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after updating to Onisplit 0.9.88 AEInstaller fails to create level0_Final.raw
(I updated it by pasting the new onisplit in the onisplit package and in the AE\tools folder)
Tested several times with or without any mods.
re-downloading the current core onsiplit, deleting installed mods and installed tools text files, and reinstalling then fixes it.
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I can confirm the problem, except on the Mac no level0_Final files are created.
The installation log states:
System.ArgumentOutOfRangeException: < 0
Parameter name: count
at System.IO.FileStream.Write (System.Byte[] array, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.BinaryWriter.Write (System.Byte[] buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0
at Oni.InstanceFileWriter.WriteDataTable (Oni.BinaryWriter writer, Int32 fileId) [0x00000] in <filename unknown>:0
at Oni.InstanceFileWriter.Write (System.String filePath) [0x00000] in <filename unknown>:0
at Oni.DatPacker.Pack (Oni.InstanceFileManager fileManager, IEnumerable`1 filePaths) [0x00000] in <filename unknown>:0
at Oni.Program.Pack (System.String[] args) [0x00000] in <filename unknown>:0
at Oni.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
However, if I rebuild level0_Final manually the .dat, .raw and .sep are created.
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Double post. OniSplit updated to 0.9.90 to fix the bugs introduced in 0.9.88.
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I think it's safe to update it on the depot now @Iritscen
Last edited by Samer (06/07/13 21:06)
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Okay, I'll give it a quick test today and then probably update the AE with it.
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took the liberty to update the onisplit on the depot since initial tests on windows (by me) and on Mac (by Edt) didn't have any issues to report.
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Okay, well I hope we don't hear of any issues popping up for AE users then
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about the new animation merge feature.
the wiki talk page says this:
onisplit -extract:xml <destination directory> -anim-merge -anim-body:src\Path_To_\TRBSkonoko_body_high.oni Path_To\TRAMKONCOMcomb_k.oni Path_To\TRAMKONCOMcomb_k_k.oni Path_To\TRAMKONCOMcomb_k_k_k.oni
shouldn't it be extract:dae ?
also does it have to use the TRBS ? can't it use the ONCC ? (hence we get textures on the animated model)
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