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you should take the taunts from the manga XD

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hey I am always friendly ![]()

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Hello people... I dn't think anyone wud probably remember me.... but i left ages ago.... but i'm back now!
few months ago i restarted my 'motoko kusansgi' project! 
It's nearly finish ...so i was wondering, how exactly can i import it to oni , can anyone help?
i really don't fancy open a whole new topic on abt it....so thank you.
Last edited by dream996 (21/5/13 15:15)
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Ahh, I remember you! ![]()
That is impressive... I just hope it still fits the vertex limit.
I don't know how to import it, but I just wanted to welcome you back.
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of course we remember u dream ! where have u been
missed u
welcome back ! be sure to take a look at all that we have made when u were away. ![]()
about importing motoko .. u need to have the body divided as 19 parts , there's also a limit on the vertices number of each part, u'll also need to set the center of the body parts ... u can use a dae of any other character as reference ...
u can also upload the dae and textures then, EdT and I can help u with it.
she's looking great i hope we can keep that look when she's imported.
and if we are unable to import her completely we sure will find the textures and the model very helpful to improve the current one.
Last edited by Samer (5/8/11 16:32)
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dream996: Welcome back! I hope we are able to get your Motoko into game. It will probably take a lot of work, reducing the polygon count, but it will be worth it.
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