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#1 9/4/13 23:59

6opoDuJIo
Member
From: Ukraine
Registered: 18/3/13

Some explanations about animations, please

I have taken a look at oni animations...And was a bit confused with all that "rt" and "lt" animations for straight-directed stuff (move forward-back, etc). Animations looks different, but seems, not completing each other . Are they randoming between each other or something?


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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#2 10/4/13 5:08

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: Some explanations about animations, please

In developer mode ("x"), chr_debug_characters = 1 should display all animations you perform. You could also switch on "carousel" to make everything a bit slower.

With that you can watch run and walk cycles to get all animation names.
A "rt" animation should start with right foot and end with left foot, vice versa for "lt".

Striker's run (forward) cycle is illustrated here.

Animations are only chosen at random if there are multiple animations available for the same type/state/variant situation... a good example are idle animations. In TRAC you can find the probability (<Weight>) with that a TRAM get picked up. That way it's possible to set up easter eggs like Ninja's moonwalk.

Last edited by paradox-01 (10/4/13 5:26)

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#3 10/4/13 9:43

6opoDuJIo
Member
From: Ukraine
Registered: 18/3/13

Re: Some explanations about animations, please

Thank you very much


Implement Oni with Unity3D engine :
https://github.com/6opoDuJIo/Oni-Round2

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