You are not logged in.
Not for me. Regular attacks do, but jumping attacks don't.
Do you have any special mods installed?
Any plans for AE to work with the demo versions of Oni?
I hope to make a special demo version of AE (basically normal Oni, stripped of the extra levels...) after the next release.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
Offline
I can't launch Oni after installing AE on Mac OS X 10.5.8. The program icon simply pops and then automatically closes. The Globalization and Install processes took a suspicious 3-4 seconds to complete.
Oni is a newly installed copy in Macintosh HD/Application/Oni f/ and the Edition folder is in there as well.
I've attached what I believe are the relevant logs. Hopefully someone knows a possible fix or what I did wrong.
Offline
The Edition folder is inside the Oni folder, right? Can you try taking the ƒ out of the Oni's folder name? I can't remember if the path works with that character in it.
Check out the Anniversary Edition Seven at ae.oni2.net!
Offline
The Edition folder is inside the Oni folder, right? Can you try taking the ƒ out of the Oni's folder name? I can't remember if the path works with that character in it.
Just tried it, nothing happened. I'm going to restart and see what happens now.
Offline
Could we get a screenshot of the install folder inside the Finder?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
Offline
Restart didn't work.
Gumby, here's the screenshot as requested.
Offline
Hmm. Now a screenshot of both GameDataFolders?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
Offline
Sure thing, attached as usual.
Offline
Andrew: You are missing the data files from the original GameDataFolder.
You should have something like my attached screenshot.
Last edited by EdT (11/07/09 18:11)
Offline
Ah, that's why. I've re-installed (more like re-dragged) and the Globalization thing now feels like it's doing something. I'll edit to post the results when everything is done.
Thanks a lot everyone for all your help.
EDIT: sweet, it works! Thanks again
Last edited by andrewthong (11/07/09 18:11)
Offline
hmm any1 remember I had the same problem as andrew that time ? I den put my edition folder into my original oni and I also remembered like andrew my globalization only took 3-4 seconds -,- anyway hope u can play after this
Last edited by northero (11/07/09 20:11)
You can fool some of the people all the time and all of the people some of the time, but you can't fool all the people all the time
Offline
A little early since I only gave this a 1-2 hour run but I thought I'd give some feedback.
I like the installer- had some issues initially (as noted above) but that turned out to be my installation of Oni. Last time I tried AE, I had to start Oni via Terminal but it's nice to be able to just launch the application straight out of Finder.
Good improvements to the AI. Gone are the vulnerable opening attacks (Cannonball etc.) and the dashing keeps them on your tail so there's no easy escape anymore. Bullet dodging is solid but I think there is room to further improve on this. For example, a "tougher" armed AI could hold their ground/crouch and return fire.
The reworked knockdown adds a new dimension to the gameplay. I've accustomed myself to rushing the shooter and using a flashy/flying attack to disarm him. Not so useful now especially when you're put up against numbers- I've been Uzi'd at point blank too many times...it really makes do extra stuff like dropping your weapon beforehand so you can aim for a disarm and remove the weapon from the fight.
I found myself using the ninja the most because of the new shadow dash. It's good for getting behind your opponents quickly- try facing an opponent backwards and timing a back shadow dash. With the added mobility advantage, it still feels balanced as the ninja doesn't really have a strong back throw and they can still catch you with an attack moments after you initiate the dash. Here's to hoping for some interesting move upgrades for the other chars in the future.
Yes, I can now break glass by punching it. Such a simple upgrade but it adds a lot of depth to the environment. And I have to say the implementation is spot on. I can throw a flying kick through a window as expected (not something silly like I get stopped at the glass).
I'm sure there are more things I haven't even discovered yet with this release. Good job AE team.
Offline
Thanks for the feedback! It feels good knowing that our hard work has improved the gameplay experience of others.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
Offline
I've got some feedback: AE f***in' RULES.
But,
I can throw a flying kick through a window as expected (not something silly like I get stopped at the glass).
It's really weird that you said that because whenever I hit glass from an in-air attack, it doesn't break and I DO get stopped at the glass. I asked about this but apparently I'm the only one having this problem.
If we don't change the direction we're going, we'll likely end up where we're headed.
Offline
I've got some feedback: AE f***in' RULES.
But,
I can throw a flying kick through a window as expected (not something silly like I get stopped at the glass).
It's really weird that you said that because whenever I hit glass from an in-air attack, it doesn't break and I DO get stopped at the glass. I asked about this but apparently I'm the only one having this problem.
1. Are you using the Glass Breaking Moves Mod?
2. Do you have any third party mods that could be interfering?
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
Offline
actually I too have that problem konoko's jump kick doesn't break glass while her jump punch does
I think the package that is interfering is particle trails ... try without this package and tell me what happens Leus. ( I just thought of that sine her jump punch doesn't have trails while her jump kick does) If it works I can make an easy fix so the 2 packages can coexist
Join our Oni Facebook Group
Check My YouTube Channel for my Oni Videos.
Check My Wiki page for all my stuff
Offline
and when she run and kick....
Offline
Hi, do you need any software installed to make use of Oni split?
Offline
Hi, do you need any software installed to make use of Oni split?
If you are running a PC, you need the .NET package. If you are on a Mac, you need mono. If you try to run the Installer, it will tell you if you are missing the needed software and give you a website to go to get it.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
Offline
how do u get the AE and the OTA thingy please tell me i really need the OTA and AE
THANKS
"Your mine!"
Offline
i tied but didnt wrk
"Your mine!"
Offline
Anniversary Edition Release! (2009-07)
PC - http://mods.oni2.net/system/files/Edition-PC.zip
Mac - http://mods.oni2.net/system/files/Edition-Mac.zip
and some OTA
http://mods.oni2.net/mods/Script
*See the 'ReadMe' inside the zip/rar to get the AE working !
Last edited by dream996 (02/15/10 16:02)
Offline
What? O_o
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
Offline
What?
What "What?"? I think it was an advice to install AE.
Jente, du er deilig, du er lekker, ihvertfall nå når jeg drikker.
Baby, du har det som trengs, hva er sannsynligheten for at vi to hopper til sengs?
Kan du si meg det? Jeg er ikke så stø i sannsynlighetsregning.
Offline
i was juz answering onirulez question
Offline