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I don't have a way to determine what rendering Oni uses, can anyone please tell me?
And if Johnnatan Smithington II, lead programmer of "Take That", would get the source code of Oni from Take 2, will he be able to port (rewrite?) it to a different api? Like DirectX, or the older Glide (which I suspect what Oni is running on).
Thanks
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what? that made no sense.
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It uses a hacked up version of OpenGL, and it should stay that way, other than pushing mroe things to the renderer.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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I'm happy the engine can hold models and textures like what you people have recently done, seems more detailed compared to the originals.
case closed, thanks
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