMart)


Circus Afro, Circus Afro, Polka Dot, Polka Dot!

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