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so that you can summon ally's,like the TCTF.
Last edited by Helion (01/02/10 10:01)
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Well, one could add characters to a level's BINACHAR file and spawn them when you use a certain animation such as a taunt. However, we cannot currently teleport characters to Konoko's location. So they would have to be sent to hardcoded flags or coordinates on the map. Perhaps they could be set up to come find you. Once they did that, they could assist you in battle.
Although it doesn't count as "summoning" an ally, there have also been successful experiments in setting up an existing civilian to constantly follow you and get involved in the fights, as EdT did here: http://www.youtube.com/watch?v=BysMcC14xqY
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So that's what OTA's spawn bsl file does? It just spawns players randomly?
I first thought that it spawns players where they should've been. But there are different arenas. How can they limit player spawning to just one region of the whole level? And how can they script the spawn point after konoko or the desired character wins a round, and then starts a new region of the level. It really bothers me, because i checked the scripts and they don't mention anything about spawn sites.
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Tudorge: Look at the arena_rand.bsl file, there is a section called TELEPORT FLAGS (LEVEL- AND AREA-DEPENDENT)
For example:
if(arena_area eq 0) {
if(ai_team eq Konoko) {
if(rand_flag1 eq 0)
{chr_teleport(ai_name, 200); chr_facetoflag(ai_name, 200);}
arena_area is location of the fight.
chr_teleport(ai_name, 200) spawns the AI at the flag 200
Last edited by EdT (01/02/10 14:01)
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could u do that with that bot editor thingy ?
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No.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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