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wtf? It takes 2 effing hours just to copy and paste it
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lol after i cpoied everything. everything is messed up and crapped up
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Well, we can't teach you how to use your computer. Please limit use of this thread to problems that you can quantify, such as "Oni didn't load and gave this error mesage", etc.
Check out the Anniversary Edition Seven at ae.oni2.net!
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Thanks guys it worked ^_^! But is it safe to copy and paste it into my thumb drive?
Last edited by Stevinlewis (10/15/09 21:10)
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Rofl.
If we don't change the direction we're going, we'll likely end up where we're headed.
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It should be. It will take four hours though.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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What the? >=O
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@Gumby
My operarting system is Windows XP sp2, but I am running it through bootcamp on my Macbook - maybe that explains why I needed to use sep.
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Hmm :-? I wouldn't think that would matter; I run XP through Boot Camp too. When you run Windows that way, it's just like running it on a PC (except a bit faster :-3).
Check out the Anniversary Edition Seven at ae.oni2.net!
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Hey guys how come the black ops stopped killing me? heres the link to the video: http://www.youtube.com/watch?v=wnEE_DNaNf4
there you go. Sorry, the prev upload didnt work
Last edited by Stevinlewis (10/25/09 23:10)
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"This video has been removed by the user."
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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So hows the thing coming? Whats causing it? O_O
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Does it happen often?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Well I died once over at that stage and when i came back, the same thing heppened
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Hm. Sounds like a scripting error. What happens if you take his gun away?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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No.... even when he didnt have that weapon (or any other weapon) he still dosen't fight. Ive got a short clip should I upload it to youtube?
Last edited by Stevinlewis (10/26/09 01:10)
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Hey you guys gonna include a way to easily add/update character variant files with new characters in this release?
If we don't change the direction we're going, we'll likely end up where we're headed.
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Hey you guys gonna include a way to easily add/update character variant files with new characters in this release?
I second that ! or if u can include the ONCV's of the new characters that have been made
Motoko - SH_bot _ Casey _ Kojiro _ New Grey Fury _ White & Black Chiefs - BGI agents
I can provide the ONVL and ONCV's ready if u want
also I hope u fix the incomplete GDF issue
and the Melee profile of Brutal Konoko \ striker missing the super moves
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Hey I have another suggestion.
So, would there be any way to add a flag or something that is always right next to or on the player? So you could like teleport enemies to this flag and they would just go directly to the player wherever they may be?
If we don't change the direction we're going, we'll likely end up where we're headed.
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With the next Daodan, yes. Not a flag specifically, but you should be able to access the location of any character using scripting. Thanks for reminding me to code it.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Daaamn you guys are on top of it.
If we don't change the direction we're going, we'll likely end up where we're headed.
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Hey, I couldn't find the original thread on this so I'm asking about it here.
Is there any way you could make it so that midair attacks also break windows? I think that'd just be badass to like do a flying kick out a window.
If we don't change the direction we're going, we'll likely end up where we're headed.
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They already do. All attacks break windows when Glass-Breaking Moves is installed.
Check out the Anniversary Edition Seven at ae.oni2.net!
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Not for me. Regular attacks do, but jumping attacks don't.
If we don't change the direction we're going, we'll likely end up where we're headed.
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Any plans for AE to work with the demo versions of Oni?
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