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#1 20/10/09 13:05

Samer
Member

New Character : Grey Fury 2.0 Updated on 21/1/2012

2012-01-21_055157.jpg
Oni%2525202012-01-21%25252005-48-31-28.png.jpg


This is version 2.0 of the updated Grey Fury, Original Concept and chenille by Paradox, I modified the look and made her part of the skull team.

Version 2.0 Change log :
Changed her appearance, removed the drawn green skull and made her look more armored. (basically reworked all the textures) and added reflectivity. ( I used some parts of the chest texture by paradox)

Download here : http://mods.oni2.net/node/195

P.S this package REQUIRES the Character Additives Package download here http://mods.oni2.net/node/112


for old times sakes updated grey fury version 1 :
Capture%252520581.jpg
version 1 changelog (from paradox's original)
changed the textures, used Severed's texture for the face.
added green hit impacts and contrails
added backward jump flip

Last edited by Samer (20/1/12 23:17)


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#2 20/10/09 13:26

dream996
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Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

i think it would be A LOTLOTLOTLOT better without the sKull =] but anyway i jusT LOVE IT !


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#3 20/10/09 13:36

Leus
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

Whoa.

I like the skull, actually.   smile


If we don't change the direction we're going, we'll likely end up where we're headed.

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#4 20/10/09 13:40

Samer
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

thanks Leus  smile I thought it made her look more badass and boss like than other furies
(is badass a swear word :S ? )


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#5 20/10/09 13:43

dream996
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

just dont have anything ....you could have something else special ......
you wont have a t-shirt in the middle and have a skull......in a fight ....... and in the whole oni game there isnt something so random like this (having a skull) i would love to see one without a skull (to be honest)


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#6 20/10/09 13:50

myplea1
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

Really I think the skull is more original then any of the other characters, it looks cool and makes her look quite dangerous.
I say that you should keep the skull on her.


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#7 20/10/09 13:51

Samer
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

the new characters I'm making will have a skull ^_^

and the objective is to make new unique characters

but if u prefer one without it's very easy ^_^ if u have the old grey fury package ... copy the file called TXMPGREY_Fury_red_chest and overwrite it the one that comes with my package in leel0_textures ... and reinstall ... u can also change the texture to TGA and put a kitty cat instead of the skull if  u want tongue


thanks myplea yeah m keeping it tongue but anyone is free to tweak her the way they like  wink

Last edited by Samer (20/10/09 13:54)


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#8 20/10/09 14:09

EdT
Moderator

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

She looks great, in a mean way :-)

EDIT: I'm pretty sure Paradox made more AI's in the grey outfit with regeneration.  Maybe you can make them the "skull" team.

Last edited by EdT (20/10/09 14:13)

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#9 20/10/09 14:23

Samer
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

really he did big_smile ?
if he likes the idea sure smile
Glad u liked it ^_^


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#10 20/10/09 14:24

Mukade
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Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

whoaaa, it looks sexy and scary all in one 0_o

the chenille is excellent


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#11 20/10/09 14:26

Samer
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

the chenille is by paradox big_smile he did a great job with it ^_^

I'll take credit for the sexiness part tongue


Question :  the green impacts and the exploding barrel package are working together right ^_^ ?

Last edited by Samer (20/10/09 14:48)


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#12 20/10/09 14:48

Gumby
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Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

I love the skull. I imagine it would glow in the dark. smile


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#13 20/10/09 15:05

Mukade
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Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

hehe, it would too smile


"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."

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#14 20/10/09 16:14

dream996
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

maybe she could have something else a lot more standards ?????the skull should onthe bell or on the hand =] because now she looks like wearing a t-shirt ...(like a teeage not going back home  cool


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#15 20/10/09 17:04

Samer
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

neutral what bell  ?

dream I told u how to put the one without the skull back ... if u think I'm going to make another one to please each individual taste then u're wrong smile .. be self dependent and follow what i told u, then u can put the one u want back, did u even read the previous post i made ? just copy the old TXMP_... chest and replace the one that comes with this package, u can get the old grey fury from Leus's topic.

and since the majority likes it I'm KEEPING IT big_smile

do u prefer the jumpsuit\pyjama\ whatever the other furies wear then use those textures.

P.S : most often I don't understand what u're saying ... I hope u can work on ur English a bit.

Last edited by Samer (20/10/09 17:06)


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#16 20/10/09 19:39

Leus
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

Bell = belt I think.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#17 21/10/09 2:57

Gumby
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

Question: what exactly is changed in your ONIE?


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#18 21/10/09 3:08

Samer
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

Gumby I added this section
         <Impact Name="Grn_Super_Kick">
            <Material Name="Character">
                <ImpactEffect>
                    <Component>Impact</Component>
                    <Modifier>Any</Modifier>
                    <Sound />
                    <Particles>
                        <Particle>
                            <Name>h2h_grnflash_e01</Name>
                            <Orientation>0</Orientation>
                            <Location>0</Location>
                        </Particle>
                    </Particles>
                </ImpactEffect>
            </Material>
        </Impact>


without it there would be no green flash impacts .

Question : what does the exploding barrel package change in the ONIE ?

the ONIE in the grey fury package only adds this section i used the original ONIE ...
the ONIE in the updated exploding barrel adds this section to the the ONIE that comes with the exploding barrel.


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#19 21/10/09 3:21

Gumby
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

You don't need to add to the ONIE if you only are impacting characters.

Just use the <HitCharacter> tags and spawn the h2h_grnflash_e01 particle.

The ONIE should be used when you have something that needs to react differently depending on the surface.


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#20 21/10/09 3:30

Samer
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

I followed paradox's tutorial

doesn't ur method change the hit impact of all moves that way ?

+ I didn't understand where that Tag is the TRAM or ONCC ?


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#21 21/10/09 3:41

Gumby
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

In the Particle. Just have a particle attached\emitted from her foot that activates when it hits a character.

EDIT: Hmm, but the hit flash will still show. I don't know what to say then. hmm


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#22 21/10/09 3:56

Pierre
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

If somebody could upload the plain textures somewhere, that would be cool  tongue

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#23 21/10/09 5:27

Stevinlewis
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

Awsome work Sam

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#24 21/10/09 6:24

paradox-01
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

In all probability, rerouting the impact particle might work. I'm only concerned that it would be also triggered if teammates come in touch with the trail.

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#25 21/10/09 14:03

Gumby
Member

Re: New Character : Grey Fury 2.0 Updated on 21/1/2012

paradox-01 wrote:

In all probability, rerouting the impact particle might work. I'm only concerned that it would be also triggered if teammates come in touch with the trail.

Well you could always use a hackish method of using an attractor. But it would still show both the hit particle and the new particle.


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