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Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Gumby: Can you post the files you want to convert to a plugin, so I can give it a try.
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I was converting the files from the level0 in anniversary edition install folder as a test. Are those files not good for making plugins?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Gumby: You used the command:
OniSplit -import:nosep C:\oni
Isn't the location C:\oni your oni folder?
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That is where i stuck the .oni files I was converting so I wouldn't have to type so many words, My actual oni directory name is much longer.
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Hmm. When I try to import a single file from C:\ I get an error regarding C:\Documents and Settings having its access denied. Something tells me this is a Vista issue.
If you don't have any suggestions I'll go boot up my XP machine tonight (if I can clean my room up enough to get to it >_<) and try it on there.
Last edited by Gumby (05/26/08 20:05)
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Here's a Blackops level0 plugin, for PC and Mac.
EDIT: Plugin fixed: http://edt.oni2.net/AE_Files/level0_blackops.zip
2 versions of Konoko, CopFem1 and CopFem2, Elite, Ninja, Red, Striker and Tanker, all in black.
Last edited by EdT (05/27/08 08:05)
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I got this...
and you told me that wen adding a new charater,we should put all .oni files of that char to new level,
so did you put the TRAC and TRAM files in new level?But new Konoko's move is the same as mine(I change her punch,kick combo to muro's,crouch_fw to muro's,and some other changes)while I use you new konoko(or CopFem),her moves are the same as mine...
Last edited by coool (05/27/08 07:05)
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coool: Sorry, my fault, I left some files out.
This should fix it: http://edt.oni2.net/AE_Files/level0_blackops.zip
Last edited by EdT (05/27/08 09:05)
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Did we (heh, Ed's doing all the answering, I'm just returning now) answer Barneyhater's question? BH, I'm not sure what you were asking, but I have a feeling it was "How do I open OniSplit.exe on my Mac?" Is that your question? The answer is, You have to install the mono framework (http://www.mono-project.com/Mono:OSX). Then, when you want to run any of the commands you see talked about here, you just prepend "mono ". So, "mono onisplit.exe -import:[blah blah...]".
Check out the Anniversary Edition Seven at ae.oni2.net!
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Did we (heh, Ed's doing all the answering, I'm just returning now) answer Barneyhater's question? BH, I'm not sure what you were asking, but I have a feeling it was "How do I open OniSplit.exe on my Mac?" Is that your question? The answer is, You have to install the mono framework (http://www.mono-project.com/Mono:OSX). Then, when you want to run any of the commands you see talked about here, you just prepend "mono ". So, "mono onisplit.exe -import:[blah blah...]".
err no that was Your_Mom's question I was just answering with a picture of the file setup
"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin
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Now I post my konoko here:
http://www.blueonce.ys168.com/
download it in 点ONI folder,PC users download light_konoko.rar,and mac user download light_konokoMAC.rar
I just put ONCC,TRMA,TRAC,TXMP files in the new level,it worked in my game and if it worked in other player's,I would sure that I can make level plugins right
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coool: Everything is in Chinese, I cannot see the link to your file.
Also, I get the message: 数据读取出错!
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http://ys-b.ys168.com/?light_konokoMAC. … u14z97f14z
try this..yesterday you download from there,so you can download it by this link?
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coool: That link does not work for me, I get the message:
请到用户空间下载文件!
永硕E盘在线存储服务 ys168.com
Maybe you can try this site to host your files: http://drop.io/
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http://drop.io/cooolcoool
OK...I think it's OK now
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coool: Its works! Nice outfit!
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Yeah~thanks!
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Yep, it worked for me too; thanks, coool. We can never have too many outfits for Konoko.
Check out the Anniversary Edition Seven at ae.oni2.net!
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it seams that if I use some .oni files which is in level0_Final already,I don't need to add them into the new level.dat,(maybe we should name it level0_xxx),so just put the new .oni files and those I have changed.
as I add a konoko with Mukade's clothers,I just pu 3 files:ONCCk5.oni,TRMAk5_high_texture_generic.oni,and TXMPSUPERNINJA%2FSUPK_head.oni.
and if I change her animations,I should put the TRAC file in it~
is that so?
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coool: That's correct.
By the way, did you ever try out my Motoko?
Plugin: http://edt.oni2.net/AE_Files/level0_motoko.zip
Oni Files: http://edt.oni2.net/AE_Files/motoko.zip
You will notice I really modifed the TRAC for her, also her physics has been changed in the ONCC, notice she can jump higher and fall a greater distance before getting hurt.
If you can make a better outfit for her, please do so.
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I haven't put the file in levelo_final folder,but I make it to level0_motoko.dat,oni crashed...
I use the files in the message you send to me.
anything wrong?
OK...I use the plugin you post there,it's OK now.
she jumps too high!:/
and the moves are good,we don't need to give any charater good moves,if all good moves are in one charater,he/she would be too strong~that's not a good thing,I think.
so just use the moves which you like
Last edited by coool (05/30/08 00:05)
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> notice she can jump higher and fall a greater distance before getting hurt
Hm, something was different but I doubt my feelings. "It isn't Ninjabot.. nor this kangaroo Konoko*. Could it be..? Ah no - come on."
* Where is already a superjump Konoko... She can jump into a sniper tower but gets hurt when jumping out of it (hmpf).
You changed that, yeah.
> she jumps too high!hmm
It's challenging to get used to it again. But now you can do other things. ^_^
Last edited by paradox-01 (05/30/08 04:05)
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Now, we mustn't add characters in black skins to play as them
I'm back again
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Here a page with detailed information about level plugins:
http://wiki.oni2.net/AE:Plugins
Some more plugin examples:
Babel
http://geyser.oni2.net/edition/plugins/level0_Babel.zip
Description
Includes a plugin for the PC version. Adds russian versions of menu items, subtitles, text consoles, diary/objective pages and item/weapon descriptions.
Limitation
Requires an engine fix (available for PC in the latest Daodan, pending for the Mac) that increases the buffer size for font textures. Without the fix, the original level0_Final will fail to load completely, and out-of-game UI will be screwed up. Things that don't quite work are diary pages and level-specific item descriptions.
BGI troops
http://geyser.oni2.net/edition/plugins/level0_BGI.zip
Description
Includes a plugin for both PC and Mac. Adds a set of BGI troopers with various fighting styles and an experimental machine gun. Does not replace any existing ONCC or ONWC.
Limitation
Only works correctly for a retail version of Oni, with globalized TRAC and TRMA. Otherwise, misses TXMPSUPER_REFLECT (Mukade's env-map texture) and/or various TRAC, some of them not available in the demo. Missing TRAC cause memory corruption.
BGI troops White
http://edt.oni2.net/AE_Files/level0_BGI_White.zip
Description
Same as above, except troops are in white.
Limitation
Same as above.
HD Griffin
http://geyser.oni2.net/edition/plugins/ … acters.zip
Description
Includes a plugin for both PC and Mac. Replaces the BlackOps Griffin. The new Griffin has a tentative HD head (4 times as many faces) and fights like a Tanker (more so if you update the MELE link in CHAR).
Limitation
Works correctly for a retail version with globalized TRAC and TRMA. Otherwise, misses TRACTanker_animations and BlackOps Griffin's TRMA. Missing TRAC cause memory corruption.
Level 2 CHAR
http://geyser.oni2.net/edition/plugins/level2_OBJC.zip
Description
Includes a plugin for both PC and Mac. Slightly modifies the CHAR for CHAPTER 02 . ENGINES OF EVIL: Barabas takes part in the initial ambush, and Muro appears later on.
Limitation
Works with any version of Oni, as long as Chapter 2 is available.
Dashing
http://geyser.oni2.net/edition/plugins/ … ations.zip
Description
Includes a plugin for both PC and Mac. Makes all males, Ninja and Furies able to dash. Preserves running animations for Konoko. Provides TRAMai_kon_animations to be used by Evil Konoko, female civilians, etc.
Limitations
Works best with globalized TRAM. Otherwise, Elites, Ninjas and Furies won't be able to fight. This is typically a thing that will not stay a plugin forever, and is provided purely for testing purposes.
Motoko
http://edt.oni2.net/AE_Files/level0_motoko.zip
Description
Includes a plugin for both PC and Mac. A new character inspired by Motoko from Ghost in the Shell.
Some issues with the TRAM, ie: Motoko appears to be "floating" during some moves.
Last edited by EdT (06/15/08 20:06)
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EDIT: NEver mind. I read the wiki page.
Last edited by Gumby (06/15/08 00:06)
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
Offline