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#301 10/15/09 20:10

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: Anniversary Edition Release! (2009-07)

wtf? It takes 2 effing hours just to copy and paste it

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#302 10/15/09 21:10

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: Anniversary Edition Release! (2009-07)

lol after i cpoied everything. everything is messed up and crapped up tongue

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#303 10/15/09 21:10

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Anniversary Edition Release! (2009-07)

Well, we can't teach you how to use your computer.  Please limit use of this thread to problems that you can quantify, such as "Oni didn't load and gave this error mesage", etc.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#304 10/15/09 21:10

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: Anniversary Edition Release! (2009-07)

Thanks guys it worked ^_^! But is it safe to copy and paste it into my thumb drive?

Last edited by Stevinlewis (10/15/09 21:10)

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#305 10/15/09 22:10

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Anniversary Edition Release! (2009-07)

Rofl.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#306 10/15/09 23:10

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Anniversary Edition Release! (2009-07)

It should be. It will take four hours though.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#307 10/16/09 03:10

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: Anniversary Edition Release! (2009-07)

What the? >=O

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#308 10/16/09 19:10

Kamikaze
Member
Registered: 10/10/09

Re: Anniversary Edition Release! (2009-07)

@Gumby

My operarting system is Windows XP sp2, but I am running it through bootcamp on my Macbook - maybe that explains why I needed to use sep.

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#309 10/16/09 20:10

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Anniversary Edition Release! (2009-07)

Hmm :-?  I wouldn't think that would matter; I run XP through Boot Camp too.  When you run Windows that way, it's just like running it on a PC (except a bit faster :-3).


Check out the Anniversary Edition Seven at ae.oni2.net!

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#310 10/25/09 23:10

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: Anniversary Edition Release! (2009-07)

Hey guys how come the black ops stopped killing me? heres the link to the video: http://www.youtube.com/watch?v=wnEE_DNaNf4

there you go. Sorry, the prev upload didnt work tongue

Last edited by Stevinlewis (10/25/09 23:10)

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#311 10/25/09 23:10

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Anniversary Edition Release! (2009-07)

"This video has been removed by the user."


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#312 10/26/09 00:10

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: Anniversary Edition Release! (2009-07)

So hows the thing coming? Whats causing it? O_O

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#313 10/26/09 00:10

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Anniversary Edition Release! (2009-07)

Does it happen often?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#314 10/26/09 00:10

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: Anniversary Edition Release! (2009-07)

Well I died once over at that stage and when i came back, the same thing heppened

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#315 10/26/09 00:10

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Anniversary Edition Release! (2009-07)

Hm. Sounds like a scripting error. What happens if you take his gun away?


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#316 10/26/09 01:10

Stevinlewis
Member
From: Singapore
Registered: 03/25/09

Re: Anniversary Edition Release! (2009-07)

No.... even when he didnt have that weapon (or any other weapon) he still dosen't fight. Ive got a short clip should I upload it to youtube?

Last edited by Stevinlewis (10/26/09 01:10)

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#317 10/31/09 19:10

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Anniversary Edition Release! (2009-07)

Hey you guys gonna include a way to easily add/update character variant files with new characters in this release?   smile


If we don't change the direction we're going, we'll likely end up where we're headed.

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#318 10/31/09 20:10

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Anniversary Edition Release! (2009-07)

Leus wrote:

Hey you guys gonna include a way to easily add/update character variant files with new characters in this release?   smile

I second that ! or if u can include the ONCV's of the new characters that have been made

Motoko - SH_bot _ Casey _ Kojiro _ New Grey Fury _ White & Black Chiefs - BGI agents

I can provide the ONVL and ONCV's ready if u want

also I hope u fix the incomplete GDF issue

and the Melee profile of Brutal Konoko \ striker missing the super moves


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#319 11/07/09 02:11

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Anniversary Edition Release! (2009-07)

Hey I have another suggestion.

So, would there be any way to add a flag or something that is always right next to or on the player?  So you could like teleport enemies to this flag and they would just go directly to the player wherever they may be?


If we don't change the direction we're going, we'll likely end up where we're headed.

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#320 11/07/09 02:11

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Anniversary Edition Release! (2009-07)

With the next Daodan, yes. Not a flag specifically, but you should be able to access the location of any character using scripting. Thanks for reminding me to code it. wink


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#321 11/07/09 11:11

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Anniversary Edition Release! (2009-07)

Daaamn you guys are on top of it.  smile


If we don't change the direction we're going, we'll likely end up where we're headed.

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#322 11/07/09 11:11

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Anniversary Edition Release! (2009-07)

Hey, I couldn't find the original thread on this so I'm asking about it here.

Is there any way you could make it so that midair attacks also break windows?  I think that'd just be badass to like do a flying kick out a window.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#323 11/07/09 12:11

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Anniversary Edition Release! (2009-07)

They already do.  All attacks break windows when Glass-Breaking Moves is installed.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#324 11/07/09 12:11

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Anniversary Edition Release! (2009-07)

Not for me.  Regular attacks do, but jumping attacks don't.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#325 11/07/09 16:11

EdT
Moderator
From: Los Angeles, CA
Registered: 01/13/07
Website

Re: Anniversary Edition Release! (2009-07)

Any plans for AE to work with the demo versions of Oni?

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