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Hi Konoko and Rayman
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Cool!
What does it matter? Even if the odds are against me, I'll do it, it doesn't matter.
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The custom character ladies
Last edited by Samer (06/19/13 10:06)
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Hey you forgot Kitana from Old China
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She's not in level0 so it's hard to shapeshift to her in other levels
also missing grey fury, and blackops caren and alita and hydra ... I forgot them xD
hope you noticed the motoko changes btw the mid/pelivs/chest are alligned together and i restored the previous pelivs and thighs and removed those sharp edges that made her wrinkly before. ^_^
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Motoko is looking great! Someday, we should use a real Lara Croft model and perhaps Faith from Mirror's Edge.
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Trying to add a subway to the city Making the bnv and ghost quads will be hard.
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When your level has too many polygons (86,000+) things start breaking down...
I tried adding rooftops and TCTF2 models to the city, too much for the Oni engine...
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And once again we're in desperate need of extending engine limits. :\ However it still looks sweet any way.
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Even with the break down ,it still looks incredible! .. maybe you could split the city into two different levels
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Hmmm... Looks like I can have more polygons after all. The previous screenshot was not an issue with the Oni engine but rather a problem with the 3D model. Adding more stuff I'm up to 124,000 polygons and Oni is working fine...
My biggest issue is with Sketchup, instead of simply importing the textures as is, Sketchup breaks up the textures. For example TCTF uses about 80 textures, but Sketchup breaks them up so now it uses over 3,000 textures! Add rooftops and lab and now I'm close to 8,000 textures. I can fix it, but it is time consuming and some textures don't wrap properly.
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Cleavage of power ... me gusta ^_^.
"I am just a mere reflection of what I would be."
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Finally figured out a hack to view quad ghosts in Oni.
I made another environment dae that had the ghosts quads, so I can make them visible or invisible with the command env_show. This makes debugging a level much easier.
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@Loser, it's 2013. , cookie!!! please.
What does it matter? Even if the odds are against me, I'll do it, it doesn't matter.
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Almost done with the BNVs and ghosts for the next part of the City level.
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Holy crap awesome
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Looks like a lot of work! By the way, in case you don't see it, look at 'dox's recent edit on the wiki's BSL:Variables page w.r.t. env_show_ghostgqs; maybe you're the person to document how it works on Macs.
Check out the Anniversary Edition Seven at ae.oni2.net!
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OMG: wow, that is GIGANTIC!!!, reminds me of resident evil's(Movie) underground map. did you take that as a reference ? Or was it all your imagination?
What does it matter? Even if the odds are against me, I'll do it, it doesn't matter.
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Actually, the model was released before it is called the Hexagon level, but I am re-making the bnvs so there will be better pathfinding for the AIs.
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K, looking forward to it. I'll make a video next month 23rd.
What does it matter? Even if the odds are against me, I'll do it, it doesn't matter.
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Started experimenting with a nature level
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