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It's the following, I am very interested in this XML files, that we can change now, almost all (or all?) attributes for characters in the game.
With this seems that I could write some interesting scripts like in the original game.
My questions are:
-Does this XML files can be converted in a plugin file and be used later with Original Game / Edition? If yes, how?
-I believe that we can also add new characters like Mukade to Level 1 via this method. Is this true?
-can we also change the default position of deafault powerups/weapons? And add new ones?
Thanks.
Last edited by s10k (09/17/08 03:09)
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1. You convert the XML to .oni, using "onisplit -create outputfolder inputfile.xml", then zip it up into a dat using "onisplit -import:nosep inputfolder outputfile.dat"
2. Export the BINACHAR (-extract:xml) for level1, copy one of the characters and paste it again, and then replace the character name with something like "Mukade" and the class name with "superninja". I think.
3. You can do that in BSL already. If you mean changing\adding Flags, BINAFlag should work. Haven't tried it before though.
Sorry if my explanation isn't clear, it is almost 3AM.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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3. You can do that in BSL already. If you mean changing\adding Flags, BINAFlag should work. Haven't tried it before though.
Sorry if my explanation isn't clear, it is almost 3AM.
Seems good, I will try it later.
I mean place the default powerups/weapons in different places. I don't believe that we can do that in bsl. (for example change the default position of hiden powerups in towers of level 14.
Sorry for bother you at this hours, but here is 11.18 am now.
Last edited by s10k (09/17/08 05:09)
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Ok,how abour BINAPowerups
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Ok,how abour BINAPowerups
I will try. Thanks you very much.
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Tried and it works perfectly! Thanks.
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Can we already change diary objectives, and voices dialogues?
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Diary objectives (DPge) can be edited in .xml.
Voice dialogues, do you mean the actual sound files? I don't think Neo has added the feature to import SNDD files.
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Diary objectives (DPge) can be edited in .xml.
Voice dialogues, do you mean the actual sound files? I don't think Neo has added the feature to import SNDD files.
Yup the sounds that are connected with subtitles.. I would like to do something new.
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I'll put in a request to Neo...
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