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Okay, I think I figured out editing the hex-values within the Oni.exe.. But everytime I convert a file with the BGRA32 format, the alpha channel is transparent.. I used this line with OniSplit to convert my texture:
OniSplit -create:txmp . -format:bgra32 -genmipmaps TXMPIteration001%2FKS_face.tga
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you are missing the command -envmap:TXMPenvksface
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By the way, this is not the forum for asking questions about modding; you want the Modifications forum. Just an FYI for the future, Rexxar.
Check out the Anniversary Edition Seven at ae.oni2.net!
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@ EdT : So, I'll just add "-envmap:TXMPenvksface" to all reflective parts?
@ Iritscen : Sorry, I weren't actualy sure about which forum the topic should go.
By the way, is there a possible way to extract the files, when there's special letters, like "%" because OniSplit, won't extract the files if they have so.
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Rexxar: It depends on the texture, almost all reflective part uses TXMPstrikerarmor.oni, however Konoko's armor uses TXMPenvksarmor.oni, Mukade uses TXMPSUPER_REFLECT.oni
I don't have any problems extracting something like this: TXMPIteration001%2FCop_calf.oni using OniSplit.
-extract:tga save_dir TXMPIteration001%2FCop_calf.oni
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@ EdT : So, what you're saying is, that there's different kinds of reflectivity?
According to OniSplit, I meant extracting a .tga, to a .oni file. Like this:
OniSplit -create:txmp . -format:bgr32 -genmipmaps TXMPIteration001%2Fk4_bcp.tga
Last edited by TOCS (07/30/09 14:07)
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Rexxar: Yes there are different envmap, extract them so you can see the difference. Actually, you can create your own pattern of reflectivity. I did that by changing the color so instead of a silver reflection, I was getting a red reflection.
You're right about the problem importing textures with % in the name. I'll report that.
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@ EdT : The problem about OniSplit weren't happening at one of the older releases, I guess it's some new feature that prevents it...
Does Oni support bump mapping? As it would be nice for future textures
EDIT: By the way, is there a way to extract the .oni files (textures) into .tga, so that I can edit them agian?
Last edited by TOCS (07/31/09 05:07)
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Rexxar: I reported the problem, just have to wait for a fix. In the meantime, you could delete the "%" from the filename when using OniSplit and then add it back again after it is converted to an .oni file.
To extract a specific TXMP: -extract:tga dir filename
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im sorry to interrupt but what exactly a you guys doing ? =] i have wondering for long
Last edited by dream996 (08/04/09 09:08)
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