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Hey guys. I wanted to start a new script on the 9th mission. If you are not busy, can you help me? I need to come up with a name.
Anyone who would make the best name would be in the script. Also, if you are not busy again, can you make (If it's possible) the Iron Demon
and pack it into the 9th mission. If it is not possible, it's allright. Thank you.
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The Iron Demon isn't quite ready yet >_>
...What will this script be about?
Last edited by Gumby (04/12/08 01:04)
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Thousand Dragons? >_> Not sure what that is...
Cutscenes are messy. What did you have in mind?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Thousand Dragons? >_> Not sure what that is...
Cutscenes are messy. What did you have in mind?
lol, its one of my scripts:
http://script10000.oni2.net/scripts.html
Also I don't have many experience with cutcenes, but seems you need to use lots of camera commands.
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How can I make a character move from one point to another? And about the cutscenes: Can I just place a camera somewhere so it can face another point?
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ai2_movetoflag [ai_name:string | script_id:int] flag_id:int [setfacing:string{"setfacing"}] - tells an AI to move to a flag - *ai2_movetoflag 0 1091
cm_
* cm_anim cam_spec:string{"move" | "look" | "both"} anim_name:string - initiates a camera animation - cm_anim both OutroCam03
* cm_anim_block cam_spec:string{"move" | "look" | "both"} anim_name:string - initiates a camera animation - *cm_anim_block both OutroCam04
* cm_barabus [ai_name:string | script_id:int] away:float up:float time:int - special camera for barabus
* cm_detach (null) - detaches the camera - cm_detach
* cm_interpolate cam_name:string num_frames:int - initiates a camera interpolation - cm_interpolate GrifCam01 180
* cm_interpolate_block anim_name:string num_frames:int - initiates a camera interpolation - cm_interpolate_block OutroCam05 180
* cm_jello mode:int {0 | 1} - toggles camera Jello(tm) mode - cm_jello 1if cm_jello 0, the walls aren't transparent any longer
* cm_orbit speed:float [stopangle:float] - puts the camera in orbit mode - cm_orbit .1
* cm_orbit_block speed:float [stopangle:float] - puts the camera in orbit mode - *cm_orbit_block 2 180*
* cm_reset [maxspeed:float] [maxFocalAccel:float] - resets the camera - cm_reset
* cm_wait (null) - makes the camera wait until it is no longer busy - cm_wait
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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;)That's good, but I need more things: How about if you want the ai to run to the flag? How about make camera spectate the point for like...8 seconds or something?;)
Last edited by Striker (04/12/08 16:04)
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;)That's good, but I need more things: How about if you want the ai to run to the flag?
Try this:
ai2_setmovementmode CHAR run
ai2_movetoflag CHAR 250
Last edited by s10k (04/12/08 16:04)
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Ahh...well I didn't explain very well the first time, did I. What Script_10000 says works.
Hmm...there don't seem to be any custom camera commands...O_o
The only thing I can find is the binds for dev mode, but I don't think they do anything...
* man_cam_move_up, man_cam_move_down, man_cam_move_left, man_cam_move_right, man_cam_move_forward, man_cam_move_backward
* man_cam_pan_up, man_cam_pan_down, man_cam_pan_left, man_cam_pan_right
To pause the camera for 8 seconds just insert a "Sleep 480" into your camera script.
...does anyone know why the scripts in the game have an "f" in front of the number of frames?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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The wiki is your friend: http://wiki.oni2.net/Gameplay/Combat_moves
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Guys, here is a small part of what this project would look like. But I still need a name.
Put this script into "state" folder. Remember to backup your old scripts!
Rules: Have fun
Last edited by Striker (04/13/08 14:04)
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Guys, here is a small part of what this project would look like. But I still need a name.
Put this script into "state" folder. Remember to backup your old scripts!
Rules: Have fun
I like, but the story isn't the best. Please complete it.
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I liked what there is of it so far. It has real promise.
Check out the Anniversary Edition Seven at ae.oni2.net!
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I'm making it different. First, yuo are going to work for TCTF, kill everyone in Syndicate, and then there is no one left to trust. At the end you die and you passed the mission
Dumb, but cool
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O_o Make up your mind. It looks cool though. Good work.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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WOW great storyline!!! Are you still working on this?
"It is not hatred but indifference that will destroy us." -Unknown
"One death is a tragedy. The death of a million is a statistic" -Joseph Stalin
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