Topic: Looking to make a walkthrough of a level.
I want to do a walk\runthrough of a level, and post it on Youtube, which level do you guys want to see? ![]()
Force Quit the game
Gumby: What the heck is F12 used for?
Harry: Freezing the game, obviously.
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I want to do a walk\runthrough of a level, and post it on Youtube, which level do you guys want to see? ![]()
Rooftops. Would be the most useful for people.
Well I find rooftops simple but yea sure it would be a good movie.
And plus I want to see Gumby in action ![]()
Ew, you guys are going to make me fight Mukade. ![]()
Gumby: Wow, you have time to do a walkthrough??? :-P
He's waiting for me to finish some code up ^_^
Personally, I think I'd be more interested in seeing you do a walkthrough for a difficult level like Science Prison; Rooftops is a piece of cake.
----Mukade chuckles ominously
So two for Rooftops and two for Science Prison...
I vote Science Prison again.
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Edit: But really, that's like the toughest level IMO. I'd like to see how you go about it.
Last edited by Leus (3/11/09 0:42)
Your vote only counts once. :>
In any case, I probably will end up doing Science Prison. Rooftops is very straightforward...
Dream Lab
! with modified version ![]()
What's so hard about Science prison
? I have full health and min 3 hypos on each save pt :\ except first and second
That would be half the savepoints. ![]()
Science Prison requires a few strategies to make your way around the level so you dont get bumrushed by the TCTF.
I'm not doing Dream Lab.
There are no real strategies to apply to it, other than keeping your health up and stealing Griffin's VDG. :>
mm yeah :\ when u said walkthrough i thought more like action and fights more than strategy
also TCTF hq (and redux) require a bit of strategy and have like nice secrets
( the mercury bow and ammo and phase cloak out of the window)
"That would be half the savepoints. "
the first savepoint of SC prison is when she arrives and has to cross the lasers of course no hypos there and the second immediately after she crossed the lasers no hypo there either
!
How about the indoor atmospheric processor?
Airport 2 (level 5) would also be interesting strategy-wise. Especially the big room directly after save point 1.
I thought about science prison but the only tough part is when after Kerr is killed. Damn grenade launchers!
@Samoko: I usually have lots of hypos too, but a lot goes on after some of those save points, especially that last one. The final laser room is where I usually get screwed over.
Lol, Oni and strategy? i've never really thought of Oni having any strategy, exept combat strategy
Lol, Oni and strategy? i've never really thought of Oni having any strategy, exept combat strategy
There are other ways to play than just running up to every enemy you see. Some levels have certain paths that are better for staying alive.
not when you've played it for years, but yeah i see what you mean ![]()
i guess also which guys to kill first etc.. this all just comes to me without thinking, i guess i forgot what is to be an inexperienced oni player
not when you've played it for years, but yeah i see what you mean
i guess also which guys to kill first etc.. this all just comes to me without thinking, i guess i forgot what is to be an inexperienced oni player
Even for "experienced" Oni players...fighting isn't always the best option.
Great, maybe I could learn a thing or two from this...
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