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#26 17/6/08 9:33

love_Oni
Member
From: Da Nang, Vietnam
Registered: 10/5/08

Re: Masterchief model for Oni.

EdT wrote:

OK, hope this is a bit more understandable:

Open BINACJBOCharacter.oni from level1_Final folder
     ..............

I tried, but I haven't done it yet. Looks like I've done something wrong.

EdT wrote:

Do the same process for the Elite and Ninja data.

You mean, I should copy muro_generic's data, paste it in the BINACJBOCharacter.oni from level1_Final folder three times, change one 'muro_generic' to 'master_zilla_chief', one 'muro_generic' to 'master_elite_chief', and one 'muro_generic' to 'master_ninja_chief', or I must copy other two different characters' data and change them to the Elite and Ninja?

Last edited by love_Oni (17/6/08 9:33)


The Boy Who Knew Too Much tongue

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#27 17/6/08 11:03

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Masterchief model for Oni.

You will need to copy the CHAR info from a ninja and elite from another level and add it to the BINACJBOCharacter.oni.
Now remember, you have to modify the hex at offset 0x68 and at offset 0xC4 to match the number of CHAR data you are adding to the level.

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#28 26/7/08 9:55

Im_New
Member
From: Singapore
Registered: 15/12/07

Re: Masterchief model for Oni.

ehh... where do i download the binchob thing?...


Konoko:Im Kicking ur @ss
Barabus:Never....ahhhh help me im falling *pulls his string to trust his jetpack*
Barabus:*SNAP!* noooo

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#29 26/7/08 9:59

Im_New
Member
From: Singapore
Registered: 15/12/07

Re: Masterchief model for Oni.

ok sorry dident read to whole thing jus ignore the question i asked


Konoko:Im Kicking ur @ss
Barabus:Never....ahhhh help me im falling *pulls his string to trust his jetpack*
Barabus:*SNAP!* noooo

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#30 26/7/08 10:15

Im_New
Member
From: Singapore
Registered: 15/12/07

Re: Masterchief model for Oni.

my brain is going haywire i dun understand anything =.=


Konoko:Im Kicking ur @ss
Barabus:Never....ahhhh help me im falling *pulls his string to trust his jetpack*
Barabus:*SNAP!* noooo

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#31 9/8/08 14:48

Muro
Member
From: England
Registered: 28/5/08

Re: Masterchief model for Oni.

Sorry but i just dragged the files for the chief into my level 0 final folder however i can't shift into him. Do i need to use a special program?

Also would it be possible to set Konoko's move set back to normal so she can use her sledgehammer heel and other moves without using a special at the end of every combo?

Thanks.

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#32 9/8/08 14:50

ONIrules
Member
Registered: 4/9/07

Re: Masterchief model for Oni.

Muro: Did you even use onisplit to RECOMBINE the file?

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#33 9/8/08 15:08

Muro
Member
From: England
Registered: 28/5/08

Re: Masterchief model for Oni.

Actually when i click on onisplit a box comes up and then nothing....

Sorry about this, I'm a bit nooby at these kind of things.

Hmm forget about the combo thing as its fine now....however on the compound level i can jump very high. Makes using jumping attacks in combat more difficult.

Last edited by Muro (9/8/08 15:08)

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#34 9/8/08 16:11

ONIrules
Member
Registered: 4/9/07

Re: Masterchief model for Oni.

Muro: You can use Gumby's Level Recombiner >> http://oni.bungie.org/community/forum/v … php?id=587  I never used it because I'm so used to using command prompt. Command prompt also works when you want to recombine a level, but its little harder.

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#35 9/8/08 19:14

love_Oni
Member
From: Da Nang, Vietnam
Registered: 10/5/08

Re: Masterchief model for Oni.

Yeah, the Level Recombiner is an easy way to recombine levels, but the only thing is: you don't know if the "recombiner" has finished recombine yet. X(


The Boy Who Knew Too Much tongue

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#36 9/8/08 19:40

ONIrules
Member
Registered: 4/9/07

Re: Masterchief model for Oni.

Oh yeah. Forgot about that. Tell Gumby if he's finish doing the recombiner.

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