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Now that is awsome! I wonder what would it take to actually make a new set of new moves ?
"There are two things that cannot be ignored in life. One is a cannon, the other, a cannon ball." - Commander Patrick "Bombard" Bomba
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On the technical side, it would require OniSplit to be able to import DAEs (Collada models) with animations in them. All I can say is that it is being worked on, but it's a complex issue, so I don't know when our wizard/hacker will be done. On the human side, the animator should have experience or at least be a student of animation and human motion, to know how to make things look good. Steve Abeyta left quite an act for us to follow.
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So who are they making the new moves for motoko or what but either way it would be awsome since im familiar with every single move in the whole game so new moves would be fun. And also for far ive beat the game with only motoko no cheats on easy
Awol
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Well, for now we are just mixing up the moves.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Here's the latest version:
http://edt.oni2.net/AE_Files/motoko5.zip
Tweaked some of the moves and removed the scar from her face.
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make the hair a bit more longer !
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Longer hair looks stiffer. Someday I would like to give Konoko the awesome hair from the intro, but it would look horrible ingame, I think.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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I have a question, How can I replace Konoko's model and moves with the Motoko model and her moves? The model looks good and I wanted to try it out when ever I get the chance. I'm using Windows XP by the way.
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Shade: Either shapeshift to Motoko or you will have to modify the BINACJBOCharacter in each level to use Motoko instead of Konoko.
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The other alternative is to duplicate the Motoko ONCC a few times and rename it to replace Konoko's. Lol.
Iritscen:
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours
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Shade: Either shapeshift to Motoko or you will have to modify the BINACJBOCharacter in each level to use Motoko instead of Konoko.
Thanks, I forgot that I've posted on this thread. Sorry for late reply.
EDIT:
Got the mod working, It works fine.
Last edited by Shade (07/04/09 03:07)
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i really think motoko need some retexruring ....maybe the hair
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dream996: If you can improve the textures of Motoko, please do so.
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Well I think I should give a try at texturing work. Do you know any texturing tutorial EdT?
(I'm sorry having asked that, the wiki seems to be down for me this time)
The Boy Who Knew Too Much
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Here's a basic tutorial :-)
Extract the textures you want to modify -extract:tga or -extract:png <dir for file> <filename>
Open the image files in a graphics program, such as gimp http://www.gimp.org/
Some of the original textures are small like 64x64 pixels. But now Oni can handle up to 512x512 pixels. So for detail work you can enlarge the texture up to 512x512.
Convert the image back to oni files: -create:txmp <dir for file> -format:bgr32 -genmipmaps -large <filename>
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this is a new face texture for motoko inspired by Severed textures
if u like it ... jut replace the old TXMPmotoko_head.oni & TXMPmotoko_jkt_neck.oni with the new ones ...
uncheck motoko package thru the AE installer and click install ... replace the files then recheck and install again.
here's a before and after
Last edited by Samer (09/14/09 04:09)
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I like it a lot! Thanks.
Maybe one day using XSI Mod Tools, we can make her hair look better! :-)
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ok this is kinda a little tweaking I made for my motoko ... but i thought i'd upload it .. if someone finds it interesting ...
changes :
currently motoko's k-k fw k makes a crescent moon kick, and also p-p-k ... i wanted them to have different moves so the p-p-k now makes 2 punches from muro then uses ninja's heavy kick she flips in the air and comes down on enemies the transition is seamless and it looks cool
currently each impact of the (super) moves is different, the running kick gives muro's kick impact the heavy kick gives red's ... while the twister kick gives konoko ... I'm talking about the flash when the move hits the enemy ... so I made them all have the same impact (flash) which is that of red's heavy kick ...
new textures for the face and neck ... same ones i posted earlier (slight change to the hair)
lowered the jumps height to make more use of the jumping attacks and to reduce the float effect ... still much higher than konoko's though
added right, left and back jump flips ...
download http://mods.oni2.net/node/81
Note: this package requires version 1 or above of the character variant fix download here: http://mods.oni2.net/node/112
Last edited by Samer (02/05/10 23:02)
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Lol Gj you should keep working on motoko shes the best charecter my fav.
Awol
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tell me what u think once u test it ...
Last edited by Samer (09/16/09 07:09)
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Very well done! I like how you improved Motoko. Its fun to play as Motoko, but, hard to fight against. :-)
If there other moves or aspects about Motoko that can be improved, please do so.
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yup i don't want to go up against her
I've (she has) kicked muro's barbas mukade's and evil konoko's ass
I'm glad u liked my changes she was already great
Last edited by Samer (09/16/09 18:09)
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such an overpowered character tho, i would at least take the super-jump off, personally i think it makes her an unbalanced character to level *fairly* with
maybe make a modified non super-jumper version?
"He looks mean enough to tear my arm off and beat me to death with it. In fact, he looks mean enough to tear his OWN arm off and beat me to death with it."
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no way the super jump is fun i could never live wthout it im so used to it.
aniway what do u care u dont even have motoko downloaded
Last edited by myplea1 (09/16/09 22:09)
Awol
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