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When i edit the BINACJBOcharacter for level 19 and i copy muro character into lvl 1 and spawn it there it works , but when i add character from any lvl lets say lvl 19 i want to add another duplicate there is muro in lvl 19 i copy the same character info and give it a new name muro_dummyx if i spawn it in game on level 19 it wont work , it only works on lvl 1 why? , even though i renamed the folder from Level1_Final to Level19_Final , even if the same BINACJBOCharacter that i used in lvl 1 to spawn muro i use it in lvl 19 , i think lvl 19 is uneditable for me or the installer is not installing properly , but no not the entire lvl is uneditable because i edited the BINACJBOconsole in level 19 and changed a console's rotation and it worked , but when i add characters to it it doesn't seem to work why , and removing character also even if i put almost empty file (but not empty because it wont be turned to oni) it doesn't change anything in the level , the bots spawn normally
In short : level 19 characters are uneditable for me i can't add or remove anything
Also i have another unrelated problem if you can look up for me
Lots of times when i select a level the game shows up to the option menu and freezes and it's really annoying how do i get rid of this problem? i have to alt+F4 and re-open the game again
Last edited by killerbladeaex (08/13/16 14:08)
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Welcome! Could you post your level 19 package for us to take a look at?
The second problem sounds quite strange. You're saying that you pick a level from the Load Game screen and it ends up on the Options screen? Or do you mean the Pause (Diary) screen gets stuck when you are in-game?
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Not sure if that's the same but when the mouse doesn't react anymore in the load game menu I use the Escape button to return to the main menu. Then I enter the Load Game menu again and can click on a savepoint.
IIRC Edt and me had also this problem of adding a new character (babarus) to game years ago. I don't think we figured out the actual reason, it just worked again someday. Anyway, be sure not to have any other mod (package or raw/dat plugin) installed as it might overwrite your new character collection file on import.
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here's the mod package i uploaded : 2shared.com/file/WDCiJwXN/modpackage.html (i added E_Er34x) it doesn't spawn btw it says im not allowed to post links so i removed the www.
yes just like iritscen "you pick a level from the Load Game screen and it ends up on the Options screen? " thats my second problem
to the other guy->
no the problem i'm talking about is not about the mouse getting stuck i know that and i use arrow keys to fix that but there's another problem that's after selecting a level to be loaded the option menu appears where it gives resolution and difficulty and things like that and oni's picture appear holding a gun it's the option menu in the game it appears and gets stuck instead of loading the level after like 3 retries of alt+f4 it works and the option menu doesn't appear instead oni spawns and loads correctly it's really annoying and not necessarily 3 tries or anything it's random
Last edited by killerbladeaex (08/14/16 03:08)
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Okay, thanks for the upload. Package works fine.
Do you possibly have two AE installations?
Also, what platform do you play on? PC or Mac?
Last edited by paradox-01 (08/14/16 04:08)
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PC , package works for me on lvl 1 but when i change to lvl 19 it doesn't work for some reason but idk
my main reason for doing all of this is just because i want to stop the elite bot from using throws , because when he throws my kenoko the game crashes for my client and says "Blam oni crashed" if im host and someone joins me the client crashes i wanted to see if i spawn a different bot will also cause crash or not
is there a way to download your version of oni maybe it doesn't crash to the option menu because that's annoying
Edit : the mod worked for me now i figured what the problem was i opened the init file of ae installer and searched for level 19 it said it didn't have access to the folder because it's being used by another process so i restarted my pc and did the mod and it worked
Last edited by killerbladeaex (08/14/16 04:08)
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Basically the executables:
https://dl.dropboxusercontent.com/u/139715/OCF/AE.zip
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They had no flat line alpha though , but that's just fine how can i teleport client to host from a bsl file each time an ai spawns , the trick in this is you can't use "where" and i want to do is chr_location (client) (host position) on a bsl file is that possible because sometimes the client automatically teleports to host so i think its possible
it's like something (teleport) (client) (host's current location) but i can't know host's current location on a bsl file can i?
EDIT: how can i teleport client to host's location let's say every 10 seconds using bsl file or any other method but out of the game
EDIT2: I found the command it's ai2_location_settocamera but it's not the exact position it's kindof a little higher than kenoko's location it jumps through the air a little and a little backwards when i ai2_location_settocamera 0
Last edited by killerbladeaex (08/14/16 07:08)
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Rough plan:
1) Import a new trigger volume that covers the whole level. (trigger volume entry function only -- per frame functions will crash BSL engine after some time)
2) Write a BSL file that sets client aiName to "playerClient".Client need to install that bsl.
3) Write a BSL file that sets host aiName to "playerHost". That goes into your folder.
4) Write a BSL function for client and host bsl.
# trigger volume entry func
func teleportFlatliners (string aiName)
{
if (aiName = "playerClient")
{
#no idea how get variant of d_location works
d_location ("playerClient", d_location("playerHost", ?))
}
else
{
d_location ("playerHost", d_location("playerClient", ?))
}
}
This might be totally fruitless... I don't know.
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Edit : the mod worked for me now i figured what the problem was i opened the init file of ae installer and searched for level 19 it said it didn't have access to the folder because it's being used by another process so i restarted my pc and did the mod and it worked
That sounds to me like Windows Explorer. I'm on a Mac, but I remember that when we were working on the AE together, Gumby sometimes found that having Explorer open to a game data-related folder would lock the contents of that folder until he closed Explorer.
Re: d_location, you won't be able to nest a d_location getter call inside a d_location setter call like that, at least for this one reason: looking at the documentation for the command, it seems that the syntax for getting a location is:
x = d_location("playerHost", "x")
So you can only retrieve one of the axis coordinates at a time. Once you retrieve x, y, and z, you can supply them all at once to the setter form of d_location:
d_location("playerClient", x + 10, y, z) # add one-meter offset to x so that client is not inside host!
I haven't tested this, so I don't know if it will work. If nesting calls works, then you can do it all at once:
d_location("playerClient", d_location("playerHost", "x") + 10, d_location("playerHost", "y"), d_location("playerHost", "z"))
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