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#1 06/30/08 20:06

Liquid Snake
Member
Registered: 06/25/08

Auto Aim & sensitivity

have u noticed it? (im  sure most of u did) when ur holding a weapon and ur sight is near the enemy, it atracts to the enemy, if u move ur mouse just a bit it wont move. Also, when u slide, no matter the direction ur going (except maybe if ur going the exact opposite direction of the enemy i think) konoko slides into the enemy. And just a quick question: Is there a way to redefine the mouse sensitility?  These are not very annoying but i preferred if these aito aims were off. is there a way to do that? thanks

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#2 07/01/08 01:07

Gumby
Member
From: Seattle, WA, USA
Registered: 08/30/07

Re: Auto Aim & sensitivity

There is a way, using the dev console and\or scripting to set a few system variables. Can't remember them right now, and no time to look. Check the wiki, or wait for someone who has time -_-


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#3 07/01/08 02:07

paradox-01
Member
From: Germany
Registered: 01/14/07

Re: Auto Aim & sensitivity

chr_weapon_auto_aim = 0;
Place this line at the end of the level's main function.

http://wiki.oni2.net/BSL:Variables (I hadn't a deep look into it, maybe you can use something to turn off melee's aming as well.)

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#4 07/01/08 09:07

Liquid Snake
Member
Registered: 06/25/08

Re: Auto Aim & sensitivity

thanks, ill do that wink

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