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#1 09/26/09 10:09

dream996
Member
Registered: 03/15/09

Creating New Levels ....

Here is what i planned =]
OTa on a ship  and a new airport  ( Now demos_kratos =] i got a request  big_smile  (or maybe a question) its that possible to make the Gui able to import level ??or make it as a package ?  hmm hmm  )

here is all the picture =]]

http://img185.imageshack.us/slideshow/w … 161712.jpg

Last edited by dream996 (09/26/09 12:09)


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#2 09/26/09 10:09

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Creating New Levels ....

Sorry to burst your bubble, but we can't make new levels yet.  You might think you saw a new level called Hexagon, but that was never more than a test.  We can't generate pathfinding grids yet when importing levels, therefore the AI simply stands around and does nothing unless something comes within punching distance (speaking loosely here).

That's why the OniSplit GUI does not support importing levels, because it's really not a working feature in OniSplit yet.

P.S.: That link doesn't work.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#3 09/26/09 10:09

dream996
Member
Registered: 03/15/09

Re: Creating New Levels ....

will it work later on ?????
but how did u make the hexgon level /??
and can u actually make a level without anything ??just konoko walking around
thx for the ps and thx for saying ,,b4 i carry the level project =]

Last edited by dream996 (09/26/09 10:09)


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#4 09/26/09 10:09

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Creating New Levels ....

The levels look pretty awesome man.

Yeah, it may not be possible to make pathfinding for enemies, but that's tougher than just making levels anyway.  If it's possible to upload models as new levels, we should definitely do that out to see what kinds of environments could make for cool and interesting gameplay, if nothing else.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#5 09/26/09 10:09

dream996
Member
Registered: 03/15/09

Re: Creating New Levels ....

i thought it would be nice to have OTA on ships =]


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#6 09/26/09 11:09

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Creating New Levels ....

I think it's important for me to say here that, although some of us in the community use sites such as TurboSquid to find free models to work with, we always credit the source of these models.  We don't work with models that we don't know the source of, because we need to know that the model is under a free license and because we just generally try to be ethical in giving credit to the original creator.

As far as giving instructions for importing a level manually, I don't know if anyone is willing to take the time to explain it from scratch.  Suffice to say that it is very complicated.  Probably the best use of time for everyone involved would be for you to wait for a tool that does it automatically.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#7 09/26/09 12:09

dream996
Member
Registered: 03/15/09

Re: Creating New Levels ....

anyway "post shut ____ looks like i will have to wait =]
do u honest think urboSquid will be able to find this ? sad 
(((ok never mind < END OF STORY )))

Last edited by dream996 (09/26/09 12:09)


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#8 09/26/09 12:09

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Creating New Levels ....

I do like the idea dream smile


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#9 09/26/09 12:09

dream996
Member
Registered: 03/15/09

Re: Creating New Levels ....

who made the hex level anyway ?


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#10 09/26/09 12:09

Samer
Member
From: Lebanon
Registered: 09/04/09
Website

Re: Creating New Levels ....

EdT i think


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#11 09/26/09 12:09

ADD
Member
Registered: 09/25/09

Re: Creating New Levels ....

EDT come up a lot of things =]

Last edited by ADD (09/26/09 12:09)

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#12 09/26/09 12:09

dream996
Member
Registered: 03/15/09

Re: Creating New Levels ....

EDT come up a lot of things =]

same thought and he always help me out =]


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#13 09/26/09 12:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Creating New Levels ....

EdT did not make the hex level, it was made by some Russian guy. smile


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#14 09/26/09 12:09

dream996
Member
Registered: 03/15/09

Re: Creating New Levels ....

o ...thought he did .....i wish that russian guy have a tut about it


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#15 09/26/09 12:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Creating New Levels ....

Oh, I see what you mean. Well...I don't know who actually got it in the game.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#16 09/26/09 13:09

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Creating New Levels ....

Yes, a Russian guy made the model.  As I recall, setting up the level for import into the game took the combined effort of four or five people before it was finally in decent shape.  It took a lot of conversation and messing with XML to make it happen.

But some day OniSplit will complete this feature, and then we will be able to write a nice, simple tutorial about it and add support for level importing to the GUIs.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#17 09/26/09 13:09

dream996
Member
Registered: 03/15/09

Re: Creating New Levels ....

demos_kratos ..is the only OOONNNEEE who is working on it ....it will take a while  big_smile


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#18 09/26/09 13:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Creating New Levels ....

demos works on the GUI. Neo works on the nasty import\export stuff.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#19 09/26/09 13:09

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Creating New Levels ....

Wrong "only one", Neo is the One.  Ha ha, I always wanted to say that.  Anyway, Neo makes OniSplit.

Edit: Dual Mod Simulpost Technique!


Check out the Anniversary Edition Seven at ae.oni2.net!

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#20 09/26/09 13:09

dream996
Member
Registered: 03/15/09

Re: Creating New Levels ....

Only two then -__( still, that wud take a while


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#21 09/26/09 13:09

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Creating New Levels ....

one =/= two

smile


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#22 09/26/09 14:09

Leus
Member
From: Boone, NC
Registered: 05/28/09
Website

Re: Creating New Levels ....

Lol language barriers.


If we don't change the direction we're going, we'll likely end up where we're headed.

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#23 09/26/09 14:09

dream996
Member
Registered: 03/15/09

Re: Creating New Levels ....

two isnt much either


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#24 09/26/09 14:09

Iritscen
Moderator
From: NC, USA
Registered: 10/22/07

Re: Creating New Levels ....

And one is even less than two.


Check out the Anniversary Edition Seven at ae.oni2.net!

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#25 09/26/09 14:09

dream996
Member
Registered: 03/15/09

Re: Creating New Levels ....

not a big differece =[


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