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So I've been playing around with Leucha's amazing work. I made a new envmap which makes the 'fake' light reflection on the thighs real, but my problem is the rest of the texture - I want the the metal parts to use another envmap, so I thought maybe multiple envmaps can be applied to a texture?
EDIT: Maybe by adding more than one alpha layer.
Last edited by TOCS (11/03/10 12:11)
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Images with more than 4 channels are not managed at all with current standards. You'll find this kind of stuff only in print work, with very specific file formats.
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Damn, it could've been great! Well, the textures still looks very convincing - but I really hope some engine tweaking can do it sometime.
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