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Is somebody interested and wants to join this?
The animation is already done, could be improved later but for now it's enough.
Next goal would be to create a few suitable particle and finding a good place to spawn them. The plan is to draw on particle of Barabas' gun and modify them.
So far i can tell it shouldn't come directly from the character's hands (maybe "charge"/"loading" particle but not the beam). (Muro worked here as a guinea pig and just fried himself...)
Probably not a mod for realisms but i think it would be still fun to see a big fat kamehameha inside Oni.
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I'd love to hadouken everyone... If I were you, I would make a taunt move out of it, a'la Team Fortress 2 taunt kills.
Circus Afro, Circus Afro, Polka Dot, Polka Dot!
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I'm doing something very similar at the moment, Including the animation, but I can't get the particle I want to emit (w6_vdg_p01)
I got the _e01 to work, but not the one I really want. Any tips?
Last edited by Mukade (02/16/11 15:02)
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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A shoryuken seems like a better idea, although it whould look funny Muro blasting Kamehameha waves
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You can make it come from a character's hands, you just have to set the HasOwner flag (for the emitter and the particle) and tell the damage event to ignore the owner.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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eventhough I didn't understand any of the big japanese(?) words u said .. i like the idea it will have many applications in new characters for example a robot shooting electricity out of his\her hands, and what mukade is working on
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@ Oxe and Delano: hadouken, shoryiken, I see, there seems be to interest for more energy-related attacks. Okay let’s keep it in mind. Dunno about kill taunt, I’ve see TF2 vids first.
@ Mukade: "I got the _e01 to work, but not the one I really want."
w6_vdg_e01 spawns _e01 and _p08, you are probably referring to the unwanted _p08. If so duplicate w6_vdg_e01, rename it (e.g. h2h_vdg_e01), and modify the content: remove the p08 emitter block and all code with emitter 1 (emitter 0 is p01).
@ Gumby: Hm, ok, I’ve to set SelfImmune .. but wouldn’t it still collide with Muro hands? Will test it when I’m home.
@ Samer: electricity from robot’s hand, eh? Looks more plausible, you got point there.
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Dunno about kill taunt, I’ve see TF2 vids first.
Here are some vids:
Heavy's taunt kill: http://www.youtube.com/watch?v=6kIABEOzw6Y
Engineer's: http://www.youtube.com/watch?v=dh7e54XAt9Y
Soldier's: http://www.youtube.com/watch?v=sC_vNsAL … re=related
Pyro's: http://www.youtube.com/watch?v=YPYHyeCgJ60
Summary: http://www.youtube.com/watch?v=EYa0Ev7122g
Circus Afro, Circus Afro, Polka Dot, Polka Dot!
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@Paradox
No, no, you misunderstand. While I got the _e01 to work (a bit by accident, but I think it looks good, so I'm keeping it), what I really wanted to get to work was the _p01, or the VDG bolt itself, and not the zappy effect on the end of the gun.
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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