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#151 29/4/08 17:04

Kemot722
Member
From: Warsaw in Poland
Registered: 14/10/07

Re: Anniversary Edition Preview

I know, one of concept of Anniversary Edition is "Character classes, textures and sounds made available in any level" (from wiki).

In PC version, I can see funny effects:

1) 3 versions of Shinatama: nr 2 (normal Shinatama) & nr 3 (remixed Shinatama from TCTF Redux) is OK. Nr 1 is unplayable, but funny - a bit bigger Shinatama wink
gallery-51776034.jpggallery-51776078.jpg

2) First version of Comguy has Ninja's moves - looks funny big_smile


I'm back again smile

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#152 30/4/08 9:59

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Anniversary Edition Preview

#1, the giant Shinatama, is not a mistake exactly.  That's floating Shinatama, but for some reason she's larger than when she appears in the dream level.  No one ever explained why that is, to me at least.

#2, the ninja Comguy, was an experiment by Loser (who modified many of the combat moves for the Edition).  I think he's going to change this aspect, or use it less often.


byproducts are fine, but where's the beef?

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#153 30/4/08 16:41

Gumby
Member
From: Seattle, WA, USA
Registered: 30/8/07

Re: Anniversary Edition Preview

I believe the .bsl file downsizes Shinatama. I don't remember.


Here is something fun to try:

Go to a big level (The airport)

Switch to giant Shinny and zoom the camera out so you can see all of her.

Give her a weapon(F7)

Have her roll.


Iritscen: roll
Iritscen: it's amazing this program even works
Gumby: i know
Iritscen: and that statement applies to my code, not just yours

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#154 30/4/08 16:55

Your_Mom
Member
From: Canada
Registered: 31/1/07
Website

Re: Anniversary Edition Preview

No, the Giant Shinatama is the model is for the corpse underneath the bridge (one of the Arenas, IIRC), the floating one is just the default one, playing the flail animation.


droid803sig.jpg

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#155 30/4/08 18:14

Kemot722
Member
From: Warsaw in Poland
Registered: 14/10/07

Re: Anniversary Edition Preview

I remember flying Shinatama from dream level. I like this Loser's experiment - I think it's good concept after fighting Shinatama.


I'm back again smile

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#156 1/5/08 8:47

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Anniversary Edition Preview

Your_Mom wrote:

No, the Giant Shinatama is the model is for the corpse underneath the bridge (one of the Arenas, IIRC)

Sorry, maybe my brain's not working yet, but, Huh?


byproducts are fine, but where's the beef?

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#157 1/5/08 19:40

Your_Mom
Member
From: Canada
Registered: 31/1/07
Website

Re: Anniversary Edition Preview

Here's a screenshot:

Ugly.jpg
That thing.


droid803sig.jpg

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#158 2/5/08 8:37

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Anniversary Edition Preview

I don't remember ever seeing that... is that from the dream level?


byproducts are fine, but where's the beef?

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#159 2/5/08 17:52

Fluffy
Member
Registered: 14/1/07

Re: Anniversary Edition Preview

Between the ninja and fury pairs, there's a room with a glass floor. The giant Shinatama is in the room below that. There's also a cell under the ramp, for those who are too busy chasing (normal-sized) Shinatama to notice.

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#160 5/5/08 11:24

Kemot722
Member
From: Warsaw in Poland
Registered: 14/10/07

Re: Anniversary Edition Preview

I play OTA on Anniversary Edition. I tried many OTA scripts of many authors. Everytime I play as Bomberman, TCTF Tactic Trooper, Male Civilian or Griffin, I have crash during throw: forward+punch.

"Blam, oni crashed. Please post your "startup.txt"...."

Last edited by Kemot722 (5/5/08 11:48)


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#161 6/5/08 17:12

Loser
Member
From: somewhere in da Czech Republic
Registered: 14/1/07

Re: Anniversary Edition Preview

0:01, "next day", just finished another part of "drama" literature question. Still know only basics of Maths. After all this, I go to the forum I like (just to have a look) and what I find here - another "LOSER, YOU SCREWED Comguy throw!" message X_X

Kemot722, yes, it is BUG created by ME (I am Loser, you know...). Sorry, right now (with all of my stuff deleted) I CANNOT fix it. EdT, please tell him what to change. I think I gave this throw too many "damage parts" (near the end of TRAM file, amount of "damage parts" is messed somehow if I remember correctly).

Your_mom: that giant Shinatama shows us why it is good idea for us (community) to create 256x256 resolution textures for character body parts. ^_^

Live well all of you,



                                                                                       Loser, guy who has about 14 days before his Final exams and he STILL don't know Maths properly.

Last edited by Loser (6/5/08 17:16)


"I am just a mere reflection of what I would be."

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#162 6/5/08 17:50

Kemot722
Member
From: Warsaw in Poland
Registered: 14/10/07

Re: Anniversary Edition Preview

Oh, I really don't need to play as Comguy and similar to him characters, but sometimes during shapeshifting (to my favorite characters), my current character is attacked by enemy, so I fight - forward+punch wink


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#163 6/5/08 19:18

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Anniversary Edition Preview

I CANNOT fix it. EdT, please tell him what to change

Hmmm... Loser, you never told me how to fix it...  The only thing related was your fix for the Ninjabot crash, here:
http://oni.bungie.org/community/forum/v … 4737#p4737

So Kemot722, you might want to download the fixed TRAM files, put them in level0_Final folder and recompile it.

Loser, if you can figure out how to hack the Oni files, in hex, I'm sure you will do well in Math.

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#164 7/5/08 5:51

Kemot722
Member
From: Warsaw in Poland
Registered: 14/10/07

Re: Anniversary Edition Preview

Now, is OK - no crashes during throws! wink

I changed only throw-files for Comguy

Last edited by Kemot722 (7/5/08 5:52)


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#165 7/5/08 8:50

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Anniversary Edition Preview

That's good to hear, I thought Loser had already fixed the problem.

And do your best, Loser!  You're a Winner in our book! [/corny]


byproducts are fine, but where's the beef?

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#166 7/5/08 8:54

EdT
Moderator
From: Los Angeles, CA
Registered: 13/1/07
Website

Re: Anniversary Edition Preview

Kemot722: I'm curious, what exactly did you change to fix the problem?

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#167 8/5/08 8:36

Kemot722
Member
From: Warsaw in Poland
Registered: 14/10/07

Re: Anniversary Edition Preview

EdT wrote:

Kemot722: I'm curious, what exactly did you change to fix the problem?

I replace these TRAM files:

TRAMCOMCOMthrow_bk.oni
TRAMCOMCOMthrow_bk_tgt.oni
TRAMCOMCOMthrow_fw.oni
TRAMCOMCOMthrow_fw_tgt.oni
TRAMCOMPISthrow_fw.oni
TRAMCOMPISthrow_fw_tgt.oni

...from level0_Final created by Edition Anniversary installer for files from LoserTRAM_V1.02.rar

Maybe I replaced too much files to fix a problem, but I don't know which files have written code for forward+punch Comguy's throw hmm

Last edited by Kemot722 (8/5/08 8:42)


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#168 20/5/08 10:17

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Anniversary Edition Preview

I just crashed last night while playing as a TCTF blackops lite and using the suplex-like forward-throw (I guess it's forward-punch).  And I thought I had the latest TRAMs.  Can anyone else confirm that this is still a problem?


byproducts are fine, but where's the beef?

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#169 20/5/08 10:34

Kemot722
Member
From: Warsaw in Poland
Registered: 14/10/07

Re: Anniversary Edition Preview

I tried the same move by Black Ops Lite, but I didn't see any crashes.


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#170 20/5/08 10:50

Iritscen
Moderator
From: NC, USA
Registered: 22/10/07

Re: Anniversary Edition Preview

Hmm, okay, I will try to make sure I have the latest TRAMs.  I wonder if it makes any difference who you're throwing?  I was throwing the very first thug in the game in the first room.


byproducts are fine, but where's the beef?

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