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#1 23/3/16 19:47

Scarlett
Member
From: Jamaica
Registered: 25/11/15

Any help with a projectile shooting character

I am working on another character who is a dead ninja brought back to life and now is just a shadowy figure with red eyes. Anyway, I have been trying to make him shoot projectiles but its a pain. Can anyone help me out?

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#2 23/3/16 20:07

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Any help with a projectile shooting character

What type of projectiles do you want to use? Some info on particles can be found in this thread about Rayman: http://oni.bungie.org/forum/viewtopic.php?id=2424&p=2

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#3 24/3/16 11:45

Scarlett
Member
From: Jamaica
Registered: 25/11/15

Re: Any help with a projectile shooting character

I want him to shoot the screaming cannon projectile. I know how to change the color to be more darker but its to have him shoot it is the problem

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#4 24/3/16 15:01

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Any help with a projectile shooting character

I have to think about this some more.  Looking at the Rayman character, ONCCrayman has the particles:

            <ONCPParticle>
                <Name>energy_ball</Name>
                <Type>energy_ball_e01</Type>
                <BodyPart>None</BodyPart>
            </ONCPParticle>
            <ONCPParticle>
                <Name>energy_ball2</Name>
                <Type>energy_ball2_e01</Type>
                <BodyPart>None</BodyPart>
            </ONCPParticle>

and in the TRAMRAYCOMcomb_p it has

            <Particle>
                <Start>15</Start>
                <End>200</End>
                <Bone>RightFist</Bone>
                <Name>energy_ball</Name>
            </Particle>

So I tried adding these particles to an ONCC:

           <ONCPParticle>
                <Name>scream</Name>
                <Type>w9_scr_e01</Type>
                <BodyPart>None</BodyPart>
            </ONCPParticle>
            <ONCPParticle>
                <Name>scream2</Name>
                <Type>w9_scr_e02</Type>
                <BodyPart>None</BodyPart>
            </ONCPParticle>

and this to a TRAM:

            <Particle>
                <Start>1</Start>
                <End>10</End>
                <Bone>RightFist</Bone>
                <Name>scream</Name>
            </Particle>

But no screaming cannon projectiles...

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