Oni Central Forum

A forum for the Oni community

You are not logged in.

#76 10/10/10 7:03

Leucha
Member
From: France
Registered: 20/9/10

Re: Konoko CG

I used the GUI, extracted in TGA and PNG, same color.

Offline

#77 10/10/10 7:05

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Konoko CG

What system are you on?  Some variety of Windows?  And just to be sure, maybe you can use the command manually: "onisplit -extract:tga destinationdir texturename.oni".


byproducts are fine, but where's the beef?

Offline

#78 10/10/10 7:49

Leucha
Member
From: France
Registered: 20/9/10

Re: Konoko CG

Ok, I'll try. I'm on Seven.

Offline

#79 10/10/10 8:10

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: Konoko CG

Near the end of this page we can see "A comparison of bgra32 and bgra4444" where EdT "swapped the red and alpha, blue and green channels to make it look right on the Mac."

I can't see the comment saying Neo fixed it.  So this bgra32 issue still exist and we live with it by letting mac engine reading it ''as it needs it'' and same on windows via daodan dll?

Offline

#80 10/10/10 11:14

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Konoko CG

Hmm, yes, make sure you don't have the Severed package that has "Mac" in the name.


byproducts are fine, but where's the beef?

Offline

#81 10/10/10 12:20

Leucha
Member
From: France
Registered: 20/9/10

Re: Konoko CG

Doesn't seems to be a Mac package, thus, only Konoko face is blue, all the other textures are ok. Maybe it's because her face's texure is the only one with an alpha channel ?

Offline

#82 10/10/10 13:01

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: Konoko CG

Also Shinatama's head has an alpha channel but yes: now we are sure that the use of alpha channel requires the swapping to make it look correct ingame. Neo said that both, Mac and PC, needs it, daodan doesn't matter. I don't know how the channels can be changed by a graphic program but I hope you will find it out.

Offline

#83 10/10/10 15:37

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Konoko CG

Yeah, those textures are hackish. hmm


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

Offline

#84 10/10/10 16:21

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Konoko CG

Well, the textures are great, it's the format that's hack-ish, but we know what you mean smile


byproducts are fine, but where's the beef?

Offline

#85 13/10/10 3:45

Leucha
Member
From: France
Registered: 20/9/10

Re: Konoko CG

I'm done with her hair (where the fuck did she go for her haircut, bleh ?), I need to tweak a bit her face and I'll be able to start texturing.

Offline

#86 13/10/10 11:49

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Konoko CG

Feel free to give her a better haircut. tongue The one in the opening might be cool to see someday.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

Offline

#87 13/10/10 15:02

Leucha
Member
From: France
Registered: 20/9/10

Re: Konoko CG

The old and the new one. Still not unwrapped.

konokoig002.png

Her new face, notice that UV are not well done too.

konokoig001.png

Any comment before the next step ?

Making this mid-poly Konoko helped me a lot with the high. It helped me to comprehend the volume and the shape of her outfit.

Edit : fuck, pictures background color are not the same, but I'm too lazy to render it again lol

Offline

#88 13/10/10 17:54

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Konoko CG

Wow, I can see something great taking shape here.  Your modeling plus Severed's art make for a more human face than the original one (although I always thought Konoko's face was pretty well-done compared to the other characters).  I especially like some of the touches you put into the hair.


byproducts are fine, but where's the beef?

Offline

#89 13/10/10 20:54

Mukade
Member
From: Ottawa, Ontario - Canada
Registered: 29/5/07

Re: Konoko CG

I really like the new hair, has great potentiel, but I would say one thing: The top looks a bit flat.... like someone dropped a box on her head, possible to raise the middle of her hair a bit to match the shape of her head a bit more? Otherwise I second what Irit said, awesome work.


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

Offline

#90 14/10/10 0:48

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Konoko CG

That's awesome! You really gotta show us the rest of the body with textures. big_smile

Offline

#91 14/10/10 3:55

Leucha
Member
From: France
Registered: 20/9/10

Re: Konoko CG

If you're satisfied, I'm satisfied. I'll make some further tweaks to her hairs, ok.

Offline

#92 19/10/10 3:23

Leucha
Member
From: France
Registered: 20/9/10

Re: Konoko CG

Concerning her suit, what material do you think it is ? The artworks let us think a kind of latex, but even if they lack of specular reflection in their game engine, they could have fake it in their texture, so it doesn't help to determine it. I have to get your opinion so I could fake these specular reflections in the texture and add a bit of "cachet" ^^

Last edited by Leucha (19/10/10 3:34)

Offline

#93 19/10/10 5:16

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Konoko CG

I don't really think of her "under-suit" as being very shiny.  Although it looks a bit shiny here: http://wiki.oni2.net/File:Oni_box_art-front.jpg .  That could be just for the sake of adding detail to the picture, though.  It doesn't look like it has specularity here: http://wiki.oni2.net/File:Sliding_kon_pis_and_glass.jpg  It's hard to imagine how it will look on your model, maybe you can try it a couple different ways?


byproducts are fine, but where's the beef?

Offline

#94 19/10/10 5:21

Leucha
Member
From: France
Registered: 20/9/10

Re: Konoko CG

Interesting enough. It's quite smooth in fact.

Offline

#95 19/10/10 15:32

Leucha
Member
From: France
Registered: 20/9/10

Re: Konoko CG

I'm done with UVs ! (I do hate this part...)

Offline

#96 23/10/10 15:17

Leucha
Member
From: France
Registered: 20/9/10

Re: Konoko CG

Done with textures. Tomorrow I'll try to imort the new model.

Offline

#97 23/10/10 15:31

Lithium
Member
From: Colorado
Registered: 17/10/08

Re: Konoko CG

sweet can't wait to see teh result...


Oni IRC | Kumite! Kumite! Kumite!

Offline

#98 23/10/10 15:47

Leucha
Member
From: France
Registered: 20/9/10

Re: Konoko CG

konokoig003.png

Depending on the rendering in the game, I may tweak colors' tones. Feel free to give any comments.

Offline

#99 23/10/10 16:14

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: Konoko CG

Wow! You made those textures as well?! You're simply amazing! This looks very promising!
Try importing it to Oni, just to see the difference in light map etc.

Offline

#100 23/10/10 16:28

Dirk Gently
Member
From: Boston, MA
Registered: 12/6/09
Website

Re: Konoko CG

I think the chest-plate should look less skimpy, but that is just me.

Offline

Board footer

Powered by FluxBB