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That would be fun for a chase-escape mod, u're followed by a homing particle like the fireball or the rockets that kill you with 1 hit, and with adjusted speed and avoid walls and long lifetime.. And u have to keep running forward from it with obstacles in front of u that u have to jump over or jump across gaps or roll under and run left and right .. Till u reach the crossline or pickup a shield. Like temple run game
Last edited by Samer (09/25/12 19:09)
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NOTE: I haven't tried this yet (THOUGH I MEAN TO).
But a level that focuses on platforming/puzzles/exploration for most of it could be pretty cool.
-JG
PSN: Jon_God
XBL: Ernie The Bear
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Another nice feature that EdT added and that will be present is different difficulty gameplay, depending of the difficulty you have set up on the options.
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That's nice addition.
EdT.. I will send my apartment furnitures..to the end of this week..Is this suits you?
I will also add something special too.
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Thanks, I will look forward to them.
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Ed could hanako guest star in ur china level too ? I'm gonna release her tomorrow
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As i seed I posting link to the Apartment furnitures(not all but thous I was able to finish)
The rest i will post (after) with apartment to test..
Here is the link
http://www.mediafire.com/?oi0flqgcwwdxa97
I also add PDS files for Samer request..
The chairs, ant other stuff later.
Take a look end tell me what you think
BTW.EdT I can't send You them by e-mail(problems with black list or something like that)
Last edited by ltemplar (09/30/12 15:09)
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Itemplar: I received the files, however, the dae has lost all the UVmaps.
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???..How this can be possible?.I Will check..whats going one.
EDIT:I cheeked the UVW data is there..also something that i forgot to remove..shit..
I Created UVW data for more than one object(few furnitures share the same texture)
Simply put textures on objects(proper one's) then tell me if you still don't have proper Map coordinates.
My works
Thats direct import so really don't know..
Samer please check too..Maybe this is only EdT problem...
Last edited by ltemplar (09/30/12 16:09)
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I have uv maps
Ed maybe try it with XSI
and thanks for the psds
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I don't know why FBXconverter lost the UVmaps, but when I opened the dae in Sketchup, the textures appeared correctly.
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for me .. converting dae to fbx always loses the uv maps .. but when that same fbx is then re-converted to dae it appears correctly.
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FBX always is loosing the UVW coordinates..for what I know..That's why I provided the DAE files..IF you wish I can send you XSI file too. Even Obj if needed.
Last edited by ltemplar (10/01/12 01:10)
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Itemplar, would you kindly me make an executive type desk to fit with the rest of your furniture. Then I can replace the one in the corner. Thanks
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How big this desk should be? Provide me the screen-shot from closer look then I will see what can be done .
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guys isn't that furniture a bit too advanced for an old china level :$ ? I suggest Edt that u edit the textures make them wood for example ?
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Itemplar: Never mind, I can use the desk you already made.
Samer: Old China is set slightly before Konoko's time, that is why Casey and the golden TCTF can be there. Only the buildings are old.
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I can create more desk+chairs to them..no problem.So if you want just provide me proper reference..then I will do it(in free time off curse).
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Old China Final has been released - See first post.
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ouh yay !! downloading right now .. btw Ed I sent u the correct link in the email again.
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Hi Samer, yes I saw the email, I was busy with finishing this mod and fixing Hanako lower LOD for the white and blue outfit.
Also, I made a note after you posted to delete the previous china scripts before installing.
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This is going to be awesome
By the way, what music did you use for the mod?
Last edited by Lithium (10/02/12 21:10)
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The music credits are found in a console somewhere...
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I'm at the get the datapad part god i'm bad at sneaking :\ playing on hard
Ed for hanako i sent u another email read it before u upload it please.
Last edited by Samer (10/02/12 22:10)
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