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Or you can, when exporting to .dae, go to Crosswalk -> Export as dae -> and then click second tab, you'll see many options one of them is for changing all polygons in triangles. Put the tick on that, choose path and click export.
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Black Ops Casey
Last edited by Samer (02/07/11 14:02)
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Casey is coming along very nice!
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Is the armour texture 4444 format or what happened?
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paradox yeah i guess :\ i used the original ones that come with the game didn't change the color format, but they were very pixelated so i increased the resolution and softened them a bit (simple blurring) .. didn't turn out as i hoped, wanted them to be more HD, i tried to change them myself but it's all black hard to really do much with them.. i wanted to use TOCS's higher resolution black ops textures but they're no longer available.
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Ah I see, my eye became used to the other mods, I forgot *how creepy* the originals already were. ^_^'
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I like your Casey, and it's very good to see daodan glow
Can you change the color of the glow, I think it would look nice with white color...
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lol @paradox .. yeah the original textures look horrible in comparison to severed textures or the new HD konoko ... I couldn't do much with it if u open the texture it's all black and confusing :S !
@ Nitro, glad u like it
but the white glow is reserved to one of my mutant konokos
+ the blue suits casey (first outfit and eyes color and the contrails are all blue)
btw check post 59 and 60 in this thread if u want to there are some hints about how to change the glow i think there's a tutorial somewhere but i can't find it .. so feel free to change the glow urslef and test it
& thanks EdT btw I changed the idle pose no longer muro like
Last edited by Samer (01/30/11 12:01)
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Ok then, I'm waiting to see mutant konoko with white glow
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some re-texturing still not done though
but what do u think shall i add reflectivity ? if i do the color format will be reduced a bit,
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Why exactly does he get a daodan glow? >_>
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Because everyone has it
No but srsly maybe Griffin saw the advantages of the chrysallis and gave it Casey as well, i mean he isn't in the game, but they could have done that
idk this one's up in the shitter
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It just looks cool
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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Why exactly does he get a daodan glow? >_>
and why exactly is it bugging you after 2 years :\ ? this is the first time you notice ? same reason why say motoko has one .
and I spent ALL DAY re-texturing the tctf armor that's all u have to say :\
Anyway thanks for ur .... mm ever delightful feedback >_>
Last edited by Samer (01/31/11 08:01)
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wow, the textures look great. If you want reflectivity, you need to use ARGB8888 if you are using xml, or bgra32 if command line. However, to use this format, you will need to swap the red and blue channels of the image, before importing to Oni.
Of course, your Oni engine needs to be patched to use the HD textures.
Last edited by EdT (01/31/11 08:01)
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Sorry, distracted. The textures do look much better. Good job.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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That looks much better! If that could somehow be done to the rest of the armor piecies, it would be great!
@ EdT: Why don't we just bundle the next version of AE, with the new engine patches? It would make everything a lot more user friendly.
Last edited by TOCS (01/31/11 13:01)
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It already is, I thought...
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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One of the purposes of the AE *is* to distribute the latest patches.
Check out the Anniversary Edition Seven at ae.oni2.net!
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yeah it is already patched in the latest edition and thanks for the encouragement ^^ I still have to update the "fabric" and I'm also going to update the lite black ops maybe one day i'll update the elites ... but does anyone know how exactly do i switch the red and blue channels in the editing program ? (photoshop in this case)
i see the channels red and blue and green.
i don't suppose there's an easy way to switch them ^^ ? would i have to recolor all red blue and all blue red manually :S ?
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There is an easy way to switch them, i forget how though.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Gumby wrote:Why exactly does he get a daodan glow? >_>
and why exactly is it bugging you after 2 years :\ ? this is the first time you notice ? same reason why say motoko has one .
and I spent ALL DAY re-texturing the tctf armor that's all u have to say :\
Anyway thanks for ur .... mm ever delightful feedback >_>
It's called Nerd Rage, don't bother arguing with it
I get nerd rage whenever someone gives Rolento the Bayarea theme from Final Fight
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Samer, I create a new channel, copy the red to that channel, then copy the blue to the red channel, then copy the red from the new channel and paste to the blue channel, then delete the new channel.
I created an action from these steps, then for the rest of the textures, just run the action on them. Quick and easy.!
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thank u Edt ! at first i didn't know how to copy the color that was my problem .. i just have to select that channel and copy the IMAGE itself and put it in the other channel ^^ thank u. Oni is teaching me photoshop, animation and model editing !
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You're welcome, it is the same with me. Because of Oni, I learned about hex editing, 3D modeling, programming and so on. Who says video games are a waste of time
Last edited by EdT (01/31/11 19:01)
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