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I used the GUI, extracted in TGA and PNG, same color.
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What system are you on? Some variety of Windows? And just to be sure, maybe you can use the command manually: "onisplit -extract:tga destinationdir texturename.oni".
Check out the Anniversary Edition Seven at ae.oni2.net!
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Ok, I'll try. I'm on Seven.
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Near the end of this page we can see "A comparison of bgra32 and bgra4444" where EdT "swapped the red and alpha, blue and green channels to make it look right on the Mac."
I can't see the comment saying Neo fixed it. So this bgra32 issue still exist and we live with it by letting mac engine reading it ''as it needs it'' and same on windows via daodan dll?
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Hmm, yes, make sure you don't have the Severed package that has "Mac" in the name.
Check out the Anniversary Edition Seven at ae.oni2.net!
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Doesn't seems to be a Mac package, thus, only Konoko face is blue, all the other textures are ok. Maybe it's because her face's texure is the only one with an alpha channel ?
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Also Shinatama's head has an alpha channel but yes: now we are sure that the use of alpha channel requires the swapping to make it look correct ingame. Neo said that both, Mac and PC, needs it, daodan doesn't matter. I don't know how the channels can be changed by a graphic program but I hope you will find it out.
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Yeah, those textures are hackish.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Well, the textures are great, it's the format that's hack-ish, but we know what you mean
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I'm done with her hair (where the fuck did she go for her haircut, bleh ?), I need to tweak a bit her face and I'll be able to start texturing.
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Feel free to give her a better haircut. The one in the opening might be cool to see someday.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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The old and the new one. Still not unwrapped.
Her new face, notice that UV are not well done too.
Any comment before the next step ?
Making this mid-poly Konoko helped me a lot with the high. It helped me to comprehend the volume and the shape of her outfit.
Edit : fuck, pictures background color are not the same, but I'm too lazy to render it again lol
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Wow, I can see something great taking shape here. Your modeling plus Severed's art make for a more human face than the original one (although I always thought Konoko's face was pretty well-done compared to the other characters). I especially like some of the touches you put into the hair.
Check out the Anniversary Edition Seven at ae.oni2.net!
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I really like the new hair, has great potentiel, but I would say one thing: The top looks a bit flat.... like someone dropped a box on her head, possible to raise the middle of her hair a bit to match the shape of her head a bit more? Otherwise I second what Irit said, awesome work.
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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That's awesome! You really gotta show us the rest of the body with textures.
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If you're satisfied, I'm satisfied. I'll make some further tweaks to her hairs, ok.
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Concerning her suit, what material do you think it is ? The artworks let us think a kind of latex, but even if they lack of specular reflection in their game engine, they could have fake it in their texture, so it doesn't help to determine it. I have to get your opinion so I could fake these specular reflections in the texture and add a bit of "cachet" ^^
Last edited by Leucha (10/19/10 03:10)
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I don't really think of her "under-suit" as being very shiny. Although it looks a bit shiny here: http://wiki.oni2.net/File:Oni_box_art-front.jpg . That could be just for the sake of adding detail to the picture, though. It doesn't look like it has specularity here: http://wiki.oni2.net/File:Sliding_kon_pis_and_glass.jpg It's hard to imagine how it will look on your model, maybe you can try it a couple different ways?
Check out the Anniversary Edition Seven at ae.oni2.net!
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Interesting enough. It's quite smooth in fact.
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I'm done with UVs ! (I do hate this part...)
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Done with textures. Tomorrow I'll try to imort the new model.
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Depending on the rendering in the game, I may tweak colors' tones. Feel free to give any comments.
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Wow! You made those textures as well?! You're simply amazing! This looks very promising!
Try importing it to Oni, just to see the difference in light map etc.
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I think the chest-plate should look less skimpy, but that is just me.
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