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Sorry if I am asking to many questions but I have a little problem here. I got XSI mod tool 7.5 today and was about to get working on modifying my character model but everytime I try to drag or import my characters' .dae to XSI, I'll get "Invalid argument specified". Why am I getting this?
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Dunno. How did you made that dae? And does the import fail also with extracted original characters?
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The DAE was the TRBS of my character which I converted from .oni with Vago GUI. Even when I try original oni character I got the same thing from XSI
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Hm k.
Things you could do to gather some information for us:
Do you have addons installed?
File > Addon > UnInstall
(Gives you a list.)
Check XSI version:
Press ALT + 4. Write "logmessage version" (without the quotes) and hit F5 to run the code while your mouse pointer is still inside the white code field. Write down the version.
Drag and drop a dae file into xsi programm.
Copy the log text from the grey field.
Check Crosswalk version:
File > Crosswalk > Export
Upload Preferences:
File > Preferences: Right-click "Preferences (Application)", Export
Upload a dae sample. (konoko_generic / red_hard_1)
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I figured out the problem earlier. I chose export instead of the export from crosswalk that why I got the error message. So I got to modify my model then ran into another problem. When I tried to export my model as .dae, it the model file had .dae.xsi extention and won't convert to .oni even when when I removed the .xsi part of the file. Any ideas? Oh and in one of Samer's tutorials, he said the .dae from xsi won't convert to .oni so try to convert it from fbx to dae with a fbx converter. Any idea where I can get that?
Last edited by Scarlett (12/09/15 00:12)
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I wrote the logmessage version and got 7.5.203.0
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Oh the fbx converter is for animations
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Hahaha I just figured out my mistake. I didn't select CALLADA for exported file type. Now it got converted to .oni perfectly
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