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A strong Anime agent

Oni

With the flair of a Far East comic, a gloomy Sci-Fi plot, and a heroine that could break bricks in half with her hand...
A 3D Shooter? An action adventure? A beat 'em up? No, Oni will be an "Anime Action Thriller", as Bungie PR man Doug Zartman tells us as he throws a bad guy elegantly at a wall while playing Oni. You can see that the animators of Oni have seen a lot of Japanese animation like Ghost in the Shell by lookinh at the violet hair of special agent Konoko. As a member of the TCTF, she battles a mysterious syndicate in the yar 2032. Throughout 17 long levels Konoko will battle herself through badguys using her martial arts and weapons she picks up along the way whilst the plot unfolds around her. Konoko realises that the good and bad guys aren't those that she thought they would be at the beginning of the game, so by the end she becomes a lone avenger. 

Smooth as silk 

You play the game in third person perspective, from behind Konoko, who will slip into various outfits in the game, even wearing sunglasses that are in the Matrix look. With the mouse buttons you kick and punch, and there are ten weapons available for you to use, from an Uzi to a rocket launcher, but ammo is sparse, you are supposed to rely on martial arts to battle your way through the levels. Along with the jump and directional keys you can do some great combos whilst fighting. Timing is everything, if you for example quickly press the punch button three times you can end the combo of punches with a super punch, which will be shown in an adequate animation. 

Disarm enemies 

The battle scenes don't really abide to the rules of gravity, they actually abide to the rules of Anime cartoons, really high jumps are included. And what does Konoko do when she encounters a foe with a weapon in hand? She tries to disarm the enemy with a special disarm move to grab the weapon herself and use it against the agressor. Disarm moves will be harder to carry out when meeting stronger enemies with stronger weapons. 

Animations in combination 

The magic word for the flexible and fluid controls of characters is "Interpolation" One animation goes smoothly onto another like Doug demonstrates. "If you press a key in an action game to execute an action," Doug says, "then you'll notice how it will lag on the last few frames of the last animation before it executes the one you specified with pressing that key. You don't get that in Oni, the game reacts immediately to your input, even if Konoko is in the middle of another move." Dynamic lighting effects along with shadows and reflections make the game look even better.
Even if you're looking at Konoko from behind, the conclusions that you may draw that Oni is like Tomb Raider is wrong, because Oni offers close combat action along with puzzles. If you happen to pick up something, then it will most probably be things like ammo or life energy items. Alone the story makes sure that no gamer will suffer under a lack of adventure in this game. The numerous cutscenes in the game will be shown with help of Oni's graphics engine. 

Complex and detailed architecture 

Oni could do one other thing which no other action game every accomplished: creating a realistic and believable game world. The majority of levels are in buildings, two real life architects are there to make sure that there's alternation and a realistic look in levels, using professional software like AutoCAD. Individuality instead of the same boring rooms you see all the time. Not a thing to be ignored by the level designers are the behaviours of other characters in this game world. In some missions Konoko will find herself in massive fights, and the enemies don't stick to some patten programmed into the game, rather, they react towards the way the battles are going. Along with allies and foes there are also civilins. Even the bald headed guys in lab coats seem to have taken a couple of Kung Fu classes...
Along with the plot of the solo play there will also be a mulitplayer mode with fresh action gaming. In normal FPS's it counts that you are good with a gun, with which you battle others in deathmatches. But with Oni may even change deatmatch standards mking the new motto "unarmed and dangerous". 

This article can be found in the German magazine, Gamestar May 2000
Translated by Harry Al-Shakarchi

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