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#1 26/10/09 19:38

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

New Character(s) ***BGI AGENTS*** version 1.1

These are a new class of the BGI : BGI Agents
These agents are the tactical troopers of the BGI  .. their appearance is inspired by The Matrix agents.

6 variants are included in this package with a custom move set and move trails.

check these unique moves :
super punch
dynamic crouch punch ( crouch + P)
they also have a back kick throw and a back punch throw, both very lethal

P.S the ones with red tie have red trails the ones with a green tie have green trails

2013-04-03_111405.jpg
2013-04-03_111414.jpg

download : http://mods.oni2.net/node/107

Last edited by Samer (1/7/13 17:02)


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#2 26/10/09 20:01

Leus
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From: Boone, NC
Registered: 28/5/09
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Re: New Character(s) ***BGI AGENTS*** version 1.1

I'm stoked.  smile


If we don't change the direction we're going, we'll likely end up where we're headed.

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#3 26/10/09 20:13

Leus
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From: Boone, NC
Registered: 28/5/09
Website

Re: New Character(s) ***BGI AGENTS*** version 1.1

Sam, if you see this before next week...  Or even after...  How should they be set up to spawn as enemies in the BINACHAR?  Like what melee/combat profile and stuff?


If we don't change the direction we're going, we'll likely end up where we're headed.

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#4 26/10/09 20:22

Samer
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From: Lebanon
Registered: 4/9/09
Website

Re: New Character(s) ***BGI AGENTS*** version 1.1

give them either brutal konoko's or mukade's melee
combat doesn't matter they don't have anything special


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#5 26/10/09 20:25

Leus
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From: Boone, NC
Registered: 28/5/09
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Re: New Character(s) ***BGI AGENTS*** version 1.1

Alright, thanks.  smile  I'm gonna test them out in a few minutes.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#6 27/10/09 0:16

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
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Re: New Character(s) ***BGI AGENTS*** version 1.1

Great job on the new characters.  Thanks for the hard work.

Now its time to focus on your exams, though, I'm sure you will ace the tests!

See you in a week.

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#7 27/10/09 1:50

Stevinlewis
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From: Singapore
Registered: 25/3/09

Re: New Character(s) ***BGI AGENTS*** version 1.1

Nice one Sam! I really liked them.

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#8 27/10/09 1:56

TOCS
Member
From: Denmark
Registered: 4/4/07

Re: New Character(s) ***BGI AGENTS*** version 1.1

Great work!
I wonder how the level is gonna look.

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#9 27/10/09 4:23

dream996
Member
Registered: 15/3/09

Re: New Character(s) ***BGI AGENTS*** version 1.1

is that a bit of a rush ????
but anyway great =]


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#10 27/10/09 16:05

Mukade
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From: Ottawa, Ontario - Canada
Registered: 29/5/07

Re: New Character(s) ***BGI AGENTS*** version 1.1

odd....the red muro trails arent working for me...


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#11 28/10/09 4:51

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: New Character(s) ***BGI AGENTS*** version 1.1

the red trails I've given them are not muro's hmm  3 of them have them ( new light red trails the other 3 have green light trails)

or do u mean Muro's trails on muro don't work now ?

anyone else having this problem ?


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#12 29/10/09 10:27

Unit 2
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Registered: 28/9/08

Re: New Character(s) ***BGI AGENTS*** version 1.1

Same here, no trails show up on the agents.

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#13 29/10/09 10:29

dream996
Member
Registered: 15/3/09

Re: New Character(s) ***BGI AGENTS*** version 1.1

same with my and there is 3 or 4 of them is missing for some reason =[


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#14 29/10/09 11:23

paradox-01
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From: Germany
Registered: 14/1/07

Re: New Character(s) ***BGI AGENTS*** version 1.1

Looks like you have both packages installed 22000NewCharacters* and 22010BGIagents** and didn't fully cycled through them. The first four* agents has no trails but the following six**.

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#15 29/10/09 11:29

dream996
Member
Registered: 15/3/09

Re: New Character(s) ***BGI AGENTS*** version 1.1

cool i dont get what u mean ....the 22000newchara is the ninjabot isnt it ??? and i cycled though the whole entire thing ...only some of them came out  neutral but there is 6 of them missing ..... (i dont know what that is but i just know six character is missing
by the way sam...hope u agree with me ...try to make the trouser darker to match with the jacket ( dark =  more evil  cool
trust me , it wud be better =]

Last edited by dream996 (29/10/09 11:35)


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#16 29/10/09 12:39

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: New Character(s) ***BGI AGENTS*** version 1.1

mm my characters are different than the Bgi executives that come with the New characters of the AE they are not supposed to overwrite them ...  as paradox said

1- I think guys u either have the wrong agents :\ my ones are the ones with shiny coats and mic sets and they are called bgi_agent1  till bgi_agent6 not bgi_1

2- We are not clear what the trails are : they are colorful lines that appear big_smile when some moves are executed they will appear on the super kick super punch third kick and third punch and running left and right kicks... not other moves

3- U haven't installed the character variant fix correctly which I can't stress how important that is to work ! and I'll say it again OVERWRITE - Replace the old files in the globalization folder

4- U have the brightness too high so u can't see the trails since they are too light :\

5- U have some package that affects trails and is interfering but that is unlikely

6- there might be some buffer overflow problem on old machines which makes the trails flicker or not appear


@ Leus - paradox - Edt do they work for u guys ?

I have reinstalled the package as the only package and with the new characters with no problems ... so please try to reinstall again and make sure u followed the readme

@ dream I'm not going to work on these agents anymore maybe u should have spoken when they were discussed for more than a week smile and the pants match the badge and tie they will look ridiculous if they were all black

Capture%20007.jpg

Capture%20016.jpg

Capture%20022.jpg

Last edited by Samer (29/10/09 12:47)


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#17 29/10/09 13:18

dream996
Member
Registered: 15/3/09

Re: New Character(s) ***BGI AGENTS*** version 1.1

sam.....are u sure your agent arent overwrite any other character?
anyway ....after i install there is 6 missing and the new one doesnt have the trail


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#18 29/10/09 13:24

paradox-01
Member
From: Germany
Registered: 14/1/07

Re: New Character(s) ***BGI AGENTS*** version 1.1

Yeah, works.

http://www.youtube.com/watch?v=gQPbcGUJAFw
See, dream?
Edit: You can identify the new agents easily on their white gloves.

Last edited by paradox-01 (29/10/09 13:28)

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#19 29/10/09 14:30

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: New Character(s) ***BGI AGENTS*** version 1.1

I love it when my characters make it into videos tongue ! thanks for that paradox smile

I have to clarify something which is kinda my fault : when i first started making them they were supposed to replace the BGI executives but then they were made into other characters: agents .. but I forgot to rename the TRMA's and TXMP's so they don't overwrite the old TXMP's of the executives ...  that's why the old ones will also have the new textures on the face and coat... :S
but I didn't think that was a problem ... my characters are called bgi_agent1 not bgi_1

and as u can see from paradox's video the first 4 are the old bgi executives which by accident tongue got the new textures and don't have move trails nor a unique TRAC

my agents have a mic set and a unique trac with new moves not muro's or tanker's and particle trails ... again look at the name bgi_agent1,2,3,4,5,6 not bgi_1,2,3,4

and I will be releasing new BGI executives which will replace the old executives once I finish my exams so they will look different from the agents ...

I hope that cleared things up ... thanks paradox smile


@dream if u only get the 4 old ones with new coat and head textures without the 6 new ones then u haven't done the character variant thing correctly.

Last edited by Samer (29/10/09 14:34)


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#20 29/10/09 15:21

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: New Character(s) ***BGI AGENTS*** version 1.1

dream now i understood what u're saying ^_^

u have 4 but thee 4 that are showing up with u are the old ones that don't have trails nor unique move-sets  they still have tanker's and muro's right ?  but they got the new textures on the coat and heads.

and when u say 6 are missing I'm guessing when u switch to the new bgi_agent characters there is some error due to the ONCV and only their names show up

I'm sure u didn't install the character variant correctly ^_^
re-read the readme with the package and install again with the AE installer and keep switching till u get bgi_agent1 ... try the super punch it should be a new one not muro's nor tanker's

have u installed any of my other characters correctly they all require the same thing with the character variant it's really easy just read the read-me file


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#21 29/10/09 18:34

dream996
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Registered: 15/3/09

Re: New Character(s) ***BGI AGENTS*** version 1.1

i overwrite all the files from the character variant in the Edition\install\packages\Globalize\oni\level0_Final\level0_Characters\Globalization

six of them is missing,,, 2  from your package 4 from the OLD bgi troop pack

there is only 4 *new*one shown up but all their faces is mess up ...... the yellow one dont have glasses the black one dont have the micophone A Brown one with red eye and the last one with brown hair green eye )

they all dont have trail but muro and tanker still have te trail

Last edited by dream996 (29/10/09 18:37)


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#22 30/10/09 1:21

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: New Character(s) ***BGI AGENTS*** version 1.1

there is only 4 *new*one shown up but all their faces is mess up ...... the yellow one dont have glasses the black one dont have the micophone A Brown one with red eye and the last one with brown hair green eye )


THESE AREN'T MY AGENTS !! THESE ARE THE OLD EXECUTIVES WHO BY ACCIDENT GOT THE NEW TEXTURES I THINK I CLARIFIED THAT N THE PREVIOUS POST !

I don't know how i can explain this more D: ! help

THE BLOND (yellow) one should have  glasses (shades) the one u're seeing is the BGI executive not the BGI agent !

again look at the name ! what u're seeing is bgi_1  or bgi_2

they should be bgi_agent1 , bgi_agent2

all i can say is repeat he character varinat thing and make sure u put the package in the right folder and hit install again

THE ONES THAT U ARE SEEING ARE NOT THE NEW AGENTS...

they don't have white gloves
they don't have new moves but they have tanker's and muro's
they don't have mic sets or shades or visors
they are 4 not 6
their moves are not new
but somehow their face and coat got new textures
their names are bgi_1 till 4

^
||

THESE AREN'T THEM !


IF they are called bgi_agent1 till 6
have white gloves
and shades and mic sets exactly like the picture above
and new moves and move trails

then THESE ARE THEM !

again the 4 u are seeing are the old ones with new textures that's why they looked messed up

look uncheck (remove) in the AE installer the New Characters package and check the BGIAgents packages then hit install ... now u will see only the new agents ...


I don't know how i can make u get me :\

re - read the 2 posts i made and try to understand

Last edited by Samer (30/10/09 1:23)


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#23 30/10/09 1:25

Samer
Member
From: Lebanon
Registered: 4/9/09
Website

Re: New Character(s) ***BGI AGENTS*** version 1.1

Unit 2 and Mukade did u guys get it ?


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#24 30/10/09 4:53

dream996
Member
Registered: 15/3/09

Re: New Character(s) ***BGI AGENTS*** version 1.1

i think i get what u mean ...they r the oll one have your new texture ..the missing 6 of them is yours ??
but your one still arent showing up....


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#25 30/10/09 5:09

northero
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From: Singapore
Registered: 16/10/09
Website

Re: New Character(s) ***BGI AGENTS*** version 1.1

Awesome ! To ur hardwork and patience and time, thumbs up for u ! Great job honestly. Keep up the good work and good luck for ur exams  big_smile


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