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#1 08/08/09 09:08

dream996
Member
Registered: 03/15/09

ONE THINGs !

m.....in the chapter 14 and 12 the first cutsence jumping and falling from the sky......can you make that as a mod???
like the kangaroo or falling from the sky ????(not swinging around with the two hands)


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#2 08/08/09 09:08

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: ONE THINGs !

You mean, instead of the flailing animation that kicks in when she falls for a long time, use this animation?  Hmm, I wonder if that could work.


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#3 08/08/09 10:08

dream996
Member
Registered: 03/15/09

Re: ONE THINGs !

thank you for have a little thought about =] at least


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#4 08/08/09 10:08

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: ONE THINGs !

We'll have to wait for someone who knows the animation system better to answer the question, but I am curious as to how it would look.


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#5 08/09/09 01:08

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: ONE THINGs !

Yes, that seems to be the animation used after a jump flip. Should be pretty easy to replace.


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#6 08/09/09 06:08

dream996
Member
Registered: 03/15/09

Re: ONE THINGs !

quite a few idea  of new moves
chapter 6,7,14 the Daodan power
chapter 9 the last cutsences ....jumping up the Container
chapter 10 the way that kill Mukade at last

Last edited by dream996 (08/09/09 06:08)


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#7 08/09/09 06:08

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: ONE THINGs !

Some of those are env animations that I would have to muck about extracting. Still...

Daodan power - No. What use would you have for this?
Climbing - No, no proper way to do this.
Ground finisher - Maybe, will have to see what types of throws I can make.


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#8 08/09/09 07:08

dream996
Member
Registered: 03/15/09

Re: ONE THINGs !

Daodan power - No. What use would you have for this?

is can be use like the chapter 11


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#9 08/09/09 07:08

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: ONE THINGs !

Gumby wrote:

Yes, that seems to be the animation used after a jump flip. Should be pretty easy to replace.

Oh yeah, I didn't realize that.  Although the jump flip ends in a normal landing, and the long drop in Ch. 14 ends with a Motoko-like crouch.

dream996 wrote:

is can be use like the chapter 11

Can you explain that a little more?  What purpose would the Daodan surge animation serve, exactly?


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#10 08/09/09 07:08

dream996
Member
Registered: 03/15/09

Re: ONE THINGs !

after the other konoko perform the *Daodan* she had the Daodan power big_smile


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#11 08/09/09 11:08

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: ONE THINGs !

Dude that would actually be pretty sweet if Konoko had a daodan surge every time she overpowered with a hypo.  It could be a little bit more of a challenge having to wait a sec for it.  Or it could blast people away like fists of legend and actually afford the player more time, giving an advantage.  Either way I think it would be cool and wouldn't really unbalance gameplay.


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#12 08/09/09 18:08

dream996
Member
Registered: 03/15/09

Re: ONE THINGs !

great idea that is what i thought about during the dinner  tongue


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#13 08/09/09 19:08

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: ONE THINGs !

The problem is that the surges are supposed to be rare, and only happen after certain important events.  (Interestingly, they only happen when fighting people who have harmed or kept her from Shinatama.  Coincidence?)  If they happened all the time they would lose their meaning within the story.


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#14 08/09/09 20:08

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: ONE THINGs !

Yeah but it'd be cool.  Cool stuff is more important than story when it comes to Oni, IMO.

I mean, with the way we tend to play Oni these days, it seems that story is rarely even relevant.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#15 08/09/09 20:08

dream996
Member
Registered: 03/15/09

Re: ONE THINGs !

but what about the konoko in chapter 11... she use it b4 fighting ....and do u HONESTLY care about oni story  ... hmm
and one thing ....why didn't she do it when griff kill shinatama ???


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#16 08/09/09 20:08

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: ONE THINGs !

Yes, some of us do care about the story. A good game has multiple parts, like graphics, plot, and gameplay. You can leave out the plot, but what is worse than that is putting in a cruddy one.


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#17 08/09/09 21:08

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: ONE THINGs !

Come oonnnnnnn.  Her having daodan spikes that blast away enemies wouldn't make the story suck.  It could just be a package which you could opt on or off.  I'm attached to this idea now lol.  Is it even feasible?


If we don't change the direction we're going, we'll likely end up where we're headed.

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#18 08/09/09 21:08

dream996
Member
Registered: 03/15/09

Re: ONE THINGs !

IM sure more people would agree to leus and quite like the idea .... i think they will wanna try it at least
just like a new move for konoko....just like the (Earthquaker)
but i can think of two idea of how it can be ....one of them can be the chapter 11 konoko ...one of them can be leus ....can we actually putting them both at once????

Last edited by dream996 (08/09/09 21:08)


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#19 08/09/09 21:08

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: ONE THINGs !

It would be overpowered. Try shapeshifting to Barabus, then spam his Earthquaker.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
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#20 08/10/09 11:08

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: ONE THINGs !

It would be overpowered if it was a move, but if it just happened whenever she went into daodan overpower on a hypo you couldn't legitimately spam it.

Edit:  Also maybe have it be super loud so it alerts everyone in the area or something to counter balance it?

Last edited by Leus (08/10/09 11:08)


If we don't change the direction we're going, we'll likely end up where we're headed.

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#21 08/10/09 11:08

Ire Yosuke
Member
Registered: 05/23/09
Website

Re: ONE THINGs !

Well *sight* It's like giving her Elderrune cheat after she drops into the vats (since the chrisalis should regenerate her) but it's not given to balance out the game. Nuff said.


"There are two things that cannot be ignored in life. One is a cannon, the other, a cannon ball." - Commander Patrick "Bombard" Bomba

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#22 08/10/09 12:08

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: ONE THINGs !

Leus wrote:

It would be overpowered if it was a move, but if it just happened whenever she went into daodan overpower on a hypo you couldn't legitimately spam it.

Edit:  Also maybe have it be super loud so it alerts everyone in the area or something to counter balance it?

Then you couldn't go Daodan and do stealthy kills. Also, playing an animation when you go into Daodan would suck. Lets say you fight someone with a blue shield. They wouldn't be knocked down, and would get a free hit on you.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#23 08/10/09 13:08

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: ONE THINGs !

Exactly, so you'd have to take that into account when doing it.

Well, whatev.  Doesn't really matter, just thought it sounded like a cool concept.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#24 08/10/09 20:08

dream996
Member
Registered: 03/15/09

Re: ONE THINGs !

what about the ground finisher?


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#25 08/20/09 09:08

dream996
Member
Registered: 03/15/09

Re: ONE THINGs !

have you ever tried mukade ??????
when you jump off somewhere high ....and keep pressing shift as well ...it looks quite cool _
so what i think is .....jump flip ends in a normal landing with what mukade would be great


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