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#626 10/9/11 6:51

Yoriko
Member

Re: Movies

It would be nice if you can knock down enemies with a kicked crate big_smile

EDIT: Do the boxes move if shot by weapons like: sbg, vdg, phase projector or mercury bow?

Last edited by Yoriko (10/9/11 6:54)


-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....

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#627 10/9/11 8:17

Iritscen
Moderator

Re: Movies

Yoriko wrote:

It would be nice if you can knock down enemies with a kicked crate big_smile

Yes, but unfortunately this code is very basic.  Enemies can interact with the objects the same as Konoko can, but it's not a complex interaction like in today's games.  If you watch my Cube video, you will observe that objects can also move Konoko, but there seems to be a fixed weight for objects that is less than the mass of a character.

More importantly, it would look weird if an object could slide someone across the floor but not knock them down, so I guess the question is whether a particle or something with a knockdown status could be attached to the object.  You'd still have the problem of the object not rotating in a natural way; it would always remain perfectly upright, so the effect would not be convincing.

By contrast, Pierre has some real object physics in his Konoko Payne engine, although I can't find any videos of it.

EDIT: Do the boxes move if shot by weapons like: sbg, vdg, phase projector or mercury bow?

I once shot an object with a pistol and there was no visible impact, but perhaps it could be moved by an explosive weapon like the SBG.


byproducts are fine, but where's the beef?

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#628 10/9/11 12:55

Gumby
Moderator

Re: Movies

You should be able to change the hitbox to be a cuboid, but it's buggy.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#629 6/10/11 18:47

Loser
Member

Re: Movies

HERE is a video showing altered Mukade's melee behavior.
You know, I tried it without those five hypos and it sure can be done (mainly by abusing lariat move) but it is...extremely luck-dependent ^_^.


"I am just a mere reflection of what I would be."

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#630 6/10/11 19:41

Lukas Kreator
Member

Re: Movies

He fights better than I do now tongue

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#631 6/10/11 21:47

EdT
Moderator

Re: Movies

Wow, we have improved Strikers, Tankers and now Mukade!  Keep making the melee more brutal!

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#632 7/10/11 11:27

Yoriko
Member

Re: Movies

Holy s***, His doppelgangers arent required anymore yikes


-I noticed that the hackers of oni community made a lot of modifications before they locked me up, do you have any idea what they want with an old game? -Modifications? What kind of modifications?
-Hard to tell, without getting a look at things but it looks like they're repurposing it. -Why?
-Beats me, all the game has is brutal melee combat and furious gunplay. -I dont like the sound of that.....

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#633 24/10/11 16:21

EdT
Moderator

Re: Movies

Got an early preview of Delano's De_Dust level.  I added some pathfinding grids to a small area and then let the AIs play big_smile

http://www.youtube.com/watch?v=L7Jb9Ln9hAs

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#634 20/1/12 10:22

tokenoftime92
Member

Re: Movies

BGI HQ "walkthrough"
http://www.youtube.com/watch?v=BcYiQLnaIPg
Muro's Lair walkthrough
http://www.youtube.com/watch?v=ALTNK-c0GNY
Musashi Manufacturing Plant with lots of packages
http://www.youtube.com/watch?v=CacuFD6xgeY


What do we say to the God of Death?

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#635 20/1/12 10:24

Lithium
Member

Re: Movies

Not bad although the music should be lowered a bit, just my thought.

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#636 20/1/12 10:26

tokenoftime92
Member

Re: Movies

What the hell is with your avatar and signature? Whats with all the pink?

I think the music is the better the louder, but you can always lower the volume in youtube, if it would be too quiet you wouldn't be able to make it louder after you uploaded it. And if I made it less loud you could still hear oni's music, and two songs in the same time is a catastrophe.

Last edited by tokenoftime92 (20/1/12 10:29)


What do we say to the God of Death?

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#637 20/1/12 14:46

tokenoftime92
Member

Re: Movies


What do we say to the God of Death?

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#638 20/1/12 15:31

Lithium
Member

Re: Movies

lol nice kill at 15:58

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#639 20/1/12 15:34

tokenoftime92
Member

Re: Movies

thanks tongue


What do we say to the God of Death?

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#640 20/1/12 19:07

tokenoftime92
Member

Re: Movies


What do we say to the God of Death?

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#641 20/1/12 21:05

Lukas Kreator
Member

Re: Movies

Interesting... Particles disappeared at half the video. Good video, nonetheless.

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#642 20/1/12 21:11

tokenoftime92
Member

Re: Movies

It happens sometimes with Fraps and sometimes a Force Field causes is, as you can see konoko's TCTF HD armor does not have Force Field on it's arms


What do we say to the God of Death?

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#643 20/1/12 21:17

EdT
Moderator

Re: Movies

Wow, someone actually played Muro's lair big_smile

Enjoyed your videos

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#644 20/1/12 21:30

tokenoftime92
Member

Re: Movies

I don't know what you are talking about, that's a great level, and has a lot of opportunities in it, lots of unused space! It would be so awesome to escort more scientiests or being able to save TCTF guards life who then fight with you. It has a lot of unused space and it's sooo large smile (I wrote it twice because its so large big_smile)

Last edited by tokenoftime92 (20/1/12 21:31)


What do we say to the God of Death?

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#645 22/1/12 10:20

Coyote
Member

Re: Movies

tokenoftime92 wrote:

Can you post download link for this level? I can't find it on Mod Depot hmm


Does your blood burn when you kill? Mine does

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#646 22/1/12 14:04

tokenoftime92
Member

Re: Movies


What do we say to the God of Death?

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#647 22/1/12 21:04

tokenoftime92
Member

Re: Movies

Airport Cargo Hangars (brutal ai: 2010-05, from now on my videos will include the newest brutal AI)
http://www.youtube.com/watch?v=Tm0mQ1vbIio

if you can't watch it because it's blocked try this.
http://www.youtube.com/watch?v=13OKhdrxR1Q

Last edited by tokenoftime92 (22/1/12 22:29)


What do we say to the God of Death?

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#648 23/1/12 21:53

tokenoftime92
Member

Re: Movies

TCTF regional HQ with brutal ai 1.1
http://www.youtube.com/watch?v=Xxkl3JbWmBc

Last edited by tokenoftime92 (23/1/12 21:54)


What do we say to the God of Death?

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#649 9/2/12 17:23

Loser
Member

Re: Movies

Fulfilling old request of some forum member (was it Yoriko?). Somebody stated it is a pity that A.I. does not attempt to dodge line of fire but starts with evasive behavior only AFTER the gun is fired. Well, watch the video and see for yourself that it is possible to make A.I. characters perform evasive behavior if enemy aims in its direction, no firing needed. The implementation is not too difficult nor too heavy on engine, just two invisible basic particles added to each weapon.

WATCH VIDEO HERE

Last edited by Loser (9/2/12 17:27)


"I am just a mere reflection of what I would be."

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#650 9/2/12 19:00

Knox
Member

Re: Movies

Cool!


Oni fan since 2001.

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